MultiVersus: The best perks for Batman

Batman is quite a popular character among the tidal wave of gamers who enjoy it MultiVersus. Although he wasn’t free during the first or even the second character rotation, players still spent their hard-earned gold to unlock him and used this DC Comics icon to climb the MMR leaderboard. In fact, there are quite a few Batman leads in the top 100 players right now, although Bugs Bunny still tops the list (but maybe not for much longer).

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But what setup will help these Batman lovers make their ascension a little easier? Let’s take a look at some of the best perks for batman in MultiVersuswhy they are recommended and some alternative options based on specific matches.

Batman’s best perk setup in MultiVersus

First and foremost, let’s get the setup out of the way. That “best” perk setup for Batman is without a doubt:

  • Signature Advantage: bounce rank
  • Offense: Hit ‘Em while they’re down
  • Offense: Up, up and A-Slay
  • Offense: I’ll take this

It might seem odd to use three attacking perks since many Batman players are so good at defensive maneuvers like keeping their distance and dodging attacks, and this might seem more appropriate for a more damage-oriented character like Garnet, but this really is Batman’s best choice.


Reasoning for Bouncerang & Hit ‘Em While They’re Down

Now the reason why most players choose bounce rank Above precision gripper is pretty basic, Precision Grapple is not good at all while Bouncerang is amazing. There aren’t many characters in it MultiVersus with perks so obviously different in terms of quality, but Batman is one of them.

Bouncerang rewards players for missing their Batarang, while Precision Grapple actually makes it harder to match a successful grapple.

And for Hit ‘Em, While They’re Down, the explanation is pretty simple too. Anyone who has played online against even a “decent” Batman player knows how often they “fish” for theirs. batarang hit confirmed. In fact, many Batman players won’t even attack unless they have a batarang ready to throw.


There are many viable explanations for this style of play, such as: B. that the Batarang is just a fantastic approach option, but the main one is that the Batarang only applies one stack of them weakened Debuff on hit (or max stacks on return with bounce rank). This means that on most Batman combos, the opponent will be debuffed by both weakened that Slow from his smoke bomb Special or any other debuff his ally might be applying. With that in mind, it’s obvious why Batman should run the perk that boosts damage done to weakened enemies. It basically acts as a passive damage buff for most of a match.


Up, up and A-Slay

The common joke about Batman in MultiVersus was phrased in many different ways, but they all sound similar to “Of course Batman has trouble taking down enemies in this game, he only has one rule after all…Batman can’t kill.” And for the most part, the core concept of this joke rings true, as Batman struggles to KO opponents MultiVersus In general.

His Rising bat special and Bat Kick Aerial Attack are his two main tools for actually getting ringouts, but both become very predictable very quickly. So something like Up, up and A-Slay only makes sense since players don’t want to give their opponent too many chances to get used to their two KO moves.


I’ll take this

For the same reason, Batman players will want to run Hit ’em while they’re down they will want to use I’ll take this also. Simply put, this perk reduces Batman’s cooldowns by 0.5 seconds (or 1 second if stacked by an ally) once he hits a debuff enemy.

This means that a Batman who throws his Batarang and follows up with a melee combo will get his Batarang charges back much faster.

Additionally, this perk is even more useful on a team with someone like Reindog, Velma, or Iron Giant (characters who also apply a lot of debuffs) since the cooldown reduction applies to the entire team, not just the player who made contact with their attack.

Other perk options

sure, MultiVersus isn’t just a simple game where three perks “rule” with no reason to use anything else. Players will want to adjust their perk choices to counter the enemy characters relatively often, as well as stacking perks with their allies, and so on.

For example, against someone like Steven Universe or Tom and Jerry, two characters who can easily reflect projectiles, Batman players will want to focus more on melee-oriented perks Lumpy Space Punchsince their batarangs won’t be that useful.

Here are some options in each category (Offense, Defense, Utility) that players tend to run as well, depending on the situation:

  • Offense: This is Flammable Doc – Best against heavier opponents that require high damage to ringout like Iron Giant (although this isn’t typically a tournament matchup).
  • Offense: Let It Rain Dog – Great if you’re on a team with a Projectile character.
  • Offense: Ice To Beat You – Useful against opponents who appear to be good at dodging as the Freeze stacks also affect their dodging.
  • Offense: Lumpy Space Punch – For a more damage-oriented playstyle that doesn’t focus as much on the Batarang.
  • Defense: School Me Once – Used when facing off against characters with heavy projectiles like Velma or Tom and Jerry.
  • Utility: Triple Jump – Just always useful, especially if it’s also being performed by an ally.

MultiVersus officially launches on August 15, 2022 for PC, PS4, PS5, Xbox One and Xbox Series X/S.

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https://gamerant.com/multiversus-best-perks-batman/ MultiVersus: The best perks for Batman

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