Atlus has set a excessive bar for Persona 6 to clear. It has been very specific about its need for Persona 6 to be an excellent higher sport than Persona 5, which can take loads of heavy lifting. In spite of everything, Persona 5‘s widespread attraction and well-received changes to Persona traditions have made the collection extra standard than ever. If Persona 6 needs to surpass Persona 5, then it must intently study what made Persona 5 work and construct on these parts. The one approach to go is up; Persona 6 cannot surpass Persona 5 by going again to fundamentals.
There’s loads of areas the place Persona 6 may develop. Something from fight to Persona fusion is on the desk for enhancement or expansions. Confidants are a very wealthy space for development in Persona 6. Joker’s Confidants, a helpful circle of friends scattered round Tokyo, empower Joker by way of their friendships. Persona 5‘s Confidants are an enhanced model of the earlier video games’ Social Hyperlinks; generally, Confidants are extra rewarding and fewer precarious than Social Hyperlinks. Even so, there’s a few methods by which Confidants may change. Though Persona 6 would not essentially have to overhaul Confidants fully, it ought to construct on the groundwork put in place by Persona 5.
Persona 6 Wants Constant Confidants
One of many greatest issues that Persona 5‘s Confidants suffered from was that their usefulness wasn’t constant. Sure Confidants, like Tae Takemi and Hifumi Togo, supplied incomparable ranges of utility that made them just about important to befriend. Others, resembling Ichiko Ohya, actually did not serve any objective, or on the very least had been so area of interest that they weren’t value funding. Sadly, these Confidants’ significant flaws usually solely got here to gentle after spending a number of in-game days befriending them. That is a giant deal contemplating how treasured a Persona protagonist’s spare time could be.
In growing Persona 6, Atlus must create a brand new roster of Confidants who’re persistently helpful and price befriending. Whereas it is inevitable that Persona 6 gamers will resolve some Confidants are extra helpful than others, Atlus ought to do its finest to stability Confidant skills between being distinctive and reliably impactful. On the entire, Persona 5 did well to balance Confidant abilities, offering loads of methods to enhance the sport’s fight and exploration. The skills principally broke down once they did not work together meaningfully with extra summary mechanics, like merchandise drops and Palace Safety. Persona 6 can nonetheless make Confidants with summary utility, as long as the mechanics they work together with are essential.
Persona 6 Confidants Ought to Be Accessible
Persona 5‘s Confidants additionally suffered from unavailability. Each Confidant in the game has a set schedule of days by which Joker can work together with them. Atlus would not have to abandon Confidant schedules totally, since it is a good piece of realism so as to add into the sport, but it surely’d be useful if Persona 6 made Confidants out there extra usually. Some Persona 5 Confidants are solely out there for about half of every in-game week, which might make the player’s schedule tight once they’re making an attempt to max out as many Confidants as attainable. Atlus ought to take into account loosening up Confidant schedules a bit of so gamers have extra flexibility.
Past Confidant schedules, Persona 5 additionally locked sure Confidants behind particular and generally obtuse occasions. Persona 5 clearly pointed gamers within the route of some potential Confidant, in addition to what Joker wanted to do to start out befriending them. Nevertheless, others like Toranosuke Yoshida and Shinya Oda are locked behind moderately summary circumstances, making them simple to overlook fully. Confidants do not all have to be simple to search out, however they need to additionally by no means be a trouble to attach with. Persona 6 would be wise to make each potential Confidant moderately seen simply so gamers will not kick themselves for overlooking potential buddies.
Confidants in Persona 6’s Story
Persona 6 moreover must suppose critically about which Confidants it integrates immediately into the story and that are non-compulsory. The Persona 6 protagonist will inevitably be surrounded by fellow Persona customers, identical to the Investigation Group and the Phantom Thieves. It stands to purpose that the Persona 6 protagonist will begin a Confidant relationship with a few of their staff members. Oddly sufficient, Persona 5 was inconsistent when it got here to Phantom Thieves as Confidants. Whereas Joker routinely develops a degree 1 bond with most of them, he has to exit of his approach to connect with Haru Okumura and Yusuke Kitagawa. It is unlucky that Persona 5 does this. It contributes to creating these characters really feel like outsiders, even on their very own staff.
Ideally, Persona 6 will let the protagonist begin a Confidant bond with each considered one of their staff members, after which go away the remainder of the work to the player. On the identical time, Persona 6 should not lean too closely on computerized Confidants, or it’s going to lose an essential supply of player engagement. Persona 5 had a very good, brief checklist of computerized Confidants with main roles within the plot. Goro Akechi is the one character who actually deserved to have his personal Confidant arc due to his sophisticated relationship with Joker; fortunately Persona 5 Royal resolved that issue. Atlus ought to be sure that there’s loads of Confidants tied into the sport’s plot with out making all of them scripted friendships that the player has no management over.
Persona Nonetheless Has Room to Develop
Any and all of those little modifications would go an extended approach to making Persona 6 a worthy successor to Persona 5. These are solely potential modifications to Confidants, too; Atlus nonetheless has all the things from fight to dungeon exploration and non-Confidant downtime actions to consider. Persona 6‘s mission of surpassing Persona 5 is tough, however not not possible. Finally, Persona 6 will succeed if it leans on many issues that made Persona 5 work whereas introducing small modifications that make the sport – and the franchise – higher. Persona 6 can nonetheless make use of the franchise’s behavior of sticking to custom so long as it improves on its predecessors in little, vital methods.
Persona 6 is in improvement.
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https://gamerant.com/persona-6-confidant-system-persona-5-improvements/ | How Persona 6 Ought to Tweak Its Confidants