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New World Roundtable Chat, Mutants, PvP and PvE co-exist and more

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In a 90-minute devblog video late Friday night, New World of The developers sat down and discussed a multitude of topics, from the state of the game and where it’s going, as well as addressing some of the plans and upcoming future updates for Aeternum.

It’s a long video, but if you’re interested in the future of New world, well worth a look. Videos include notable developers like Scot Lane game director and experience lead Mike Willette, as well as countless other developers working on MMOs, joined the roundtable discussion.

One thing is clear from the video: the team is reiterating that they are hearing the feedback loud and clear and are working to incorporate what they have learned since launch into the crafting. New world The best MMO out there. One aspect is balancing PvE and PvP so that they compliment each other more and co-exist more organically. One major concern from players, however, is the introduction of new issues as old ones are being fixed, which Studio Head Rich Lawrence addresses immediately.

Lawrence said that the “breakfast pace” of patches since launch has caused some problems when fully testing them, so Amazon is taking a step back to ensure more testing time. before submitting the update. Lane further commented that driving the priority between features and bug fixes is the impact it has on players.

The team also talked about future updates, such as adding new regions and celebrating new cultures in the future. New World of Aeternum. Another big update coming is the inclusion of Mutators. Mutators enhance expeditions, adding more challenges and rewards to late-game dungeons in New world.

Mike Willette, experience lead, explains in the video: “Mutants are complementary to AI.” “They’re complements to the AI ​​and they have weekly schedules and tempos. And they go through different spins and they’re presented as challenges to the players. [T]This is a great way to check your device power level and increase your power level. “

These mutants are active weekly, giving players new challenges as they approach Expedition. Mutants are introduced to players before they jump on them so that groups can better equip and prepare for the upcoming challenge. These mutants are a way to make Expedition repeatable, as well as increase player power while providing alternate challenge so it never (hopefully) gets stale.

The Roundtable also mentions two new weapons, such as the stance-shifting Greatsword and the Blunderbuss. The team also touched on the idea of ​​using a shield as more than just a sword, although that doesn’t seem to be beneficial in the short term.

There’s a lot to dissect from the video, but if you’re at all interested in the direction the MMO is taking, as well as dig deeper from the developers in a way that a well-written developer blog can’t replicate. copy, then that is the clock value. Weekend as well New world the team worked hard, complete server merge. If you have an hour left, you can check out the dev team’s run through Myrkgard, which we’ve embedded below.

https://www.mmorpg.com/videos/new-world-round-table-talks-mutators-pvp-and-pve-coexisting-and-more-2000123919 New World Roundtable Chat, Mutants, PvP and PvE co-exist and more

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