How To Beat Emerald Weapon

Sephiroth might function Remaining Fantasy 7‘s large unhealthy, however the silver-haired super-soldier is much from the hardest boss within the recreation. That accolade is shared between the title’s two elective tremendous bosses: Ruby and Emerald Weapon. Defeating them goes to take some doing, although might be simplified fairly a bit with slightly little bit of planning.

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Although Ruby is widely considered to be the more challenging of the pair, Emerald Weapon is definitely no stroll within the park. With a mind-boggling a million HP, no enemy in Final Fantasy 7 comes near matching it with regards to sturdiness, and its offensive arsenal is equally spectacular. Even so, it may be defeated comparatively simply with the proper technique.

How To Put together For The Battle With Emerald Weapon


The primary large impediment to beat is the 20-minute time restrict that is imposed on the Emerald Weapon boss struggle. It’s attainable to beat the tremendous boss inside this window, but it surely’s finest to not danger it. Gamers ought to due to this fact head to the Junon Underwater Reactor and search for an enemy referred to as Ghost Ship. They’re going to be capable to use the Morph command to show it right into a Information Guide, which may then be traded with the Kalm Traveler for an orb of Underwater materia which can take away the time restrict when outfitted.


Most of the methods for defeating Emerald Weapon require quite a lot of grinding to extend every get together member’s stats, but it surely’s really attainable to take the boss down with out an excessive amount of effort. That mentioned, for this technique to work, gamers might want to receive a Gold Chocobo, both by way of breeding or defeating Ruby Weapon. It will permit gamers to get their fingers on the Knights of Spherical materia, which may then be paired with an orb of HP soak up materia in order that it fully refills the consumer’s HP every time that it is used.


This alone could make the battle significantly simpler, however, with slightly bit extra work, it could possibly change into straight up straightforward. To take away all problem, gamers can grasp an orb of Counter materia and pair it with Mime, then equip the W-Summon materia. If wanted, gamers can equip HP Plus and Magic Plus materia to extend their most important attacker’s HP to 9,999 and enhance their Magic stat, although ought to keep in mind that Emerald Weapon has an assault that offers 1,111 injury multiplied by the variety of materia outfitted. Which means that having greater than eight materia on a single get together member will result in them immediately dying each time this transfer is used.


As for who serves as the primary attacker, Knights of the Spherical’s injury calculation is predicated on the consumer’s Magic stat, so Cloud is your best option assuming that no Magic Sources have been used up up to now. As regards to Magic Sources, gamers can Morph the Unknown 3 enemy that is discovered within the analysis and cargo rooms of the Gelnika wreckage to acquire extra of them and enhance their main attacker’s Magic stat, however this is not actually wanted. The opposite two get together members aren’t going to be doing a lot in the course of the battle and can doubtless be useless earlier than it ends, so their Materia would not matter offering one among them has the Underwater materia outfitted.

How To Beat Emerald Weapon


As soon as prepared, gamers ought to board the submarine and crash it into Emerald Weapon, which might be discovered swimming round close to the underwater reactor. As quickly because the battle begins, gamers ought to use the opposite two get together members to throw a Hero Drink or two on the main attacker. This is not important, however will pace issues up slightly. Subsequent, they’re going to need to have their main attacker use W-Summon and select Knights of the Spherical twice. After this, they will merely sit again and watch the fireworks.


It is vital that gamers do not do something after casting Knights of the Spherical, both with the primary attacker or the opposite two get together members. Assuming that no different assaults and no objects are used, the first attacker ought to now reply to every of Emerald’s assaults with two Knights of the Spherical casts, each of which can fully refill their HP.


As none of Emerald Weapon’s assaults will be capable to deal greater than 9,999 injury and the first attacker’s HP will at all times be refilled after every of Emerald’s assaults, it is unattainable to lose with this technique, though the opposite two get together members will all however definitely die. It should not take greater than round quarter-hour for the struggle to be over, however there’s slightly little bit of variance right here relying on the primary attacker’s stage and Magic stat.

An Alternate Technique For Beating Emerald Weapon


For these searching for a method that does not contain the Knights of Round materia, it is attainable to use the All Fortunate 7’s mechanic by equipping every get together member with precisely two orbs of materia and getting their HP to 9,999. Cloud, Barret, and Purple XIII are good candidates for this as their HP is innately excessive, although assuming the get together is pretty well-leveled, gamers ought to be capable to attain 9,999 with any get together member by equipping an orb or two of HP Plus materia. They need to then enter the battle with full restrict break gauges and unleash their restrict breaks as quickly because the battle begins.


After utilizing all three restrict breaks, gamers ought to concentrate on protecting the complete get together’s HP at 9,999 till Emerald makes use of its Aire Tam Storm assault. Assuming everyone’s HP is full when the transfer is used and so they every have solely two materia outfitted, all three get together members ought to now be on 7,777 HP which can set off the All Fortunate 7’s state. At this level, the get together will take turns unleashing a barrage of 64 common assaults and, assuming they every have their Stage 4 restrict breaks outfitted, can add an additional 43 hits to this whole through the use of them right now.


Each single one among these hits will deal 7,777 injury, for a grand whole of 832,139 injury. Relying on how a lot injury the get together dished out previous to Emerald utilizing Aire Tam Storm, the tremendous boss will doubtless be defeated after the All Fortunate 7’s state ends. If not, gamers will merely have to preserve their get together alive lengthy sufficient to whittle down the boss’ remaining HP. It is price noting that this is not a surefire technique and should take a number of retries to work, but it surely’s nonetheless an amazing methodology for defeating Emerald Weapon with out the necessity for extreme grinding or the Knights of the Spherical materia.

The Reward For Defeating Emerald Weapon


As soon as Emerald Weapon has been defeated, gamers will likely be rewarded with a particular merchandise referred to as the Earth Harp. They’re going to be capable to take the harp again to the Kalm Traveler, who will supply to commerce it with them for an entire set of Grasp materia. These particular orbs grant the consumer entry to each spell, Summon and command within the recreation whereas solely taking over a single slot, making them a few of the very best materia in Final Fantasy 7.

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