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Halo 7 should focus more on Infinite’s melee combat

Halo Infinite focuses on melee on boss battles, but given the lethal nature of melee weapons, they’ll need some rebalancing in Halo 7.


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Developer 343 Industries has done a lot to change the way combat is handled with Halo Infinite. Halo 5 introduced some first series, but InfiniteGrapples snapshots are completely revolutionized the way players think about combat when engaging with enemies. The warm reception that Master Chief’s newest ability has received is proof enough that taking the time to perfect the game’s main loop is worth it, but while that latest element Halo title feels great, some other combat field could work for 343’s next outing.

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Two melee central weapons in Halo Infinite, the energy sword, and the gravity hammer, work as they’ve always loved, but they feel a bit out of place as fixed weapons against Master Chief in such a heavy boss fight. Halo entrance. Now, 343 has perfected moving around an open world with Infinite, it would be worth the studio’s time to rethink how they handle melee weapons for Halo 7, if such a game is active.

RELATED: Halo Infinite: All bosses, ranked by difficulty

Halo Infinite’s Boss Encounters


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Boss fights and Halo games are not always clearly connected. Halo Infinite has many boss battles throughout its campaign, but falls into one of the problems that the rest of the series has: the power weapons used by boss enemies are too powerful to make battles difficult. should be interesting. Watch one of the many boss fights against the Brute Chieftains in Halo Infinite, they almost always use a gravity hammer that doesn’t have much effect on the counters other than using a graphic to get it out of reach. Similarly, Boss fights against the Spartan murderous Elites encountered the same problem with their iconic energy sword.


It would be a mistake to change the damage of melee weapons based on their location like Halo staples, but with how many bosses can instantly kill players if they make a mistake, InfiniteTheir matches often feel like they won by luck rather than skill. If Halo 7 is the new melee focus, it could fix those problems if 343 Industries were still interested in maintaining their regular boss encounters. Infinite‘s campaign.

In general, it seems Halo Infinite has a melee focus not seen in the series, as there are numerous swords and hammers scattered across Zeta Halo. Furthermore, many Banished weapons have large blades and serrated edges that increase damage when Master Chief attacks with a melee attack. They feel as though they’ve been incorporated into a more meaningful melee combat system, but don’t deal enough damage to equal damage energy swords and gravity hammers.


As it stands, the melee weapon in Halo Infinite a bit too strong to be happy with Chief facing his boss. Reducing the damage they do doesn’t seem like a satisfying solution, so hopefully 343 can find a good middle ground for whatever comes next in Halo series. Whether it’s just reducing the total number of melee weapons a player encounters or gives Banished’s Weapon focus more on melee to add melee options without killing players instantly. That way, melee fights can happen more often without turning into annoying segments that bring players back to life, and also make the battles where mana earn and gravity hammer appear more likely. much stronger impact.


Halo Infinite Currently available for PC, Xbox One, and Xbox Series X/S.

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