Halo Infinite players leaving the game are becoming a big deal
Halo Infinite players are unhappy with the current lack of individual mode playlists and challenge requirements, causing many to drop out of the game early.
After six years of waiting for a new game in the series, 343 Industries is set to offer arguably the largest Halo not yet Halo Infinite. Players have been able to get an iteration of the game’s multiplayer mode thanks to the free beta while the full game will be released in early December. However, many players are starting to experience issues with the game. beta and leaving the game early, causing an even bigger problem for the player base.
NS Halo Infinite The multiplayer beta started November 15 for players on Xbox One, Xbox Series X/S and PC to join and enjoy the full set of maps and multiplayer modes that will be available at launch. As of this writing, multiplayer is divided into four playlist options – Big Team Battle, Ranked, Bot Bootcamp and Quick Play – containing the classic Halo modes like Capture the Flag, Slayer and Oddball along with the new Stronghold mode. Maps and modes are chosen at random before the start of each match, a change from previous games in which the player can choose maps, modes, weapon selection, etc.
It is this change to specific players that is causing problems, causing many to leave the game early and ruining the experience of other players. Reddit user Shaun-On-Toast shared their experience on the game’s official subreddit, posting a clip from a Large group CTF match with more than half of the lobby leaving the match. Other users echoed Shaun’s experience, saying it became a serious and consistent problem during the beta.
Some users think that the problem is caused by the 343 itself because of the way it is designed Infiniteof many players. As mentioned above, custom match controls are a key element of Halomultiplayer will be back Combat has evolved and is one of the most popular features of the series with players. The argument that is removing this feature, coupled with the challenges that require specific modes to complete, has opened the door to this problem.
On the other hand, players’ frustration with design choices is understandable given the level of control that was previously available. Random match and map selection is a big deviation in Halomultiplayer and will likely cause some disappointment in the player community. That said, it could be argued that leaving the game early only adds to the problem by spoiling the multiplayer experience for other players.
Most positive reception InfiniteMultiplayer shows it’s hitting the multiplayer niche, despite any frustrations with the playlist setup. 343 may choose to resolve this issue after the game’s full release, although it may not be immediate.
Halo Infinite released December 8 on PC, Xbox One, and Xbox Series X/S. Multiplayer beta available now.
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