Mobile Legends Patch 1.6.18 Full Patch Notes

Cellular Legends: Bang Bang (MLBB) Patch 1.6.18 replace has been launched, bringing a slew of latest options together with an entire overhaul of the in-game interface. Additionally, large stability modifications have been applied for heroes in addition to gameplay. 4 heroes might be receiving a revamp within the MLBB Patch 1.6.18 replace corresponding to Lancelot, Odette, Hayabusa, and Kagura. Steadiness modifications for a ton of heroes have been applied to boost the meta and maintain a number of the overwhelming heroes from having an excessive amount of of an affect in matches. A brand new day and evening system that syncs up with real-time day and evening cycles has additionally been applied for the principle menu of the sport, on this newest patch.

Cellular Legends Patch 1.6.18: New Content material

New Hero: Floryn

A brand new help hero arrives within the recreation with a fairly distinctive capability to grant one ally an additional stock slot and an merchandise that upgrades the ally’s hero’s stats as the sport progresses.

Cellular Legends Patch 1.6.18: Steadiness Adjustments

Lancelot Revamp

Ability 1 – Puncture

  • Lancelot fees in a chosen route, dealing Bodily Injury to enemies alongside the way in which and making use of a Sword Mark to the primary unmarked enemy hit.

  • If Lancelot efficiently applies a Sword Mark to an enemy, the cooldown of this talent will reset.

Odette Revamp

Ability 2 – Blue Nova

  • Odette releases a set of magic power balls ahead, dealing injury to the enemy hit and immobilizing them. One other power ball will then spawn and assault a close-by enemy (prioritizes enemy heroes), dealing injury and immobilizing them.

Ability 3 – Swan Track

  • In contrast with the older model, Odette can now leap a brief distance whereas casting Swan Track, and the earlier Injury Discount has been changed with a extra apparent protect impact.

Hayabusa Revamp

Passive – Ninjutsu: Hint of Shadow

Ability 2 – Ninjutsu: Quad Shadow

Ability 3 – Ougi: Shadow Kill

  • Hayabusa’s Final can now launch a number of assaults on enemies, and the variety of assaults will improve as he ranges up. The assaults will prioritize enemies with Shadow Marks from his Passive, every assault consuming a stack and dealing additional injury.

Kagura Revamp

Ability 1 – Seimei Umbrella Open

Final – Yin Yang Overturn With out Seimei Umbrella

  • When with out Seimei Umbrella, Kagura instantly resets Seimei Umbrella Open’s cooldown, offers injury to enemies round Seimei Umbrella, and slows them.

  • After 1.5s, enemies round Seimei Umbrella might be pulled towards it and take Magic Injury. Kagura can transfer Seimei Umbrella once more in the course of the course of. Kagura can now transfer whereas casting this talent.


Final – Everlasting Evil

  • Cooldown decreased from 65-55s to 36-30s

  • Period decreased from 5s to 4s

  • New impact: Argus is proof against gradual results whereas final is energetic


Ability 1 – Void Blast

  • New Impact: Hitting an enemy with Ability 1 grants 55% additional Motion Velocity (halved for non-hero enemies)

  • New Impact: Hitting an enemy hero within the heart space reduces the talent’s cooldown by 0.5s

  • Mana Value decreased from 75-100 to 65-90

  • Base Injury decreased from 180-330 + 80% Magic Energy to 170-320 +70% Magic Energy

  • Additional Injury Towards Enemies within the Middle decreased from 180-330 + 80% Magic Energy to 145-295 + 60% Magic Energy

Final – Actual World Manipulation


Passive – Combating Spirit

Ability 1 – Aulus, Cost

Ability 2 – The Energy of Axe

  • Enhanced Fundamental Assaults for Every Non-Minion Enemy Hit elevated from 2 to three

  • Enhanced Fundamental Assault for Every Enemy Minion Hello elevated from 0 to 1

  • Enhanced Fundamental Assault When No Enemy Is Hit decreased from 1 to 0

  • Enhanced Fundamental Assault’s Period decreased from 5s to 3s

  • Base HP Regen decreased from 35 to fifteen

  • Base Injury decreased from 250-650 to 200-600

  • Fore swing time barely lowered


Fundamental assault

  • Assault Vary elevated from 4.2 to 4.4

  • Fastened a problem the place the improved Fundamental Assault’s assault vary is barely decrease than a standard Fundamental Assault’s

Ability 1 – Abyss Walker

Ability 2 – Spear of Distress

  • Ability Vary elevated from 4.2 to 4.4

  • Preliminary Injury elevated from 140-240 + 40% Complete Bodily Assault to 300-450 + 60% Complete Bodily Assault.

  • Additional Injury elevated from 210-360 + 60% Complete Bodily Assault to 200-275 + 30% Complete Bodily Assault

  • Stun durations when the goal collides with enemy heroes/obstacles are unified to 1.5s

Final – Spear of Destruction


Fundamental assault

  • Assault Vary elevated from 4.9 to five.2

  • Fundamental Assault’s and Enhanced Fundamental Assault’s Complete Bodily Assault Bonus decreased from 120% to 105%

  • Fastened a problem the place Irithel’s injury was decrease when she attacked whereas shifting. She is going to now maintain auto-attacking whereas shifting

Ability 2 – Pressure of the Queen

Final – Heavy Crossbow

Popol and Kupa

Fundamental assault

Passive – We’re Mates

  • Mark Stacks decreased from 4 to three

  • New Impact: Ability 2 and three additionally add marks on hit. Enhanced Fundamental Assault’s Injury elevated from 200% to 220%

  • Kupa’s HP elevated from 1300 + 70% of Popol’s HP to 2000 + 10 * Popol’s Bodily Assault

Ability 1 – Chew Em, Kupa!

Ability 2 – Kupa, assist!

  • Protect’s Bodily Assault Bonus elevated from 120% to 60%

  • Injury Increase Ratio in Alpha Wolf Kind decreased from 150% to 125%

  • Airborne period decreased from 0.6s to 0.2s

Final – We’re Indignant!

  • Impact Eliminated: Kupa positive aspects additional Bodily Assault whereas the talent is energetic.

  • When Kupa is down, Popol will now mechanically summon Kupa after recall (if not in cooldown).


Passive – Idea of All the things

  • 100% of Natan’s Bodily Penetration might be transformed to Magic Penetration, whereas the unique Magic Penetration from Emblems and gear will now not take impact

  • Eliminated Divine Glaive, Genius Wand, Arcane Boots, and Mage/Magic Emblems from Natan’s advisable builds

Final – Entropy?

  • Cooldown decreased from 37-27s to 33-25s

  • New Impact: Casting the Final and switching locations with the Reverse-Clone reduces the cooldowns of Ability 1 and a pair of by 50%

  • Final Blink adjusted from Blinks a hard and fast distance (Cooldown: 2s) to modify locations with the Reverse-Clone, as soon as solely

  • Elevated the Reverse-Clone’s cancellation distance by 1 yard


Fundamental assault

Passive – Chemist’s Intuition

Ability 1 – Power Transformation


Ability 1 – Ninjutsu: Petal Barrage

Ability 2 – Ninjutsu: Soul Scroll

  • Cooldown decreased from 12-7s to 8-6s

  • Base Injury elevated from 400-500 elevated to 450-600

  • Fastened a problem the place the injury was decrease than described in opposition to enemy heroes

  • Fastened a problem the place the injury was doubled in opposition to summoned objects

Final – Forbidden Jutsu: Higanbana


Fundamental assault

  • Assault Vary elevated from 4.6 to 4.9

  • Injury elevated from 130% Complete Bodily Assault + 30 * Hero Stage to 140% Complete Bodily Assault + 35 * Hero Stage

Passive – Abyss Corrosion

Ability 1 – Abyss Affect

Final – Torn-Aside Reminiscence


Passive – Tiger Tempo

Ability 1 – Swallow’s Path

Final – Crossbow of Tang


Ability 1 – Spinning Mild Wheel

  • The sphere will now cease upon hitting an enemy hero, and the radius is adjusted to match the visible impact

  • Base Steady Injury elevated from 100-150 to 150-200

Final – Twin Mild Wheel


Ability 1 – Fast Draw

  • Complete Bodily Assault Bonus decreased from 95% to 85%

  • Subsequent Bullet Injury adjusted from the final 4 bullets deal 11%-21% of the preliminary injury to the 2nd bullet offers 30-55% of the preliminary injury, whereas the third to fifth deal 5% of the preliminary injury

Fundamental assault

Enhanced primary assault


Ability 1 – Artwork of Thievery

  • Hitting a creep now not grants double additional attributes.

  • Max Stacks decreased from 10 to five.

  • Impact Per Stack elevated from 2%-4% to three%-7%.

  • Bruno

Fundamental assault

Final – Wave of the World

Yi Solar-Shin



Ability 1 – Rhapsody

Yu Zhong

Ability 1 – Dragon Tail

Final – Black Dragon Kind


Ability 1 – Jeet Kun-Do

  • Ability 2’s cooldown is barely reset when the third forged hits an enemy hero

  • Optimized the Blink distance determiner so Chou can now cross wider obstacles

  • Fastened a problem the place the indicator vary didn’t match the precise vary


Final – Demonic Pressure

  • Base Injury decreased from 660-980 to 600-920

  • Cooldown decreased from 50-40s to 45-35s

  • Mana Value decreased from 90-120 to 70-100


Ability 1 – Soul Bloom

Final – Circling Eagle

  • Cooldown decreased from 40s to 30s

  • Stun Period decreased from 0.6s to 0.4s

  • Wisp’s Magic Energy Bonus elevated from 12.5% to fifteen%

  • Affect’s Magic Energy Bonus elevated from 80% to 120%


Ability 2 – Jab



  • Base Bodily Protection decreased from 25 to twenty

  • Bodily Protection Progress elevated from 4 to 4.5

  • Base HP decreased from 2890 to 2690

  • HP Progress elevated from 272 to 292



Passive – Enemy’s Bane


Ability 1 – Twister Strike


Ability 1 – Fireplace Missiles

Will probably be fascinating to see how these large modifications delivered by the MLBB Patch 1.6.18 replace will have an effect on the meta of the cellular MOBA title. | Cellular Legends Patch 1.6.18 Full Patch Notes


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