Live Fire seems to be a map in Halo Infinite players love or hate. Ranked players will be playing Strongholds, Slayer, and Oddball on Live Fire, so that’s a map you’ll see quite often. Even if it’s not your favorite, you still need to learn the ins and outs of Live Fire if you want to be an effective teammate and climb the ranks.
- Elbow House (Garage) – VK78 Commando
- Home Window – Plasma Carbine / MA40 AR (rated)
- Overlook (Sandbag) – Frag Grenades and Mangler
- Green Bend – Spike Grenade
- Hallway – Skewer / S7 Sniper (ranked)
- Tunnel – Heatwave
- Turbine – Kim
- Platform – Plasma Grenades
- Towe r- Frag Grenades and Plasma Carbine / MA40 AR (ranked)
- Canal – Disruptor / Plasma Pistol (ranked)
- Nest – BR75 / VK78 Commando (ranked)
- Green Building – Repulsor
- Turbine – Active Camo and Overshield
- Brutes (Dummy Training) – Drop Wall
House is one of the spawn points in Live Fire and is the location of Flag A in the Stronghold. This area connects to the Blue House, Tunnel, and Sandbag, which means there are multiple ways to attack this area.
This is also a popular spot to hold the ball in Oddball as the player will guard the ball carrier near the House Window towards the Turbine. A coordinated team can easily cover every major entry, but a coordinated attack can disrupt a solid defence. While most enemies will push into the House from a Garage or Sandbag, a stealthy player can run in from a Turbine or a Tunnel.
The player can also cover the Hallway from House and throw grenades to cover the spawn points of Sniper and Skewer. The sandbags provide a great view of the Turbine area, although it is exposed from the Blue House and Corridor. The player can also use the Scoreboard to jump onto the Sandbag, so double-check if there are any enemies nearby.
The Green Building is located at the edge of the map and is home to the B Flag on Strongholds. This area is less important in other game modes like Slayer, but it can be a good place to contain Oddball.
Behind the Green Building is the Green Bend, where the Spike Grenades spawn. Grenades are located right in front of a ledge and players using Repulsor can easily take out enemies on the map. This is also a great place to reset Oddball if enemies overrun your position to give your team a chance to regroup.
Getting the B Flag can be a challenge, especially if there are many enemies guarding the position. You can capture the area from the exposed part of the Green Building or the small tunnel leading to the Green Building Area. Grenades are a great way to clear tunnels as enemies often sit here fighting for flags.
Between the Green House and the Tower is the Nest, which acts as a connector. A bridge above the Channel connects both areas and provides views from above. The Nest is also the spawn point of the BR75 or Commando, which are always the right guns to add to your arsenal.
The Tower is another spawn point and home to the C Flag in the Citadel. This elevated location offers great views of the Corridor, Turbine and Nest. But it also exposes you from all directions, so choose your battles wisely.
Below the Tower is the Surrounding Canal towards the Green Building and the Tunnel Entrance. The lower part of this map has direct access to the Courtyard and the Green Building and can be used to cover the area. But it is also exposed, and escaping enemy fire can be difficult. There’s a box at the edge of the map that can be used to jump onto the Canal, but just make sure the enemy has a Repulsor waiting for you.
The corridor serves as the midline of the map and is where the Sniper Rifle or Skewer spawn. This narrow road can be dangerous because it exposes both sides. But a small hole leads to the Tunnel if you need to get out quickly.
The tunnel runs directly below the Corridor and connects the House, Green Building and Turbine. It is also the birthplace of Heatwave and Oddball. The tunnel is a claustrophobic area that can be a deadly trap if enemies spam grenades. But it’s also a great way to safely reach many areas of the map, so don’t be afraid to go underground.
The Turbine is a large area connecting the Houses, Tunnels and Brutes. Active Camo and Overshield appear in the middle of this position, which means this is an important point for control. Players spawning at House can use Sandbags or Scoreboards to cover the Turbine, while players spawning at Towers can use Brutes and Platforms for protection. Clearing enemies before pushing towards equipment is important because escaping the open space in the Turbine is almost impossible.
https://dotesports.com/halo/news/halo-infinite-live-fire-map-guide Halo Infinite Live Fire Map Guide