Naughty Dog’s Neil Druckmann Says There is ‘No One Solution’ to Crunch

Naughty Canine co-presidents Neil Druckmann and Evan Wells focus on the studio’s battle with crunch tradition, rejecting a ‘silver bullet’ resolution.

Naughty Dog Last of Us 2 logo

Crunch-time is virtually the business commonplace in sport growth. It’s an issue that doesn’t appear to go away, regardless of how a lot consideration it will get. Final yr studies emerged that Naughty Canine’s The Last of Us 2 saw an intense crunch period despite its delayed release.

Naughty Dog‘s co-president Neil Druckmann commented on the problems throughout one current interview. Nevertheless, he acknledged the issue however rejected the notion of a easy resolution.

RELATED: Naughty Dog Job Listing Hints at The Last of Us 2 Standalone Multiplayer Release

Druckmann and and fellow co-president Evan Wells made ther remaks throughout an interview with Ben Reeves from Sport Informer. The dialog lined a variety of subjects earlier than ultimately touchdown on the query of crunch time. Wells and Druckmann mentioned numerous steps the studio is taking. These included taking over extra administration to make sure current Naughty Dog projects are progressing easily. The studio can also be engaged on creating extra alternatives for worker suggestions. Druckmann additionally defined that Naughty Canine’s management can also be working tougher to observe how workers deal with stress and the workload.

last of us neil druckmann

Reeves then requested about unionization, an often-suggested reply to the issue of AAA crunch time. Wells and Druckmann largely dismissed the concept, expressing skepticism of unionization as an answer. As Druckmann defined, Naughty Canine has tried up to now to create insurance policies that prevented crunch. Nevertheless, he argued these types of companywide modifications inevitably result in unexpected problems.

Druckmann gave the instance of Naughty Canine not letting builders work on Sundays, just for employees to complain that it disrupts their established schedules. He argued that conditions like which can be why Naughty Canine can’t simply finish crunch with a single coverage change. “We discover that there is no such thing as a one resolution that matches all people,” Says Druckmann. “Everyone has a novel state of affairs we would want to deal with.”

Responses to Wells’ and Druckmann’s statements have seen blended reactions. Some, like Fanbyte contributor Kenneth Shepard, criticized the solutions as “wishy-washy.” Shepard additionally rejected a declare from Wells that Naughty Canine couldn’t merely implement a 40-hour workweek, mentioning that it’s commonplace follow in lots of different industries. Nevertheless, others, reminiscent of Naughty Canine environmental artist Anthony Vaccaro pushed again, defending the corporate’s efforts at reducung Naughty Dog’s overreliance on crunch time.

Regardless, crunch tradition has been an actual subject with AAA builders for a while. Ubisoft, BioWare, Rockstar, and CD Project Red have faced similar criticisms for relying on crunch time to hit unrealistic deadlines. It appears solely time will inform if Naughty Canine produces actual options to the rampant overwork of sport builders.

MORE: Joel’s Growth in The Last of Us Franchise Explained

Supply: Game Informer

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