Gamasutra: Simon Carless’s Blog – Let’s talk about Steam Deck, shall we?

The next weblog put up, until in any other case famous, was written by a member of Gamasutra’s group.
The ideas and opinions expressed are these of the author and never Gamasutra or its mum or dad firm.


[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

We don’t focus on motivational speeches right here at GameDiscoverCo. However look – it’s a model new day, there’s gamers on the market able to be entranced by your video games, the world is your lobster, Steam simply introduced a brand new handheld ‘console’…

…wait, they did WHAT? Guess that’s the lead story on this article, then.

[Reminder: we just launched our paid sub-exclusive ‘Complete Game Discovery Toolkit’ eBook, and subscribers also get Discord, an exclusive weekly newsletter, Hype data access, and more. So sign up & help us out if you feel like it!]

Steam Deck – it’s actual and it’s spectacular!


OK, so it was solely introduced a few hours in the past. However I presume most of you might have already heard of Steam Deck, Valve’s a lot rumored however lastly materializing handheld gadget.

For anybody who isn’t utterly updated: it’s a 7” controller & touchscreen-based standalone handheld debuting in December which runs SteamOS (Steam’s Linux-based working system), and might use your Steam library of Home windows video games utilizing Valve’s Proton compatibility layer.

It costs anywhere from $399 USD (64GB of storage) to $649 (512GB of storage), with sooner storage on the upper tier fashions. And there’s already plenty of good protection on the market – significantly from IGN, which received some unique pre-announce protection. So try their detailed hands-on comments, plus a very useful 31-question FAQ for heaps extra specifics.

However whereas all our minds are racing, I’ll attempt to present some less-obvious angles. Earlier than we get began, right here’s the official Valve video (by way of a new Steam Deck section in Steamworks!) – for 7 minutes of dev-centric information on the platform:

Past this, right here’s some further perception, and issues that struck us at GameDiscoverCo:

  • The Steam Deck is about up in order that your video games ought to ‘simply work’ on it – extra on this shortly. However Valve is trying to set aside some devkits“We’re constructing these proper now, and portions will likely be restricted. As soon as obtainable, companions will be capable of request a dev-kit from the associate website {hardware} request kind. We are going to hold monitor of all items requested, as extra dev kits will likely be obtainable as we get nearer to launch.”

  • This can be a Linux-based handheld, however you received’t want Linux variations of your video games operating, as a result of Proton ‘translating’ the Home windows variations. (I’m unsure everybody appreciates how effectively Proton works with Unity and Unreal Engine video games these days! Extra suggestions – together with a hyperlink to Proton compatibility points – by way of this Steamworks page.)

  • There’s been a little bit of ‘you should utilize any retailer with the Steam Deck, not simply Steam!’ rhetoric. And that’s considerably true, however I believe perhaps complicated? Citing this exchange“IGN: Can I log into my Epic Video games Retailer account? Greg Coomer: Once more, you may actually do something that you’d anticipate a [Linux-based] PC to have the ability to do. So the reply to these issues is sure.” Properly, sure, however Epic Video games Retailer itself has no Linux help – there’s issues like the Heroic Games Launcher which will bridge this. Nevertheless it’s not going to be user-friendly within the slightest in comparison with SteamOS & Proton. (At the very least not but.) Guess you might purchase and set up Home windows in your Steam Deck, however I ponder what impact that will have on battery efficiency?

  • Past simply the dev-centric parts, Axios’ Stephen Totilo notes that sizewise, the Steam Deck is a bit heftier than different Nintendo-y handhelds you’ve been releasing video games on: “Commonplace Nintendo Swap: 9.4 x 4 x .55 inches / .9 kilos ; Steam Deck: 11.7 x 4.6 x 1.9 inches / 1.5 kilos.” I believe it’ll work, nevertheless it’s undoubtedly received a bulkier kind than many could be accustomed to.

  • Speaking of {hardware}: very similar to Valve’s probably too-early Steam Machines, the corporate could be very pleased to produce other producers make Steam Decks. Valve’s Greg Coomer notes in the IGN FAQ article“We have a look at this as only a new class of gadget within the PC area”, and Lawrence Yang provides: “We wish to be sure that individuals know that the SteamOS 3 is on the market free, for a free license for any producer that wishes to make an identical product.” Sorta like a free model of the 3DO specs – however hopefully extra well-liked! I believe we’ll see just a few third events leaping on this.

  • Lastly, we now have some preliminary feedback from Valve’s Gabe Newell by way of an IGN interview video excerpt. And he’s undoubtedly emphasizing that the corporate is in it for the lengthy haul. It’s true that that is an offshoot of a multi-year course of with SteamOS, and Gabe notes: “Our assumption is these are long-term choices that we’re making about how we are able to contribute to the well being and the vitality of this ecosystem.” So it’s a ‘look, handheld gaming PCs can lastly work whereas not utilizing Home windows’ pitch, I believe?

It’s a tad early to work out what’s actually going to occur. And Steam Deck is dear in comparison with Nintendo Swap. However I’ve made no secret of the truth that I admire Steam’s broadly egalitarian method to how they run their platforms. (Even when their platform minimize may take a haircut and go away them loads worthwhile, ahem.) So it’s going to be attention-grabbing to see how this goes…

Google Stadia: the bargaining begins…


One other platform has been making bulletins this week, so we must always truly cowl them as effectively, proper? And it’s Google Stadia, which announced at the Google Game Developers Summit earlier this week that “beginning on October 1st, Google will take 15 p.c of gross sales as much as $3 million [instead of 30%] by way of the top of 2023.” (An outline of all Google x recreation dev bulletins here, btw.)

Additionally, as noted, the corporate is giving “any title included in Stadia Pro — which provides subscribers entry to a library of video games for a month-to-month price — a share of the cash generated by the service”, along with the one-off price that video games get for being on Stadia Pro.

The tactic of monetization has created some controversy, since “70% of all month-to-month income generated by the Pro subscription will likely be break up between companions primarily based upon what number of ‘session days’ gamers have spent on their video games.” In different phrases, it’s rewarding video games that folks return to day after day. Oh, and one different attention-grabbing observe: “Builders will obtain $10 for each new consumer they assist to transform to a Stadia Pro subscriber, monitoring which customers click on on studios’ distinctive Click on To Play hyperlinks.”

Anyhow, some shops like Axios have run stories about dev being ‘spooked’ by the pay-for-more-engagement angle. Which is honest, and runs proper into the discussion around short/niche game fit that we had been simply having. I additionally agree it’s additional accentuating the Video games As A Service stress should you ship on considered one of these providers.

However this isn’t tremendously totally different to how different recreation subscription providers have handled this. Google has simply been extra upfront about it, in an try to lure devs of their path. Particularly, different providers like Apple Arcade reportedly have post-release funds associated to ‘engagement’ on the service. (Xbox Recreation Move additionally reportedly rewards top-downloaded Recreation Move video games with spot bonuses – though solely the very best tier.)

However on the whole, it does appear to be we’ve reached the ‘we’re not doing nice, dev engagement-wise – let’s make devs extra enthusiastic about our platform by giving them extra money’ stage for Stadia. Which I believe is the one pure factor to do for Google. I’m unsure it makes any distinction to the long-term prospects for Stadia. However I just like the ‘15% platform minimize’ angle, because it’s one other platform utilizing minimize as a bargaining chip, and should up the stress for others…


And that’s it for this week, free subscribers. Subsequent up: we’ve a heap of smaller hyperlinks to compensate for on Monday, since Steam Deck blasted its means squarely into our regular e-newsletter writing time, and a Plus-exclusive recreation evaluation e-newsletter for tomorrow!

However we go away you with my former Gamasutra colleague Alissa McAloon’s try to beat IGN at their very own ‘Steam Deck exclusives’ recreation:

[We’re GameDiscoverCo, a new agency based around one simple issue: how do players find, buy and enjoy your premium PC or console game? You can subscribe to GameDiscoverCo Plus to get access to exclusive newsletters, interactive daily rankings of every unreleased Steam game, and lots more besides.]


Inter Reviewed is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – The content will be deleted within 24 hours.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

18 − 5 =

Back to top button