Yoimiya is a single target Pyro DPS. During her skill, she infuses her bow with pyro to deal single target damage. This is particularly good against bosses and floating enemies – but she has direct competition in this area, namely Hu Tao, and if you have Hu Tao it’s generally not worth pulling Yoimiya.
This is because Hu Tao is also a single target Pyro DPS, strictly outperforming Yoimiya.
If you want a single target DPS, Hu Tao is the best option for sure. It costs the same as Yoimiya but has a much more powerful kit. And if you want general pyro DPS, Xiangling – a free 4-star character – is a really strong option.
But there are still instances where Yoimiya can be worth dragging, but not for meta reasons.
This is thanks to their no-fuss kit. This makes it a great option for casual gamers who don’t want to learn Hu Tao’s more challenging gameplay. She will do less damage, but she is perfectly viable.
Note: This is based on meta only. If you like Yoimiya regardless of her power, don’t let that stop you from pulling her.
For and against
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Yoimiya’s gameplay is very straightforward. Just cast her burst, skill and then perform normal attacks – that’s it.
To maximize her damage in Vaporize teams, it’s highly recommended to complete her entire normal attack combo. This basically allows her to vaporize the biggest hits of her normal attacks.
This is explained further in the ICD section.
2. Easy to build
Yoimiya has a lot of great artifact options.
Specifically, here are their best general builds, which are very close:
- 4pcs Crimson Witch of Flames (CWoF)
- 4pcs Shimenawa’s Memory (SR)
- 2pcs CWoF & 2h ATK (Gladiator/Shimenawa/Vermilion/Echos)
- 2pcs ATK & 2pcs. ATK
Since their damage differences are very small, you can just use the ones with the better substats. There is no need to continue farming for a full set.
3. Free-to-Play friendly
Yoimiya has several accessible 4-star and 3-star weapon options that work great on her – making her very F2P friendly to build.
In order of precedence, these weapons include:
- Rust – a 4-star gacha weapon
- Hamayumi – Inazuma’s craftable bow
- Prototype Crescent – the craftable Mondstadt bow
- R5 Slingshot – a 3 star gacha weapon
4. Ranged Attacks
As an archer, Yoimiya could hit opponents from a considerable distance with her basic attacks.
This is especially good against enemies that tend to move a lot (like Thundering Manifestation) and those that hover (like Wraiths).
1. Single target locked
Most of Yoimiya’s damage is entirely single target.
This means she deals single target damage even against grouped enemies – she simply has no AOE potential.
In comparison, Hu Tao is single-target and unlocked. Though primarily single-target, she can still hit multiple enemies if they form a group. She has AOE potential.
This basically means that Yoimiya is very unfavorable to AOE content.
She needs to deal out multiple times her normal damage to compete with AOE-oriented units.
2. Bad automatic targeting
While Yoimiya’s ranged playstyle is a huge advantage, she’s still subject to auto-targeting.
Basically, the automatic targeting in Genshin is very bad. Auto-targeting attacks can often miss opponents even at close range.
Also, Yoimiya’s abilities don’t align enemies. Instead, they aim at a target when cast.
So if an enemy moves or dodges from their spot, their attacks will completely miss.
3. Other Pyro DPS units
Yoimiya itself isn’t a bad unit, but she has two major competitors as a Pyro DPS – and she often outperforms those two.
Against single target, a well-played Hu Tao is simply better than Yoimiya.
Hu Tao simply does more damage, has AOE potential, and doesn’t rely heavily on auto-targeting.
And against AOE, Xiangling is by far the best Pyro DPS. Your Pyronado can easily hit all nearby enemies at once. Because Yoimiya is fixated on single targets, she just can’t keep up.
Are Yoimiya’s constellations good?
All of Yoimiya’s constellations effectively amplify their damage – but they’re generally underwhelming.
So it’s more efficient to just draw 5-star supports instead of constellations.
Units like Kazuha and Zhongli have significantly more value than their disadvantages. They strengthen both Yoimiya and all your other characters.
But if you’re still planning to move by constellations, take a closer look at each one here to help you out.
C1: Agate Ryuukin
Extends the Golden Flame caused by Yoimiya’s burst by 4 seconds. When she defeats an opponent affected by Aurous Blaze, she gains 20% ATK for 20 seconds.
This is a good, but very contradictory constellation – for many reasons:
- Against bosses, where she’s at her best, she doesn’t get the ATK buff at all. Defeating the boss simply ends the Abyss floor so she doesn’t benefit from the buff.
- With the 4pc. Shimenawa’s Reminiscence set can prevent Yoimiya from casting her burst every turn – reducing the buff’s uptime.
- Unless Yoimiya hits an enemy affected by Aurous Blaze with a shot, it will take some time before she gains the buff.
Depending on how often the effect can be triggered, C1 can be a good damage increase.
C2: A procession of bonfires
When Yoimiya’s pyro damage scores a critical hit, she gains a 25% pyro damage bonus for 6 seconds. This can also be triggered off field.
C2 is a good damage boost that’s a lot more consistent than C1.
With a standard CRIT build, Yoimiya can easily trigger this effect up to around 100% uptime. That 25% damage bonus is a significant buff – not much to say about that.
C3: Trickster’s Torch
Increases her elemental skill talent by 3.
Yoimiya mainly scales off her basic attack talents – not her abilities. There’s a decent damage buff, but definitely not much.
C3 is even weaker than your C1 and C2. It is not recommended to draw for this constellation.
C4: Pyrotechnic Specialist
When Yoimiya’s Aurous Blaze explodes, its cooldown is reduced by 1.2 seconds.
The value of C4 largely depends on Yoimiya’s teams.
In combination with units that have a 20s burst cooldown (like Xingqiu and Beidou), this constellation is irrelevant. Even if her cooldown ends early, she still has to wait for her teammates to cooldown.
But on units with shorter burst cooldowns (like Bennett and Kazuha), C4 has more value.
Reducing her cooldown allows her to better sync up with her teammate’s cooldowns – and thus have smoother rotations.
C5: The evening of a summer festival
Increases her Elemental Burst talent by 3.
This directly improves their burst multipliers, but not by much. It even has a smaller damage increase than their C3.
And that constellation alone, like her C3, isn’t worth pulling.
C6: Naganohara Meteor Swarm
During Yoimiya’s skill, her basic attacks have a 50% chance to fire an additional arrow that deals 60% of its original damage.
This is her most significant damage increase from Constellations.
But it can cause problems for vaporization teams – this is explained in more detail in the ICD section.
Does Yoimiya have an ICD problem?
Yes, but not because it stops them from triggering more vaporization reactions – that’s not a problem.
Since not every attack applies an element, characters often have one Internal Cooling (ICD). This is the cooldown between attacks that apply an element.
It also means that only some attacks can trigger an elemental reaction.
The standard ICD is 2.5 seconds or every 3 hits. Yoimiya’s Pyro Infusion follows this pattern.
Yoimiya’s entire normal attack combo hits a total of 7 times – the 1st and 4th attacks hit twice. This means she uses Pyro on her 1st, 3rd, and 5th attacks.
These are the attacks with the highest multipliers, so vaporizing them in a targeted manner is very important.
It basically gives 1.5x damage bonus from vaporization reactions to Yoimiya’s biggest hits.
In theory, this is very easy to achieve. Just make sure you complete their entire normal combo and don’t stop in the middle. But many scenarios can cause Yoimiya to stop in the middle of her attack combo – like being interrupted by opponents, dodging attacks, and repositioning.
This balances Yoimiya’s ICD, causing her to vaporize her much smaller attacks. It’s a direct damage loss.
This is Yoimiya’s ICD “problem”.
Overview: Yoimiya’s C6 ICD
The additional attack from her C6 has the same ICD as her normal attacks.
This can easily offset Yoimiya’s ICD, causing her to vape her smaller draws. And since the probability of their C6 being processed is fully RNG, there is no way to fix this issue.
Still, her C6 is always damage increase – you might just end up seeing smaller numbers.
Rust vs Hamayumi for Yoimiya
Rust is by far Yoimiya’s best 4-star weapon option.
But it is a gacha weapon, so some players may not have it. In this case, Hamayumi is a good alternative.
However, Hamayumi’s passive can have an unfavorable synergy with Yoimiya’s spins. It’s highly recommended to cast Yoimiya’s Burst before her skill – this drains her energy and prevents her from triggering Hamayumi’s passive.
Because of this, it’s not just optimal to refine your Hamayumi. It’s better to just wait until you drag Rust and its refinements.
Also, an R1 Rust can even outperform an R5 Hamayumi without its passive.
https://www.fandomspot.com/genshin-impact-yoimiya-worth-it/ Is Yoimiya worth pulling? (Pros and Cons) – FandomSpot