World of Warcraft: Shadowlands has been out for a year, and with its anniversary, many players are looking back at the tumultuous year Blizzard has had, both on and off the game. Bellular, an indie game developer and World of Warcraft and Final Fantasy content creators, broken down on the number of people who played game content that ended in OH recently and found some trends that could spell doom for the MMO giant.
The first raid in Shadowlands, Castle Nathria, actually got more people past its first boss than any other raid since Soldiers expanded in 2016. However, in the process World of Warcraft Patch 9.0 runs long, less than half of these players completed the entire Hero raid.
Meanwhile, the Sanctum of Domination raid, launched in early July, had an even worse participation rate. Less than half of the players started the Hero raid, and less than half of them finished it, with numbers clearly lower than anyone in the last three expansion cycles. Although this number can still increase before the next time and the last raid level of Shadowlands released with Eternity’s End, it will not be able to change this data significantly.
Achievement “Ahead of the Curve” in World of Warcraft given to any player who clears the entire raid before a new raid is released in subsequent patches. It serves as an appropriate measuring tool when applied to By WoW Heroic raids, which serves as the intermediate difficulty between the LFR and Mythic difficulty. In Soldiers and Battle for Azeroth, an average of 57% of guilds participating in Hero raids achieved the “Ahead of the Curve” achievement. In Shadowlands, only about 40% have it.
While raid difficulty certainly affects these numbers, there are other factors in play as well. Shadowlands has faced countless troubles since launch, from delayed release schedules due to the COVID-19 pandemic to confusing story systems and decisions. To make matters worse, Activision Blizzard was fired due to allegations of sexual assault and discrimination from start to finish, with CEO Bobby Kotick was recently revealed to be complicit.
It’s not hard to see why players are disillusioned with World of Warcraft. Some players have left to boycott the company because of its real-life problems, others because of its poor game and support system. Bellular continues to look at other aspects of OH also, like the clearing of the Mythic dungeon and the number of registrations, they all come to the same conclusion: World of Warcraft Have trouble.
While Blizzard has taken steps to start listening to its community and employees, like the formation of OH Community Council and efforts to remove inappropriate content in the game, each step forward is met with more setbacks. Unless the company can live up to its promises and cut through the corruption in its leadership, World of Warcraft can continue to die a slow death.
World of Warcraft: Shadowlands available on PC. Eternity’s End currently under development.
The source: YouTube / Bellular
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https://gamerant.com/world-of-warcraft-less-players-raiding-now-versus-shadowlands-release/ Half of the players are raiding since Shadowlands released