Forza Horizon 5 Update for December 3 Patch Notes

Lots of fixes and improvements coming Forza Horizon 5 with today’s update on both PC and console versions.
Just a few hours earlier, Games on the playground sent a second update to Forza Horizon 5 help improve game stability and fix a lot of bugs related to cars, game world and other features.
With this new update, players will experience fewer crashes. In addition, the multiplayer part of the game is expected to provide a much smoother experience without any disconnects.
PC players with AMD graphics cards will also get rid of the low memory warning. Furthermore, the developers fixed a bug of the game with a display resolution of 1440p on PC that could cause some visual problems.
Below you can check out all the latest details Forza Horizon 5 update.
Forza Horizon 5 | Official launch trailer
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Forza Horizon 5 | Official launch trailer
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Forza Horizon 5 Update – Patch Notes (December 3)
The stability
- Various stability fixes
- Fixed a crash that could occur when loading Chapter 6 in The Story of Quick Horizons
- Fixed a possible crash when replaying Canyon Expedition
- Fixed possible soft lock in Baja . Expedition
Multiplayer
- Improvements to an issue where convoy members and other players could disappear
- Horizon Open – Reduced race count in Open Racing events before car swap, from 5 to 3
- Horizon Open – Remove Goliath from the pool to avoid long waits to finish the race
- Horizon Open – Street races now run at night
- Horizon Open – S2 cross country races removed from rotation
- Horizon Open – Fixed HUD scoring issue in Open Drifting
- Elimination – Random location of the vehicle Removed Drop
- Fixed an issue where searching for convoys via ‘Find Convoys’ could result in infinite loads
- Convoy Leaders Accepting Invitation Forza LINK Now Accepting Entire Convoys
- The convoy icon on the Player Labels in the map has been updated to make it easier to read
- Horizon Arcade – Target Points are now scaled based on number of participants
- Horizon Arcade – Fixed an issue where convoy members saw different totals
- Horizon Arcade – Prioritize players into larger groups when the event starts
- Horizon Arcade – Increases the time that the Horizon Arcade event radius will appear on the map before it from 10 minutes
- Horizon Arcade – Completion requirement adjusted for some Horizon Arcade events
- Horizon Arcade – Fixed an issue where finding Barn Find during the Horizon Arcade event could put the player in a bad game state
- Horizon Arcade – Fixed an issue where the Horizon Arcade Mini Missions HUD was not visible to the player when the next mission started
- Horizon Arcade – Added unique icons for each Horizon Arcade game type on the map
- Horizon Arcade – Fixed an issue where some ramps might not appear during Horizon Arcade bullseye events
- Horizon Arcade – Reduced completion requirements as part of a Festival Playlist
- Make the car restrictions clearer for the Horizon Tour
- Fixed an issue where beating a record in Rivals and Series Rivals would not provide a new opponent in the post-race screen
- Fixed an issue where players could see incorrect totals in Playground Games events when the player left
- Fixed no traffic for online street races
- Fixed an issue with the destination pin when playing explorer in co-op
- Fixed an issue where AI cars disappeared when playing exploration in co-op
Wheel Compatibility
- Fixed an issue where button prompts did not appear for users with Logitech G920
Exploit
- Fixed an issue where players could tune their car to a more advanced vehicle type before the start of the race
- Fixed an issue where times from Blueprint events could be misposted to the leaderboard for the race at that location
- Fixed an issue where players could post to Rivals and PR Stunt leaderboards when using modified game speed settings
calculator
- Fixed an issue where Pause Menu could show two tabs at once when changing focus from the game and unpausing with the controller
- Fixed an issue where mouse input was ignored in the Horizon Story Post Race Stars screen
- The stopped mouse can move the camera in the cinema Before the Race
- Fixed an issue where a low video memory warning might display incorrectly on AMD Renoir
- Fixed an issue where running at 3440×1440 would cause graphic artifacts on screen edges
- Improved messaging around outdated drivers
Car
- ’98 Toyota Supra RZ – Window trim fixed and many more fixes to upgrade parts
- Added Freeroam Convertible function for Willys Jeep and Porsche 918 Spyder
- ’18 BMW M5 – Color fixed on left front brake caliper
- ’70 Mercury Cyclone Spoiler – Antique brake not painted
- Fixed DeLorean logo on Vehicle Collection screen
- Reduces whine in car audio inventory
- Updated engine sound for Porsche 918 Spyder
Prize
- Fixed an issue where some completed Associations could reset to unfinished
- Fixed an issue with Accolades where taking pictures of statues in the El Camino story would not unlock
- Fixed an issue where Accolade for truncating in the last chapter of the Lucha De Carreteras story would not unlock
- Fixed “Growing up in the desert” bug that didn’t require the player to be in the specified vehicle
- Fixed “Unlimited Power” description to say Unlimited Off-road and not Extreme Off-road
- Fixed “Ready, Set, Get Started!” unlock if player loses the race
- Removed some Prizes that could become incomplete, requiring the player to complete a PR Campaign on a specific car
- Fixed typo on “A True Advantage” description from 2018 to 2019 Aston Martin Vantage
- Fixed “Ford of the Wings” bug where the objective would not appear when pinned
- Fixed an issue where “Monster Terminator” would not complete if the player wins after a reboot
- Updated the “Canon Run” award to use the correct name
- Fixed the number of skills above not required for the Association “Air In AG Wagon”
- Fixed an issue with incorrect “Unbeatable Dirt Racing” Acclade counting progress
- Fixed the issue of Accolade “Money To Burn” directing players to the wrong drift area
- Update “Don’t Break It, There’s Not Much More” Award to Notify Players Of Danger Signs They Need To Complete
- Fixed an issue where the Accolades pin for some hazard signs would not set the correct route
- Added the ability to jump to rewards in the Accolade menu
Super7
- Super7 seconds pre-event screen now shows Title and Description instead of Generator and Description
- Fixed an issue in Super7 where players could experience long load times if creating a challenge far from a road
- Fixed an issue where Super7 challenge props wouldn’t load after publishing
- Fixed an issue where players could stop receiving new Super7 challenges
- Removed incorrect VO line from play when returning to Freeroam from Super7
Is different
- Fixed an issue where Seasonal PR stunts would claim 1mph/1ft/1m higher despite meeting completion criteria
- EventLab – Props will now appear as pre-selected color variations
- Removed some props with errors in the stadium when creating EventLab
- Fixed an issue where players could not see their own Events in the Event Blueprint menu
- Changed the “Location” variable in the Game Rules to “Ranking” to be more representative
- Fixed an issue in Blueprint Builder where prop thumbnail would not appear
- Changed the process of the Forza LINK tutorial to avoid difficulties for players with custom control mappings
- Added scroll delay to long Forza LINK phrases to help with readability
- Fixed an issue with Forza LINK sending “Follow Me” in response to a granary request without a route
- Rewinding during rollout may cause the game to skip the setting to support the offline game speed approach
- Infiniti Car Collection Now Awarding LINK Phrase “STONKS” Forza
- Fixed an issue where players would appear in the wrong place when replaying Expeditions
- Added accessibility option to progress Horizon Stories without completing challenges to continue
- Fixed Hall of Fame banners not prioritizing friends who have joined the Hall of Fame
- Fixed various bad Fast Travel points that could cause players to get stuck
- Fixed an issue where player Lugar Tranquilo’s house could be locked again after purchasing it
- Fixed player labels showing wrong PI on the map
- The Marathon icon no longer overlaps the Horizon Street Scene outpost icon on the map
- Changed map filter to include the Terminator map icon in multiplayer events, instead of Festival sites
- Fixed an issue where the camera would cut through the scene in the resulting cinematic after the race
- Fixed an issue with clipping different clothing items in the character builder
- Fixed incorrect price display for Car Pass and Premium Add-Ons Bundle in Steam
- Fixed an issue where Festival Playlists showed more points earned than could be obtained
- Fixed reputation star not appearing in online rankings
- Added the ability to ‘See Eligible Cars’ on Seasonal PR Stunts in the Festival Playlist screen
- Create the ultimate checkpoint in street racing events that are visually different from normal checkpoints
- Made so that the Add Layer feature in Livery Editor now correctly adds layers to the top of the stack
- Fixed achievement tracking for the “Unlimited Ability” achievement
- Fixed an issue where players could skip the entire race in Chapter 2 of Lucha de Carreteras
- Fixed an issue where the radio could turn back on after turning it off
- Updated Fast Travel message from pause menu to properly notify players that it will take them to the nearest Festival location
- Fixed an issue where the player could be switched from manual gear to auto gear after a cutscene
Forza Horizon 5 Now available on Xbox One, Xbox Series X, Xbox Series S and PC. For Xbox Game Pass subscribers, the game is available for free.
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https://www.dualshockers.com/forza-horizon-5-update-for-december-3-patch-notes/ Forza Horizon 5 Update for December 3 Patch Notes