How to play Chamber, VALORANT .’s sniper assassin agent

Smart, sophisticated, sexy – and an arsenal of weapons at his disposal – Chamber has it all. The wonderful French blur the line between sentinel and hand-to-hand.

Chamber combines elements of support, which help him defend or hold a position, with a kit specifically designed for outside establishments. A one-man army, his custom weapon allows him to fend off, confuse, and destroy enemies from a distance.

Here are some tips to play By VALORANT Police sniper knowledgeable weapon.

C – Trademark

The brand is Chamber’s closest link to its watchdog partners. It’s a trap that, once activated, will destabilize the terrain, creating an elongated field that slows and disorients players caught within it.

A blend of Cypher’s Tripwire, Killjoy’s Alarmbot, and Sage’s Slow Orb, this ability can be used to capture enemies and call teammates to action. But what sets it apart is its long range and fast animation times.

Branding can be activated at any range, as opposed to Killjoy’s Alarmbot, which gives Chamber more flexibility when panning around the map. It also has two charges and can be thrown from quite a distance, quickly to its location.

It also works in conjunction with other capabilities. A well-timed combination with Astra’s Gravity Well, Brimstone’s Flint, or Viper’s Snake Bite can easily lead to the end.

But Trademarks do no damage and it’s not completely invisible. If it is placed outdoors, it can be easily found and taken out. Ideally, you should find a way to place it around a corner or hide it in an alcove.

Q – Head Hunter

Headhunter materializes a golden pistol shaped like a fortified Sheriff.

The golden gun has the same damage as the Sheriff, but it has absolutely no drop damage. This means you can hit enemies from all over the map. It also has a faster recovery time between shots than the Sheriff, and it can be equipped significantly faster.

But there’s a catch – it’s expensive. Each bullet costs 100 points plus a total of 8 bullets. That’s 800 credits for a full magazine, credits you can use to buy weapons or other abilities.

Headhunter can be used in any situation. But it often rewards aggression rather than defense. It’s a skill well suited to serial typists and players who are confident in hitting their shots.

E – Meeting point

Rendezvous, Chamber’s signature ability, places two teleport anchors. While on the ground and within range of an anchor, you can reactivate the ability to quickly teleport to another anchor.

This skill can be picked up and redeployed anywhere on the map, but it has a limited range, making it unlike Yoru’s Gatecrash. The range of capabilities is roughly the size of a web page.

You can use teleport as many times as you like, but the cooldown is 15 seconds, meaning you can’t get in and out. Anchors can also be destroyed and are heard from quite a distance.

The rendezvous point should primarily be used for repositioning, rather than outplaying and outplaying your opponent. In most cases, they will hear you coming. Instead, you should consider placing an anchor in an aggressive position, allowing you to capture enemies and retreat to a safe position at any time.

Ultimate – Tour de Force

The Tour De Force summons a powerful, custom sniper rifle that, unlike the Operator, will kill enemies with any direct hit. It also creates a lasting field that slows players caught inside it (like Brand) after a quick and accurate kill.

The ultimate works in a similar fashion to Jett’s Blade Storm. It’s a showstopper that, in the right hand, can be used to completely turn the game around.

The Tour De Force has only five bullets, which cannot be replenished. That means you are forced to be careful with your weapon and calculate your every shot. Fortunately, it is the most powerful and fastest sniper rifle in the game.

Targeted weapons down the line of sight are faster and fire faster than Op, allowing you to kill enemies with ease.

Chamber means “sniper character”, according to an interview with Riot. The developers intended for the agent to adhere to the classic “sniper fantasy”. He just wants to go to ranged fights and live to tell the story. | How to play Chamber, VALORANT .’s sniper assassin agent


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