Halo Infinite’s design director feels ‘everyone’s pain’, working on momentum
Players have vehemently voiced their concerns about the slow progress of Halo Infinite. Programmer 343 Industries responded kindly, say it will look at them to find some sort of solution. However, it seems that players are not the only ones feeling frustrated. The game’s head of design, Jerry Hook, briefly took to Twitter, saying Halo Infinite multiplayer progress will be at the “top of the list with the team.”
The announcement follows Hook’s brief call for indie games, Island Len. After sharing her love for something noHalo, he guarantee any answer from fans by saying he’s still on Infinite grind. Hook wrote that he’s “feeling everyone’s pain as he progresses,” and promises it’ll be on the table this week — now that the Thanksgiving holiday is behind us.
Fans have been extremely interested in the Battle Pass tagline and the progress of Halo Infinite since its multiplayer feature was included in beta. Within two weeks of its release, comments went from praise to disdain. Many fans on social media platforms like Twitter and Reddit have complained that Halo Infinite’s multiplayer is like a vampire of time. Battle Pass Part 1, includes armor inspired by Halo Reach, will take dozens and dozens of hours to complete. For a lot of free games, a time commitment is common. However, Halo Infinite push it a little further.
Yeah, I’m still playing Halo and feel everyone’s pain as I progress. We will be back next week and this will be on my first list with the team.
– jerry hook (@hookscourt) November 28, 2021
Not enough time in the day
343 has not been silent, at least, and has said that it will review the progress of the Battle Pass. Of course, the changes won’t come overnight – despite the demands. Recently, the team took a break after launching the multiplayer beta. Brian Jarrard, community director for 343, mentioned last week that the team will be taking a break for the holidays. He writes that “constructive feedback is being heard loud and clear,” and that “will take time.”
https://www.pcinvasion.com/halo-infinite-design-feels-everyones-pain-progression/ Halo Infinite’s design director feels ‘everyone’s pain’, working on momentum