Game developers are sharing their salary for transparent payment

Game developers are sharing their salaries over the years along with countries and companies that have worked in the name of transparency.


Recently, the gaming industry has come under scrutiny by many for abusing its workers on all fronts from personal to professional. A big part of this has to do with decent compensation, permanent employment and wages, with Salary complaint against Bobby Kotick.

But not all of these complaints and concerns are focused solely on the money that game industry executives make, far from it. What most programmers and designers care about most is their own salary. To try and help set a standard for what wages should be paid, these employees decided to be more open with each other.


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This is why #GameDevPaidMe is trending on Twitter now. The card encourages employees in the video game industry to share their salaries over the past few years, requiring them to fully disclose what they were paid for and the position they held that year. This isn’t the first time this call for this kind of transparency has been raised and answered by game designers, project leaders, and programmers, but it’s certainly resurfaced due to employees are taking steps against injustice in the industry.

The salary isn’t exactly low, at least not for those in the industry or viewing it from the outside from more lucrative positions. This makes transparency something of a revelation, especially for many developers. Many people expressed shock, not realizing how much (or little) they had earned in advance for their efforts in video games. Finally, it is hoped that sharing these wages will encourage employees to claim fair compensation, such as Blizzard employees did last year.

For most game development companies, and some companies in this regard, it is very open to talk about finances, especially when it comes to ratings and employee acquisition. This is not always the case Nintendo reveals average age and salary of employees last year. Then again, Nintendo, it’s always been a bit of an outlier in the industry.

It has long been understood that creating video games is usually not a very profitable position for creators, although it is very profitable for people running companies. production (if not always developers). This makes situations like Sega cuts salaries and employees Tragically above all, something is by no means limited to that company.

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