How Pokemon games can improve legendary battles
The Pokemon Company and Nintendo celebrated 25 years since the release of the first part Pokemon game this year, and after hitting such an important milestone, now is the right time to reflect on the series as a whole and its future. Pokemon Brilliant Diamond and Shining pearls have been out for less than two weeks now and they have proven to be very successful games in this time, probably because of how many players want gen 4 remake to celebrate 15 years since its release . Pokemon Brilliant Diamond and Shining pearls are perfect examples of what players want and expect from Pokemon titles at this time, as they were received with great enthusiasm, although they were also criticized for being flawed and not as innovative as one might think.
After Sword Pokemon and Shield, some players were happy when rediscover the classic top-down view in Pokemon Brilliant Diamond and Shining pearls, as Generation 8 has a very different 3D graphic style. Pokemon Brilliant Diamond and Shining pearls also provides a good benchmark for the future with the Grand Underground, something that will return in some form in Generation 9 and beyond due to its incredible potential for those who don’t want to flock to the rooms. exercise and story content. Another part of Pokemon Brilliant Diamond and Shining pearls The debate that has sparked the debate is that legendary Pokemon battles are, with many discussing what can be done to improve them in the future.
Legendary Pokemon Battle in Pokemon Game
Legendary Pokemon is always a great value-added for Pokemon The game is due to them being very powerful creatures that require patience and strategy to catch, unlike some other random encounters. However, with the way Pokemon the game is always active, players can easily save in advance Legendary Pokemon and try their luck catching them until they run out of Pokemon or Poke Balls, at which point they just reset the game and restart from there. In fact, Legendary Pokemon tend to be fairly static during their battles, in the sense that they behave like most Pokemon in the series to some extent, with the player having to weaken them first. when throwing Poke Balls at them.
This is not possible with most encounters in the underworld or in the tall grass, as Pokemon can sometimes escape or be accidentally defeated and the player cannot simply reset their game. them and run into them again. The counter-argument to this logic is that popular Pokemon can be found everywhere, and while that’s true, each one the player encounters has a bit of a surprise in terms of stats, properties, and even both colors – review Shiny Pokemon exist. While the same is true for Legendary Creatures, they will most of the time spawn in predefined locations and allow the player to just fight them whenever they want, without there’s a real sense of urgency or threat – after all, problems can arise as a button away from the reset.
Pokemon Brilliant Diamond and Shining pearls does this right with a specific Legend encounter, and that’s Mespirit. Mespirit is one of the three Lake Guardians in Generation 4, and it’s a roaming Pokemon, which means players will have to scour the map with Map Marker Poker App and watch where the creature is hiding until the Pokemon and the player’s positions match. At that point, the player only has one move to make before the Pokemon runs away, and the whole process must be repeated, making the encounter more difficult but more engaging.
How can legendary Pokemon battles change
A similar approach was first introduced in 2nd generation Pokemon Game Yellow and Silver, which features players searching for Suicune, Raikou, and Entei in the wild as Pokemon roaming. Doing the same for all Legendary Pokemon will probably still get stale at some point, but this is a good workaround given the more static nature of regular Legendary battles. Additionally, the fact that a Legendary Pokemon repeatedly runs away from battle after a single move, be it using an actual move or attacking or throwing a Poke Ball, can be frustrating for players who don’t know how to use it. which approach to use in these situations.
Another hypothetical solution is to make Legendary battles more like Max Raid battles from Sword Pokemon and Shield, causing players to register with strangers or through online play. These battles are fun as Pokemon are usually quite strong and can even lead to defeat if a player gets everything right by not making mistakes in their moves, and then Raid critter is guaranteed. Guaranteed to be caught with any kind of Poke Ball when it happens. defeated. The problem with these battles is that players can run into Shiny and lose because their team is not playing well, be it strangers or real players joining over the internet, which will be quite a pain in the game. encounter the Legend.
However, both ideas can be combined into a single one, where the player weakens a roaming Legendary Pokemon until it is forced to its lair, where a Battle of Max Raid – or something similar – takes place. This won’t take anything away from the experience, but it can grant Pokemon fans a great feeling of victory and conquest when they finally pinned the Legendary creature down a place it couldn’t escape, while also battling it on a much larger scale for a sense of threat. noticeable threat. In general, the approach to Legendary battles will change in the future Pokemon game, and there may be other ways to do it that Nintendo and the Pokemon Company have yet to explore.
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