MultiVersus plans “major overhaul” of hitbox/hurtbox system

MultiVersus is currently in open beta and despite its initial popularity, few players would argue that it still needs some major improvements before it fully launches. Player First Games is currently working hard to fix a number of important bugs and issues MultiVersus, as well as attempting to resolve running server and rollback netcode issues. However, few would count on Player First Games’ next attempt. It has now been confirmed that a “major overhaul” is planned MultiVersus‘Hitbox/hurtbox system.


Confirmation comes from MultiVersus Game Director Tony Huynh, who has been very active on Twitter since the Open Beta began to respond to feedback and support requests. Huynh is responding to a fan question about Finn regarding the adventure time Character attack priority. Basically, it’s about how Finn’s attacks seem to penetrate other players’ attacks. Huynh explains that rather than making big Finn changes now, Player First Games wants to address the broader issue MultiVersus‘ Hitboxing and hurtboxing first.

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Hitboxing and hurtboxing was a major theme within the MultiVersus community for some time and also a source of much confusion. Many players associate the issue with a mechanic often referred to as “priority” and in games like this Super Smash Bros. Franchise works as a sort of rock/paper/scissors system where some attacks beat others. However, the general belief is that MultiVersus has no priority system. Instead, it relies solely on the size of hitboxes and hurtboxes.

In other words, instead of certain attack types always defeating another type, the only deciding factor is damage MultiVersus is whose hitbox (the square of a character that deals damage) intersects with the opponent’s hurtbox (the square of a character that takes damage) first. Finn is frequently criticized for having such large hurtboxes that it feels like he has priority over his opponents. He may be a focus for this criticism, but frustrating hitboxes and hurtboxes are a major source of balance issues across the roster.

Unfortunately, what Huynh doesn’t clarify is what kind of “overhaul” is planned for the hitbox/hurtbox system MultiVersus. The team could go back to the drawing board and implement a priority system. The development team might not want to be too similar Super Smash Bros.and will instead retain the current hitbox/hurtbox system, but with significant changes to MultiVersus‘ roster. Or there is a middle ground somewhere in between.

Huynh, to call this a “major overhaul” might be quite an understatement depending on what Player First Games has decided to do MultiVersus. The implementation of a priority system would change dramatically MultiVersus‘ style of play. In the long run, however, it could be worth it. Happily, MultiVersus remains in open beta. Now is the time to make changes that could make a difference MultiVersus a better game.

MultiVersus is available in open beta on PC, PS4, PS5, Xbox One and Xbox Series X/S.

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