According to Hideki Kamiya, director of Scalebound, the team at PlatinumGames were not skilled enough to handle the quest, apologizing for canceling the mission.
Canceled video games are a common occurrence in the game industry, whether they happen behind closed doors or through a public announcement for a previously shown game. One of the biggest and most tragic cancellations was Scale, a game from the popular action game studio PlatinumGames. Although an impressive performance by Scale in 2014, PlatinumGames officially announced its cancellation in 2017, the year it was supposed to release. It was a promising title, but couldn’t start due to some circumstances, for which the game’s director, Hideki Kamiya, apologized.
Many people have high expectations Scale review Hideki Kamiya’s achievements. He is the pioneer of some of the most influential action games, director of the game like Bayonetta and Devil May Cry. He’s also one of the most outspoken directors in the gaming industry, unafraid to share his opinions with fans about the gaming industry, including the struggles he and his team face. I have to deal with it at work. Scale.
Kamiya was interviewed by YouTube Channel Cutscenes, in a series of documentary style videos detailing his career. The latest video includes some recent games he has directed, such as Awesome 101, and of course, Scale. He mentioned that Microsoft had high expectations for the studio, especially since they released it for the latest Xbox at the time. To fulfill these desires, Kamiya wanted to create a high-end realistic game.
Another big move he wants to make is for the world to fit the graphics, citing other fantasy games that helped shape Scale and its dragon-based gameplay. However, there were some issues that he and the team at PlatinumGames had encountered during development. He noted that there are a lot of factors that they are not familiar with and lack knowledge about how to develop. Things to keep in mind include the Unreal Engine, along with building games based on the online environment.
In a very sad note, Kamiya admitted that PlatinumGames was not experienced enough, leading to Scalecancellation. He apologized not only to players looking forward to the game but to Microsoft as well, saying he felt like he had broken the company’s trust as a business partner. When Scale There aren’t many chances of a comeback right now, which is still an important but sad part of Kamiya’s career despite the troubles it’s been through.
Scale in development for Xbox One.
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https://gamerant.com/scalebound-cancellation-hideki-kamiya-apology/ Hideki Kamiya apologizes for the cancellation at scale