Nvidia DLSS 2.3 is up and running other day and ready at 16 games. If you’re wondering how the latest implementation works in some of these titles, we’ve put together a small demo to see several examples in one place. The side-by-side images below show all available DLSS settings as well as disabled DLSS. I also label each frame with the average frame rate I get from that scene. In addition, all edges are created using the latest version of Nvidia’s ICAT . image comparison application.
For Cyberpunk 2077, I used the area just outside V’s apartment. On the RTX 3090, frame rates tend to drop to mid-50s or even high 40s in larger areas. For whatever reason, DLSS doesn’t do much to mitigate these framerate drops, as I’ve only noticed small increases. Or no increase at all, for that matter. Huh. That is not normal. I’m sure all other games will show frame boost. There’s no reason to assume it’s a bottleneck. In all DLSS settings, picture quality is pretty good and it’s hard to notice a difference in quality and balance. However, things become more noticeable in terms of performance and extreme performance. At maximum, I only see a slight increase in frames.
Bright Memory: Infinite
I’ve turned on ray tracing here to make things more demanding, as it’s not such a hungry game. For this game, there is a noticeable increase in DLSS usage. Ha! Let’s untie the possible bottleneck! Going from disabling DLSS to setting it to quality mode, it averaged over 20 frames. The upscaling from quality to balance also adds some frames, even if I don’t see any difference other than a dimmer image quality with increased performance and extreme performance.
Grand Theft Auto: The Trilogy – Sure
I didn’t include framerate in these because performance in this game is messy, random, and unrelated to processing power for no reason. DLSS doesn’t seem to make any noticeable difference in frame rates, but it probably won’t, because, again, the game’s framerates are horrible, for reasons not related to processing power. For whatever reason, extreme performance isn’t available here at all. The game is such a disappointing mess of bugs and optimizations that it feels a bit wasteful to include DLSS in its list of features.
Strange, Deathloop is showing the same kind of results for me Cyberpunk do. I see no fps benefiting from it. Much as GTA, still no ultra performance option. I tested the game at all three profiles and the fps I see is the same. At 1440p with max graphics in this particular area, it fluctuates between 60 and 70. This seems pretty low compared to the RTX 3090. It seems like my CPU is choking me, right? I will calm down. Maybe the next result will be better, after all.
Guardians of the Galaxy
Well, damn it. I don’t see any fps benefit from DLSS here. I checked my GPU and CPU usage because sure, my CPU must be choking me, but both vary from 40-50% load. Obviously, one CPU can be congested regardless of load, but there are four games with zero difference in frame? That seems a bit much. I went ahead and turned on both ray tracing settings, only to see a rather small drop in fps, maybe 10 frames or so. In short, I don’t know what’s going on in any way, which extends to my life in general. Ray tracing was apparently enabled, but I don’t think I’ve seen such a small fps impact from it. Again, I don’t see any extra frames when using it in conjunction with DLSS.
That’s a look at how 5 DLSS 2.3 games work with an RTX 3090 and a CPU that I really need replacement. My CPU is completely choking me, so the fps stats aren’t going very well, but, hey. If you need me, I’ll cry under the covers. At least it’s clear to see how accurate DLSS 2.3 is when upgrading. In terms of quality and balance, it’s hard to tell even when the game is in motion, and that really says something.
https://www.pcinvasion.com/dlss-2-3-supported-games/ Let’s see Nvidia DLSS 2.3 on supported games