Guild Wars 2: End of Dragons slated for release in February 2022 – ie next month. Very much looking forward to it Guild Wars 2 expansion is taking players to the dear continent of Cantha and you’ve been there if you play Guild Wars: Faces. I did, and I love it. It’s really the first Guild War game I played. So when I got the chance to return to the land that began my journey into the franchise, I didn’t hesitate to take the plunge. I have attended Guild Wars 2 group in a party to preview the whirlwind of many new things End of Dragons Features and characteristics.
The first thing to do is choose a class for the adventure. We can choose from any of the new Elite Specializations. I went with Willbender dual swords (The Guardian’s Elite Specialization). Its portability appeals to the nimble swordsman image that I enjoy creating in the game. Once done, it’s time to preview the new content Guild Wars 2: End of Dragons had to provide.
I forgot exactly what order we did it. There was a lot to get into while trying to grasp my new Willbender skills. But the order is not as important as how it all feels. And it feels interesting. New features like fishing and Skiffs are relatively minor additions, but they fit well into Cantha’s tranquil nature. As for the new areas, nostalgia overwhelms me when I return to the areas I discovered 15 years ago. But while the names are the same, things are different.
Hook, rope and float
Once End of Dragons come and you have access to your Skiff you will be able to sail through any body of water in the game. The difference between Skiff and Skimmer is that the former is a social water mountain in which you can match multiple players. It can also be traveled with three speeds. Passengers can emoji to increase the pilot’s stamina, which allows them to accelerate more often. In addition, it can act as a platform for fishing on the water.
Fishing is a new feature coming soon Guild Wars 2 with the new expansion. In the preview, we sailed to a high-priced fishing spot and had to try out a new type of foraging. It works as much as you would expect. You choose a spot to throw your line, wait for your lure to bobble underwater, then pull. There is a fun mini-game after successfully catching a piece. You need to move your fishing line from side to side to prevent the fish from breaking the line. If you succeed, you will get a fish that can be turned into ingredients.
You can catch fish in any body of water. However, if you find rippling rings in the water, those are better quality fish. Fishing is considered a social activity in Guild Wars 2. So if you fish with friends, you will all get a boost in efficiency. Fishing will have its own Mastery line, allowing you to improve your fishing skills.
A tour of new areas
One of the new areas that I have to explore in Guild Wars 2: End of Dragons preview is Isle of Reflection Guild Hall. If you use your hall as a place to gather with your clanmates and regroup before heading out on quests, you’ll love the Isle of Reflection. It is very meditative and has plenty of water for fishing.
We gathered in the hall before heading to Echovald Wilds. Here the party jumps into the besieging turtles, and we proceed to Fort Aspenwood. This area has changed considerably since the event Guild Wars: Faces. The main force in the area is the Jade Brotherhood – a large gang also joined Face. They are experimenting with Jade Tech, there are many in End of Dragons, allowing them to create advanced gadgets and weapons.
Our preview took us into the depths of Aspenwood Fort, where a group quest took place. This quest is involved, rather lengthy, and reveals a lot about what’s going on in the region, and the developers who showed us around told us that this isn’t even the main event of the game. area. It turns out the Jade Brotherhood has built a secret lab inside Fort Aspenwood, where they’re testing local wildlife. But deeper than that, they’re crafting a superweapon known as… Revenge of the Gods, another response from Guild Wars: Faces. All the previous references are very interesting and I appreciate how the narrative team has woven these old elements into the new stories.
The first part of the preview ended with us trying out one of the new Attack Missions coming soon End of Dragons: Aetherblade Hideout. In the expansion, Strike Missions will be included in the core story. So the first time you face a boss, it will be part of your character’s story. Once you’ve defeated the boss of your story, you can return to face them in a challenging 10-player encounter, the Assault Quest. The boss we fight is Mai Minn.
Attacks are designed to bridge the gap between dungeons and raids, and the Assault we did in Arborstone struck this balance brilliantly. I had to focus on stopping my character from going down, while still contributing to the damage and breaking the boss’s Defiance Bar. There are plenty of challenging mechanics throughout the boss fight that require quick and precise placement. I love this dynamic, engaging gameplay. Attack on End of Dragons will also get a challenge mode for more organized groups to really boost their skills. The reward for completing this will be even better.
The strike mission was not the last stop on our tour. However, that is the last thing we can talk about for now. Check back in a few weeks (early February) and we’ll have another preview of some Guild Wars 2: End of Dragons content – an iconic area (this is my favorite part of the tour), as well as a new progression system.
https://www.pcinvasion.com/guild-wars-2-end-of-dragons-preview/ Guild Wars 2 End of Dragons Preview – Fishing, Skiing, Attack, New Areas