Games

It Takes Two is a perfect game of the year nominated for the COVID-19 Era

The nominations for The Game Awards 2021 were announced ahead of the December 8 ceremony. Even in a year where potential top contenders like the likes of Forbidden Horizon in the West has been delayed to 2022, Game of the Year (GOTY) still had a strong showing. Most of the list is the big budget AAA titles one can expect, such as Arkane Studios’ Deathloop, Nintendo and MercurySteam’s Metroid Dread, Insomniac’s Ratchet & Clank: Rift Apartand Capcom’s Resident Evil Village. The standout contender, however, is a smaller and more original title: Hazelight Studios’ It takes two.

Both It takes two and sixth GOTY nomination, Double Fine’s Psychonauts 2, more difficult to classify. Hazelight and Double Fine aren’t big studio names like Capcom, but both of their games are supported by major publishers. When It takes two was announced by Hazelight in association with Electronic Arts, serving as the main EA Original, Psychonauts 2 was an independent venture with a long history before Microsoft bought Double Fine as one of their Xbox Game Studios. Both are solid titles, worthy of standing alongside established names like Metroid and Ratchet & Clank, but It takes two seems like a perfect game to represent this particular era.

VIDEO GAME OF THE DAY

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It needs two to be about relationships, growing together

It takes Cody and May by cable car to take guests to the top of skiing

It takes two follow married couple Cody and May, who is going through a divorce at the start of the game that greatly affects their daughter Rose. Through some fanciful magic, Rose accidentally traps her parents’ souls into a pair of dolls. While trying to return to normal, Cody and May adventure around their home, heightened by the magic of a book on human relations under the guise of writer Dr. Hakim, which turns out to be just is the experience they need to overcome many of the problems that plague their marriage and become more complete individuals.

The story Hazelight tells about Cody and May’s physical and emotional journey, as well as the environment in which they sold their lives together, is remarkable. However, the game is particularly notable – especially compared to its GOTY competitors – for its focus on co-op. It takes two is an asymmetrical co-op game built for two players to play as Cody or May in split screen. Each part innovates with new mechanics that require players to work together in different ways, such as using opposite poles of the magnet or one side igniting the dynamite for the other to spark and that diversity. enhanced even further by an homage to games like Street fighter.

At the same time, it’s playfully competitive, with Cody and May facing challenges where they can rush each other and try to score points – although it’s clear the real purpose is just to have fun. looks together. Founder Hazelight and It takes two manager Josef Fares has expressed a keen interest in co-op games and their storytelling potential, with this title and Hazelight’s previous game A way out serves as a great proof of concept. However, It takes twoMultiplayer design is even more important to the game industry in 2021.

RELATED: It prompts two developers to tease more ‘Co-Op Adventures’

It lost the accessibility of two people amid the COVID-19 pandemic

it takes two co-op couches

It takes two released in March 2021, about a year after the ongoing COVID-19 pandemic really began to affect the world. Many people have experienced closures as businesses close as the disease spreads, prompting groups of friends and family alike to seek entertainment like video games to stay connected. This environment has witnessed the rise of multiplayer titles like Between us and The fear of phasmophobia, but even when a vaccine does start rolling out problems persist – thanks in part to the prevalence of misinformation and skepticism especially in the United States.

In the COVID-19 data tracker summary published November 5, the Centers for Disease Control (CDC) reported 70,431 new cases in the week to November 3; Meanwhile, only 58.2 percent of the US population is fully vaccinated as of Nov. 4. Major cities like Los Angeles, California continue to issue emergency orders as mortality rates soar , and in this dark, isolated climate, it’s refreshing to watch a game like It takes two become a major contender for the award usually reserved for prestigious single-player games such as God of War (2018), Sekiro: Shadows Die Twice (2019) and Our Last 2 (2020).

Where It takes two Particularly outstanding for this era is its multiplayer accessibility. While the game is ideally experienced on the couch, it’s also playable online through EA’s Origins platform. Not only that, but Hazelight makes it easier for anyone to find a co-op partner because only one copy of the game is needed – similar to older Nintendo DS games using the Play Download feature. Not to mention there is an EA Play bundle deal with Xbox Game Pass, just added It takes two, which means the game is even more accessible to Game Pass subscribers and their friends.

Game Awards 2020 include Animal Crossing: New Horizons as a GOTY candidate who certainly deserves his spot for giving fans a community during the initial COVID-19 lockdown. That game didn’t win, though, and in 2021 there’s something in common with a game about relationships that has multiple ways for everyone to play together to be nominated as the world continues its journey. slowly towards reopening. For that reason, It takes two deserves its place, even if it doesn’t win in the end.

It takes two currently available for PC, PS4, PS5, Xbox One and Xbox Series X/S.

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The source: CDC


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