How much power will Jesse gain or lose?
Sequels have always been a big deal in the video game industry. Sometimes they mark the beginning of a new franchise, while other times they help take an established series in a new direction. There’s been a lot of major sequels lately, from The Legend of Zelda: Breath of the Wild 2 come Forbidden Horizon to the West, but there are also interesting sequels in the distance. Control There will be a second install soon, turning Remedy Entertainment’s supernatural shooter into an expansive universe. No words about what Control the sequel will be about, but just thinking about accompanying Jesse Faden on her next journey as Director of the Federal Bureau of Investigation is exciting.
Of course if Control with a sequel, Remedy has to answer a lot of fundamental questions about gameplay, and perhaps the most important question is how much of Jesse’s abilities will carry over into the new game. In the world of Control, skydivers bound themselves to the Object of Power endow them with incredible abilities, and Jesse collects a variety of these items over time. She will keep them all in Control 2, Or will she get rid of them and start fresh? While Remedy has plenty of freedom to take any particular approach, the best path for the game remains unclear.
Control options in Control 2
On the one hand, Remedy can take the standard approach of removing any powers Jesse can get during Control. A fresh start is always the best thing for game designers working on sequels. Looks like Jesse will have to collect all the Power Objects that were once bound to her in 2 . control and use them against a new threat. However, if many Power Objects in 2 . control just like in the first game, then finding these Objects the second time can get a bit boring.
So Remedy might consider letting Jesse keep his powers; maybe every Object of Power she finds is in her possession, still useful as she keeps trying to fight Hiss threatens the Bureau even after the player finishes Controlof the story. Of course, this also comes with a downside. If Jesse starts the game with every Power Object from Control, there’s not much room to expand Jesse’s moveset. Moreover, she has a lot of power that balances 2 . controlFighting early for new and old players will not be an easy task.
Control come up with a compromise that might help with Troubleshooting. Although Jesse can receive countless precious powers, the player only needs two powers: Launch and Levitate. Maybe Jesse will keep Launch and Levitate as default powers in Control 2, but she will put other items into storage in the Bureau. ControlThe Legend of the Bureau will certainly facilitate Remedy in removing authority from Jesse on a case-by-case basis. It’s just a matter of Jesse deciding that she doesn’t need a certain strength between Control and its sequel, prompting her to contain the Power Object rather than continue using it.
Jesse’s Arsenal Expansion
One definitely hopes that The remedy is creating new strength because the Control 2. Jesse’s powers from the OoPs vary widely, but many of them are pretty basic, including simple abilities like throwing objects from afar, shielding Jesse, or dashing out of danger. dangerous. Great to see ControlIts new powers get a little more complicated or weird, whether that means manipulating the terrain in new ways or giving Jesse more attack options like energy blasts. ControlA sequel is probably a long way off since Remedy has revealed very little about the game, but it’s for the best. Remedy must spend time designing Jesse’s next Power Objects.
Control Currently available for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
THAN: Explain the connection between Alan Wake and Control
Remedy Entertainment is clearly inspired by The Matrix and seems like a good developer if the franchise returns to video games.
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