New World Update 1.1.1 Today’s Patch Notes (November 30)

A brand new update for New world implemented today (November 30), bringing the game to version 1.1.1 with some important changes and bug fixes.

Follow New world Developers, today’s update “focuses on addressing some of the issues that have arisen from our November Update”. Players can view the full server downtime schedule and patch notes for November 30 New world update below.

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New World | Into the Void Trailer



New World | Into the Void Trailer





New world Server Maintenance Schedule (November 30)

Unfortunately, today’s update will come with some server downtime. According to the official New world Twitter account, all regions will be offline for a total of 3 hours starting at 11 a.m. PT (November 29) / 2 a.m. ET / 7 a.m. GMT.

During this time, a new patch will be rolled out, but players will not be able to log in again New world until the maintenance has been completed.

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New world 1.1.1 Patch Notes

Below you’ll find the official patch notes for November 30 New world update, bring the game to version 1.1.1.

Hello adventurers!

This week’s update focuses on addressing some of the issues that arose from our November Update. Our development team is continuously working to improve the New World experience and they thank you all for your patience and the reports you continue to make on official Forum. Here is the full list of changes and fixes.

Animals from elemental enemies:

  • Fixed an issue causing a large number of moes to drop from elemental enemies.
  • We also removed elemental animals as a reward from collecting elemental creatures and reduced the amount of other resources gained from them to account for how many of them are in the world and how often they respawn. The original purpose of these creatures was to make them have challenging and irregular encounters in the world. The way we use them in practice makes them less dangerous and more frequent, which creates an imbalance with the amount of resources they provide, compared to primary sources such as plants and rocks. element.

In our latest update, we made the mistake of treating all levels of the in-game Gardening harvester as future content and accidentally removed them from the game. We apologize that this bug caused you to lose some of the items you legally earned. If you lose a piece of the Harvest Armor you can buy, you will have more Reward Chests in your Inventory after this update.

These reward chests contain the full set of Horticulturist armor offered at the Highest Tier you have personally obtained in the past for any piece of the Harvester set. They are also getting a Max Gear Score for that level and will be usable at any level so make sure you can equip them. These items are marked as Bind on Equip like any Harvester armor piece you normally encounter. When you open the chest, it will give you 5 items:

  • Harvest hat
  • Harvest shirt
  • Harvester’s Gloves
  • Pants of the reaper
  • Harvester’s shoes
  • Reactivate buying, selling, moving and reusing furniture/household items
  • Fixed a bug where Gem recipes didn’t grant enough XP for trading skills
  • We’ve recently reduced the XP amount of trading skills offered by lower tier items as players reach the new base crafting tier for each skill. To use metal as an example, when players unlock Steel recipes, they earn less from crafting iron recipes. We do this to emphasize crafting higher tier items as you progress through trade skills and also to improve the value of higher tier materials. Our intent behind this change is to reward players for crafting higher tier items as they progress through the ranks of each trade skill. Prior to this change, we noticed that players were spending too much time crafting low-level items instead of pushing their crafting skills up to crafting items they could actually use at level current degree.
  • Fixed an issue where players could not fill Orders from the Local Repository
  • Technical basis for server consolidation
  • War Performance Improvement


  • Void Gauntlet – Fixed an issue where Oblivion wouldn’t cooldown if the player swapped weapons during skill activation
  • Void Gauntlet – Fixed consumable status effects cleared by Oblivion
  • Fixed an issue that caused Jewelry Crafting not to grant the proper amount of XP for higher level crafts
  • Fixed an issue that prevented players from earning the Lumberjack achievement

Thanks for your support! We will see you at Aeternum.

Have something to tell us about this article? New World Update 1.1.1 Today’s Patch Notes (November 30)


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