Games

Golden Abyss Presentation Details Cut Features From Vita Game

A not too long ago uncovered pitch presentation for Uncharted: Golden Abyss reveals what developer Bend Studio initially meant for the PS Vita prequel.


Uncharted Golden Abyss front cover (US) cropped

Cellular prequel Uncharted: Golden Abyss launched for the PS Vita in December 2011, although it didn’t come to Europe and America till February 2012. It obtained very constructive critiques on the time, although Naughty Dog never followed through on bringing it to the PS4. However because it seems, the sport that gamers obtained to expertise shouldn’t be the whole lot the designers meant to place out.

Reddit person Cooper 941 not too long ago shared a misplaced idea presentation recovered from the Web Archive. The presentation revealed some thrilling particulars about Bend Studio’s Uncharted: Golden Abyss. It contains a number of unimplemented options that by no means made it into the ultimate product.

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The pitch introduced up Bend Studio’s need to reinforce relatively than exchange Uncharted’s conventional gameplay. This was largely the case with the discharge model, which utilized the Vita’s contact display and movement controls. Nevertheless, Bend Studio additionally had concepts to make use of the Vita’s built-in camera and light sensor to include augmented actuality options into Uncharted: Golden Abyss. The primary would have allowed gamers to disclose hidden symbols by shining real-world lights on the display. The second idea would have adjusted the sport’s gamma setting primarily based on the sunshine ranges within the Vita’s environment.

Uncharted Golden Abyss presentation multiplayer treasure hunt slide

The latter possibility could not appear significantly thrilling and comes throughout as redundant, contemplating the Vita got here with related options. Nevertheless, if applied nicely, it might have been a pleasant quality-of-life function. The previous suggestion additionally sounds prefer it might have been a fascinating augmented actuality minigame. Nevertheless, neither feels like a make-or-break function, so it’s not shocking Bend Studio left them on the chopping room ground.

Bend Studio additionally appears to have toyed with the thought of introducing a multiplayer element to the sport. Nevertheless, the time period “multiplayer” is barely talked about briefly in an extended assertion about threat evaluation and franchise expectations. The multiplayer element could discuss with a proposed social interplay sport. Gamers would compete to gather essentially the most in-game artifacts to change into the world’s most profitable treasure hunter. It’s additionally potential Bend Studio meant to have each treasure searching and a extra conventional PVP or co-op multiplayer.

As talked about above, the presentation additionally included a piece devoted to threat evaluation. For instance, Bend Studio estimated it might want about $13.5 million to develop and market Uncharted: Golden Abyss. Based mostly on that quantity, the studio projected it might have to promote 647,000 copies to interrupt even.

That will have been an overambitious goal as Golden Abyss only sold around 500,000 copies and was nonetheless one of the crucial profitable video games on the PS Vita. Nevertheless, it’s potential the ultimate product value considerably much less to develop. Then again, it might actually be a disappointment to the studio if it made one of many platform’s greatest video games however nonetheless misplaced cash. Both method, the latest leak presents an intriguing peek behind the curtains of the sport’s growth.

Uncharted: Golden Abyss is on the market on PlayStation Vita.

MORE: Uncharted: The Growth of Nathan Drake Explained

Supply: Reddit, The Internet Archive


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https://gamerant.com/uncharted-golden-abyss-presentation-cut-features/ | Golden Abyss Presentation Particulars Lower Options From Vita Recreation

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