Guardians of the Galaxy really works on Rocket’s heartbreaking platform

Marvel’s Guardians of the Galaxy filled with emotional moments, from Drax being trapped in the Promise to Gamora’s confession about Nebula. While players are sure to laugh more than they choke, Eidos Montreal remembers to occasionally pull the strings of a player’s heart, creating a story that gives Marvel’s Guardians of the Galaxy players better understand the origin of each character.
While the game does a great job highlighting each character’s pain, Rocket’s handling of Halfworld’s time is commendable. When Guardians of the Galaxy Vol. 3 hope to lift the curtain MCU of the previous version, it will be interesting to see if the in-game storytelling can pull it off, as Eidos Montreal explains the root cause of Rocket’s rampage perfectly.
Why Rocket’s Story Works So Well
For those who can’t get enough of the top notch dialogue seen in Marvel’s Guardians of the Galaxy, additional detailed information about each team member is provided through many Guardian Collection Players collect as they progress through the story. These include discussions with Drax about how he supposedly killed Thanos, Gamora discussing why she collected the dolls, and Groot revealing what happened to his people on Planet X. Star -Lord also discusses his time with The Ravagers and the non-existent relationship he has with his father.
However, Rocket’s Guardian Collection shows the full extent of his trauma, with a chat allowing the player to learn a bit about his escape from Halfworld and what it took to get him out of this world. After being shocked, tortured, and weaponized for years, Rocket and his girlfriend Lylla managed to escape from the Kree. While the Guardian eventually succeeded in fleeing, Lylla was killed covering for him, meaning he lost the only person he cared about during the trip.
Other optional chats see Marvel’s Guardians of the Galaxy fan learn about how Rocket meets Groot, with the former rescuing the latter from The Collector. Although this was a brief moment of happiness for Rocket, he still carried the trauma from past events. This is clearly shown halfway through the game, with the player knowing about his hatred of getting wet.
While this may seem like a selfish little character and Rocket at first, he is eventually forced to overcome his fear of water to the rescue. Groot and his other friends. He reveals why being wet bothers him so much, confirming that fear is attached to all the time he is trapped in a tube filled with water. This is excellent writing on the part of Eidos Montreal, as the developer has tried to make Rocket’s trauma more than just a bit of plot. Long after the experiments were done on him, he is still dealing with the aftermath, and Rocket is seen working through that damage in the main story.
Part of what makes the Guardians of the Galaxy characters so interesting is the fact that they all have flaws and face some sort of tragedy throughout their lives. The game draws attention to all the problems of the past, with how Rocket’s struggles are represented is a major highlight. While there’s a lot that makes the game’s story work as well as it does, a careful balance between top-notch humor and serious, heartfelt moments may be the biggest contributing factor.
Marvel’s Guardians of the Galaxy Currently available on PC, PS4, PS5, Switch, Xbox One and Xbox Series X.
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https://gamerant.com/guardians-of-the-galaxy-rocket-sad-backstory-well-told/ Guardians of the Galaxy really works on Rocket’s heartbreaking platform