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How TFT Set 6 Hextech Augments work: full list and updates

Each Teamfight Techniques set showcases a characteristic mechanic, and Set Six Gizmos & Devices is not any totally different. The set brings a brand new mechanic referred to as Hextech Augments to the fray.

Over 140 potential TFT Set Six Hextech Augments can present up in an Armory. Every participant receives choices which might be equal in energy and are available from the identical tier however are totally different from one another. A complete of three tiers of Hextech Augments exist in Set Six: Silver, Gold, and Prismatic.

Some choices have a number of variations throughout tiers, whereas different choices are distinctive. Hextech Augments imply to shift the main target off of TFT objects, opening the door for versatile gameplay whereas additionally probably doubling down on early-game choices.

Choices are provided to gamers a complete of 3 times all through a sport by way of a Hextech Increase Armory. These Armories will seem at Phases 1-4, 3-5, and 5-1. Gamers can see what Hextech Augments opponents have acquired, together with their very own, by way of stationary Hextechs on the board. Proper-clicking on the symbols above every Hextech will reveal the Hextech Augments.

From having the ability to degree as much as 10 to free Store refreshes every spherical, right here’s each potential TFT Set Six Hextech Increase and its impact, divided up into the three potential tiers. 

Set Six Silver-tier TFT Hextech Augments

  • Calculated Loss: After shedding your fight, achieve two gold and a free Store refresh.
  • Dominance: After successful your fight, achieve one bonus gold for each two surviving models.
  • Hyper Roll: When you have lower than 10 gold on the finish of a spherical, achieve three gold.
  • Smart Spending: Achieve one expertise level whenever you refresh your Store.
  • Binary Airdrop: Your models outfitted with two objects quickly achieve a random accomplished merchandise initially of fight.
  • Merchandise Seize Bag One: Achieve one random accomplished merchandise and one Reforger.
  • Phony Frontline: Achieve two Goal Dummies.
  • Pandora’s Gadgets: Achieve a random element. Initially of every flip, objects in your bench are randomized. This doesn’t embrace Drive of Nature, Spatula, and consumables.
  • Ascension: After 15 seconds of fight, your models deal 100% extra injury.
  • Constructed Completely different One: Your models with no traits lively achieve 200 Well being and 30 p.c assault pace.
  • Celestial Blessing One: Your models heal for 10 p.c of the injury dealt by assaults and talents. Extra therapeutic is transformed to a defend with as much as 300 well being.
  • Knife’s Edge One: Your models that begin fight within the entrance two rows achieve 30 assault injury.
  • Cybernetic Implants One: Your models outfitted with an merchandise achieve 300 well being and 20 assault injury.
  • Exiles One: Your models that begin fight with no adajacent allies achieve a 40 p.c most well being defend for eight seconds.
  • Featherweights One: Your one and two-cost models achieve 40 p.c motion and assault pace.
  • First Help Equipment: All therapeutic and shielding acquired by your models is elevated by 35 p.c.
  • Makeshift Armor One: Your models with no objects achieve 30 armor and magic resistance.
  • Scoped Weapons: Double the Hex vary of your ranged models, and their assaults can not miss.
  • Stand United One: Your models achieve three assault injury and talent energy per trait lively throughout your staff.
  • Thrill of the Hunt One: Your models heal 300 well being on kill.
  • Underdogs: Every time your staff has fewer models alive than your opponent, your models regenerate 15 p.c of their lacking well being each second.
  • Weakspot: Your models’ assaults ignore 25 p.c of the goal’s armor and cut back therapeutic acquired by 50 p.c for 10 seconds.
  • Academy Coronary heart: Your staff counts as having one further Tutorial.
  • Arcanist Coronary heart: Your staff counts as having one further Arcanist.
  • Runic Protect One: Arcanist models begin fight with a defend equal to 400 p.c of their potential energy.
  • Murderer Coronary heart: Your staff counts as having one further Murderer.
  • Cutthroat: Murderer models mana reave the primary unit they assault, rising their most mana by 65 p.c till they solid.
  • Smoke Bomb: The primary time champions with the Murderer trait drop beneath 60 p.c well being, they briefly enter stealth, turning into untargetable and shedding all unfavorable results.
  • Bodyguard Coronary heart: Your staff counts as having one further Bodyguard.
  • Stand Behind Me: Initially of fight, Bodyguard models grant 100% of their armor bonus to non-Bodyguard allies immediately behind them. This impact doesn’t stack.
  • Bruiser Coronary heart: Your staff counts as having one further Bruiser.
  • Shrug It Off: Bruisers regenerate two p.c of their most well being every second.
  • Challenger Coronary heart: Your staff counts as having one further Challenger.
  • En Garde: The primary time an enemy is attacked by a Challenger unit, they’re disarmed for a complete fo 4 seconds.
  • Chemical Overload One: Chemtech unites explode on loss of life, dealing 50 p.c of their most well being as magic injury to enemies inside two Hexes.
  • Chemtech Coronary heart: Your staff counts as having one further Chemtech.
  • Clockwork Coronary heart: Your staff counts as having one further Clockwork.
  • Enchanter Coronary heart: Your staff counts as having one further Enchanter.
  • Enforcer Coronary heart: Your staff counts as having one further Enforcer.
  • Imperial Coronary heart: Your staff counts as having one further Imperial.
  • All For One: When an ally dies, they grant the Tyrant (Imperial trait) 25 p.c of their most well being.
  • Innovator Coronary heart: Your staff counts as having one further Innovator.
  • Self-Restore: When the Innovation unit dies, it is going to turn out to be untargetable and restore itself if an Innovator unit continues to be alive.
  • Mercenary Coronary heart: Your staff counts as having one further Mercenary.
  • Pirates: Mercenary models have a 50 p.c probability to drop one gold after they kill an enemy.
  • Mutant Coronary heart: Your staff counts as having one further Mutant.
  • Unstable Evolution: Mutants randomly achieve one of many following after they attain two-star: 500 well being, 35 p.c assault pace, 35 assault injury, or 35 potential energy. These bonuses stack.
  • Protector Coronary heart: Your staff counts as having one further Protector.
  • Lifelong Studying: Scholar models that survive fight completely achieve three potential energy.
  • Scholar Coronary heart: Your staff counts as having one further Scholar.
  • Scrap Coronary heart: Your staff counts as having one further Scrap.
  • Tinker: Each one fight spherical(s) with Scrap lively, achieve a Magnetic Remover or Reforger.
  • Sniper’s Nest: Snipers achieve eight p.c injury per spherical after they’ve began fight in the identical Hex. The utmost is 40 p.c.
  • Sniper Coronary heart: Your staff counts as having one further Sniper.
  • Duet: Summon one further Socialite Highlight.
  • Socialite Coronary heart: Your staff counts as having one further Socialite.
  • Syndicate Coronary heart: Your staff counts as having one further Syndicate.
  • One For All: When your Syndicate unit dies, they grant your different Syndicate models 20 assault injury and talent energy.
  • Twinshot Coronary heart: Your staff counts as having one further Twinshot.
  • So Small: Yordles achieve 35 p.c dodge probability.

Set Six Gold-tier TFT Hextech Augments

  • Wealthy Get Richer: Achieve 10 gold. Your most curiosity is elevated to seven.
  • Excessive Curler: Achieve two Loaded Cube.
  • Historic Archives: Achieve one Tome of Traits.
  • Clear Thoughts: When you have no models in your bench on the finish of a spherical, achieve 4 expertise factors.
  • Excessive Finish Buying: Champions seem in your Store as in the event you have been one degree larger.
  • Woodland Allure: Initially of fight, your highest well being champion creates a 1500 well being copy of themself. The clone doesn’t embrace objects from the champion that was copied.
  • March of Progress: Achieve 4 bonus expertise factors per spherical. You possibly can not use gold to achieve expertise factors.
  • Commerce Sector: Achieve a free Store refresh every spherical.
  • Sunfire Board: Initially of fight, burn all enemies for 40 p.c of their most HP over 16 seconds and cut back therapeutic acquired by 50 p.c.
  • Metabolic Accelerator: Your Tactician strikes sooner and heals two well being initially of every spherical.
  • Salvage Bin: Achieve a random accomplished merchandise. Promoting champions breaks aside their full objects into parts. This doesn’t embrace Drive of Nature.
  • Knife’s Edge Two: Your models that begin fight within the first two rows achieve 45 assault injury.
  • Cybernetic Implants Two: Your models outfitted with an merchandise achieve 450 well being and 30 assault injury.
  • Exiles Two: Your models that begin fight with no adajacent allies achieve a 60 p.c most well being defend for eight seconds.
  • Featherweights Two: Your one and two-cost models achieve 60 p.c motion and assault pace.
  • Constructed Completely different Two: Your models with no traits lively achieve 300 well being and 45 p.c assault pace.
  • Stand United Two: Your models achieve 4 assault injury and talent energy per trait lively throughout your staff.
  • Titanic Drive: Your models with greater than 1200 most well being achieve assault injury equal to 4 p.c of their most well being.
  • Makeshift Armor Two: Your models with no objects achieve 45 armor and magic resistance.
  • Celestial Blessing Two: Your models heal for 15 p.c of the injury dealt by assaults and talents. Extra therapeutic is transformed to a defend as much as 450 well being.
  • Thrill of the Hunt Two: Your models heal 450 well being on kill.
  • Academy Honors: Achieve an Academy Emblem.
  • Arcane Sigil: Achieve an Arcanist Emblem.
  • Runic Protect Two: Arcanist models begin fight with a defend equal to 600 p.c of their potential energy.
  • Spell Blade: Arcanist models assaults deal bonus magic injury equal to 30 p.c potential energy on hit.
  • Hidden Blade: Achieve an Murderer Emblem.
  • Security Vest: Achieve a Bodyguard Emblem.
  • Beef Up: Achieve a Bruiser Emblem.
  • A New Challenger: Achieve a Challenger Emblem.
  • Component X: Achieve a Chemtech Emblem.
  • Chemical Overload Two: Chemtech models explode on loss of life, dealing 75 p.c of their most well being as magic injury to enemies inside Two Hexes.
  • Prompt Injection: Chemtech models now moreover set off their bonuses initially of fight.
  • Tick Tock: Achieve a Clockwork Emblem.
  • Armor Plating: Colossus models turn out to be invulnerable for 2 seconds the primary time their well being drops to 60 p.c and 30 p.c.
  • Ardent Censer: Allies healed or shielded by Enchanter models achieve 15 p.c stacking assault pace for the remainder of fight (most as soon as each two seconds).
  • Imperial Banner: Achieve an Imperial Emblem.
  • Twin Rule: There at the moment are two Tyrants.
  • Employed Gun: Achieve a Mercenary Emblem.
  • Gold Reserves: Mercenarie models deal one p.c extra injury per one gold you could have. This caps at a most of 60 p.c.
  • Experiment 13-37: Achieve a Mutant Emblem.
  • Bulwark: Achieve a Protector Emblem.
  • Valedictorian: Achieve a Scholar Emblem.
  • Steel Detector: Achieve a Scrap Emblem.
  • Deadeye: Achieve a Sniper Emblem.
  • Share the Highlight: Allies adjoining to a highlight initially of fight achieve 50 p.c of its bonuses.
  • Shady Enterprise: Achieve a Syndicate Emblem.
  • Sharpshooter: Twinshot models ranged assaults and talents can bounce as soon as, dealing 20 p.c much less injury.

Set Six Prismatic-tier TFT Hextech Augments

  • Windfall: Achieve gold primarily based on the variety of Augments you presently have. Zero eqauls 20 gold, one equals 25 gold, and two equals 30 gold.
  • Moveable Forge: Open an Armory and select one in all three distinctive Artifacts crafted by Ornn.
  • Merchandise Seize Bag Two: Achieve two random accomplished objects and two Reforgers.
  • Band of Thieves: Achieve two Thief’s Gloves.
  • New Recruit: Achieve plus-one staff measurement.
  • Golden Ticket: Every time your Store is refreshed, you could have a 35 p.c probability to achieve a free refresh.
  • Degree Up!: While you purchase expertise factors, achieve a further 4 expertise factors. Now you can attain degree 10.
  • Exiles Three: Your models that begin fight with no adajacent allies achieve an 80 p.c most well being defend for eight seconds.
  • Featherweights Three: Your one and two-cost models achieve 80 p.c motion and assault pace.
  • Knife’s Edge Three: Your models that begin fight within the first two rows achieve 60 assault injury.
  • Cybernetic Implants Three: Your models outfitted with an merchandise achieve 600 well being and 40 assault injury
  • Constructed Completely different Three: Your models with no traits lively achieve 400 Well being and 60 p.c assault pace.
  • Stand United Three: Your models achieve six assault injury and talent energy per trait lively throughout your staff.
  • Makeshift Armor Three: Your models with no objects achieve 60 armor and magic resistance.
  • Celestial Blessing Three: Your models heal for 20 p.c of the injury dealt by assaults and talents. Extra therapeutic is transformed to a defend as much as 600 well being.
  • Thrill of the Hunt Three: Your models heal 600 well being on kill.
  • Academy Soul: Your staff counts as having two further Tutorial.
  • Cram Session: After casting their first Potential, Tutorial models restore 80 p.c of their most mana.
  • Runic Protect Three: Arcanist models begin fight with a defend equal to 800 p.c potential energy.
  • Arcanist Soul: Your staff counts as having two further Arcanist.
  • Murderer Soul: Your staff counts as having two further Murderer.
  • Bodyguard Soul: Your staff counts as having two further Bodyguard.
  • Bruiser Soul: Your staff counts as having two further Bruiser.
  • Challenger Soul: Your staff counts as having two further Challenger.
  • Chemical Overload Three: Chemtech models explode on loss of life, dealing 100% of their most well being as magic injury to enemies inside two Hexes.
  • Chemtech Soul: Your staff counts as having two further Chemtech.
  • Clockwork Soul: Your staff counts as having two further Clockwork.
  • Damaged Stopwatch: Eight seconds into fight, all enemies and non-Clockwork models are frozen in time for a complete of 4 seconds.
  • Enchanter Soul: Your staff counts as having two further Enchanter.
  • Enforcer Soul: Your staff counts as having two further Enforcer.
  • Imperial Soul: Your staff counts as having two further Imperial.
  • Innovator Soul: Your staff counts as having two further Innovator.
  • Mercenary Soul: Your staff counts as having two further Mercenary.
  • Mutant Soul: Your staff counts as having two further Mutant.
  • Protector Soul: Your staff counts as having two further Protector.
  • Scholar Soul: Your staff counts as having two further Scholar.
  • Scrap Soul: Your staff counts as having two further Scrap.
  • Junkyard: Each three fight rounds with the Scrap trait lively, achieve a random element.
  • Sniper Soul: Your staff counts as having two further Sniper.
  • Socialite Soul: Your staff counts as having two further Socialite.
  • Syndicate Soul: Your staff counts as having two further Syndicate.
  • Payday: After successful your fight, achieve one bonus gold for every surviving Syndicate unit.
  • Twinshot Soul: Your staff counts as having two further Twinshot.

Hextech Augments are topic to steadiness adjustments. Ought to an adjustment fail, the TFT Set Six Hextech Increase will get faraway from the record.

https://dotesports.com/tft/information/how-tft-set-6-hextech-augments-work-full-list-and-updates | How TFT Set 6 Hextech Augments work: full record and updates

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