How the new Ghostbusters game can learn from its predecessors

Original 1984 Ghostbusters was not expected to do well. However, when it hit theaters, Ghostbusters blow away expectations. With witty and original writing from Harold Ramis and Dan Akroyd, and superb direction from Ivan Reitman, it Ghostbusters the movie catches lightning in a bottle in a way that no subsequent film in the series has.

While Ghostbusters: Afterlife has a fan share, many still consider the 2009 game to be simply titled Ghostbusters, is a true sequel to the original duology. With Actor Ernie Hudson says a new game is in development, it’s important to see where the series has been, what it can take from its predecessors, and how it can improve upon that 2009 game to make a Ghostbusters nostalgic title with a super modern experience.


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Original Ghostbusters Cast Will Return

Ghostbusters 1984

Perhaps the most important factor to get it right is that the original cast needs to be present in the game to some extent. If there’s one key drawn from that 2009 game, it’s One Ghostbusters video games need original members to feel authentic.

Voiceover 2009 Ghostbusters the game, while feeling a bit calloused by some members, undeniably turns out to be a more authentic game Ghostbusters experience. See and hear Dan Akroyd’s Ray Stantz talk about ectoplasm, or Bill Murray’s sarcastic satire as Pete Venkman, brought the game to life and was one of the biggest reasons behind the fan love.

This doesn’t mean the original team needs to be in the full game, or even have a major role in the story or action, but their appearances will go a long way in attracting fans. . Okay How Ghostbusters: Afterlife end, there are a lot of routes to take if a developer wants to keep the original team out while still appearing throughout.

Fan-Service is key, but should be handled with care

1 Ghostbusters Sanctum of Slime

Fan service is also a must for the new one Ghostbusters game, though how the game handles it is what matters. It’s all too common for modern sequels to weaponize nostalgia to sell tickets. For example, while Star Wars: The Force Awakens loved by many people.

But that’s not to say that all fan-service is bad, as it can be immensely beneficial for an audience when done properly. For example, subtly including a character or item that fits the story and makes logical sense can help effectively connect the tone of the current project with previous projects. This also makes fans feel rewarded for paying attention and investing time into the series as a whole, as in Marvel Cinematic Universe nature.

The new one Ghostbusters need to step one the line between nostalgia and telling a compelling, original story. This can be done in a number of ways, such as using a fire apartment headquarters for a good reason like Winston setting up a Ghostbusting business for new hires. Similarly, the original technology can be used, but modified to fit a modern day aesthetic, thus bridging the gap between old and new.

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Capture Ghostbusters’ tunes

Harold Ramis as Egon Spengler in Ghostbusters

At its heart, that original Ghostbusters movies (and Kingdom Come To a degree) is a comedy. While it may have its fair share of quirky laser battles and spectral madness, the one-sided pads are consistently from Venkman and captivating. back and forth between Egon and Ray is the glue that holds the film together.

This special tune was available throughout 2009 Ghostbusters game, with both cutscenes and gameplay mimicking the tone of the original movie. The way the characters interact with each other and the player character, act like they did in original 1984, which reinforces the lighthearted tone of the game and delivers a lot of humor. The use of scores and descriptions of the original film also sets this humorous tone.

The new one Ghostbusters The game should follow the same formula, using humor to keep the game light and engaging. While having the original cast will help strengthen the tone, that can be done with the new cast as long as the writing team understands that character motivations come first. success of the original movie.

Catch ghosts react and intuitive


For all that it was true, 2009 Ghostbusters The game isn’t perfect. It nailed the tone, atmosphere, and dialogue, but the actual gameplay wasn’t the best, with catching a ghost feeling rather repetitive.

A modern Ghostbusters The game will need to adapt to new technology and gameplay improvements if it wants to give players a truly great interactive experience. For example, the game can use PlayStation 5’s DualSense to enhance the sense of ghost capture, with adaptive triggers that provide resistance when a ghost struggles to disrupt haptic feedback and freely fortify weight behind a stream of protons.

New rumor Ghostbusters The game has plenty of time to learn from its predecessors, as there has been no official confirmation of its existence by a certain studio. With a little talent and a lot of love and care, a new one Ghostbusters game can make fans of the series satisfied.

Ghostbusters: The Video Game Remastered Currently available on Nintendo Switch, PS4, and Xbox One.

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