God of War Was Originally a First-Person Game

God of Warfare creator David Jaffe reveals that the franchise’s first recreation from 2005 was initially meant to be in first-person.


For the reason that first God of Warfare launched in 2005 for the PlayStation 2, Sony’s hack-and-slash romp via the realms of Greek and, extra lately, Norse mythology has grow to be an iconic franchise throughout the gaming trade. Kratos has grow to be one of the well-recognized characters in gaming and the God of Warfare franchise has grow to be a staple of the third-person motion style. Nevertheless, recent revelations from director David Jaffe recommend that God of Warfare‘s gory motion wasn’t at all times meant to be third-person.

God of War isn’t any stranger to altering up the long-running franchise’s system, particularly in current video games. 2018’s God of Warfare noticed the franchise taking its mythology-themed motion in a brand new course, shifting its focus from the basic Greek mythology that had guided the collection right into a course impressed by Norse mythology. The re-imagining additionally noticed Kratos shedding his basic chained blades and transforming the general really feel of the sport into one thing extra akin to RPGs. Now, David Jaffe has revealed that God of Warfare‘s authentic incarnation was meant to be first-person.

RELATED: God of War: Ragnarok Fan Shares Animated Version Of The Game’s Cover Art

A current video on Jaffe’s YouTube channel revealed that his imaginative and prescient for God of Warfare initially deliberate to inform its Greek mythos-based story immediately via the eyes of the mighty Kratos. In response to Jaffe, the sport’s first-person perspective was impressed by his expertise taking part in a first-person motion recreation known as Maken X on Dreamcast. Nevertheless, in keeping with Jaffe, points with how God of Warfare‘s story can be introduced finally led to the concept being shelved earlier than it was even pitched to the sport’s programmer, Tim Moss.

Jaffe goes on to quote how he felt {that a} first-person perspective would not have the ability to painting the correct emotion behind God of War‘s story via a first-person perspective. The primary God of Warfare recreation would finally shift right into a third-person fashion stated to be impressed by gamess like Satan Could Cry and Ico. Jaffe references a number of different features of God of Warfare‘s improvement all through the video as nicely, explaining how programs like the sport’s quick-time occasions and climbing programs have been impressed by different video games.

With the God of Warfare franchise constructing in direction of its subsequent launch in God of Warfare: Ragnarok, followers imagine that extra main adjustments are coming for the long-running motion franchise. Feedback from the sport’s director recommend the finale of the franchise’s Norse saga could finish with the potential death of Kratos or Atreus. Santa Monica Studio has additionally shared a number of items of idea artwork for the upcoming God of Warfare: Ragnarok exhibiting off new content material and areas. Whereas God of Warfare could have shifted considerably from David Jaffe’s authentic imaginative and prescient for the sport, the franchise’s success as a third-person actually speaks for itself.

God of Warfare: Ragnarok is scheduled to launch in 2022 for PS4 and PS5.

MORE: God of War: Ragnarok – All the Combat Improvements Shown Off in the New Trailer

Supply: MP1st

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