Halo Infinite Multiplayer Making changes to its slow progression


Halo Infinite Multiplayer mostly get good marks for it surprise debut earlier this week, but a point of contention among players is its progression system. In essence, it takes too long to get through a match and you can often go several matches without any progress, thanks to the XP bonus attached to quests that can sometimes take several battles match to complete – either impossible, if you’re not playing the right match type or don’t have a specific weapon to display.

The developer team admits two days ago that they’re hearing feedback and yesterday’s Community Manager John Junyszek out some of the changes 343 Industries will make to the game’s progression system:

  • The “Play a Game” challenge allows for a consistent XP gain, no matter which game mode you choose.
  • Removed some weekly challenges.
  • Doubled duration when increasing x2 XP, from 30 minutes to an hour.

When the changes go into effect this weekend, everyone’s progress on the challenges will need to be reset, so don’t log out tonight with the “finish 9/10” challenge if you can. avoid.

These are nice changes to make, but it makes you wonder why the 343 Industries team chose such a complex system to start with, instead of the simple concept of XP gained from winning matches and lose – and sometimes complete side objectives – that is used by, well, practically every other game out there. (Fun fact: Winning and losing matches are often irrelevant, as most challenges just want you play match or do specific things during the match; There is rarely any real benefit, in terms of progress, to winning.) may increase in the short term.

Jason Winter

Jason Winter, News editor
Jason Winter is a veteran game journalist who brings a lot of experience to MMOBomb, including two years with Beckett Media, where he was editor of the leading gaming magazine Massive Online Gamer . He has also professionally written for several gaming websites.

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