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Flameseeker Chronicles: The End of Dragons reveal didn’t wow people – and that’s OK

We lastly have our first actual peek at the features and story of Guild Wars 2’s third growth, Finish of Dragons. It has been a very long time since this sport received a correct growth, and hopes have been excessive for what was in retailer. May we be getting a brand new class? A brand new race? Housing? A lead as much as Guild Wars 3? It seems, except ArenaNet is holding out on us for some purpose, we’re getting none of those.

What we’re getting is much extra mundane and predictable. There are, in fact, 9 new elite specializations — one for every class — with the same old trappings of a brand new twist on present courses and a brand new weapon for every. We’re getting the two-seater siege turtle mount, a better tech model of the Luxon siege weapons first seen in Guild Wars: Factions that enables one participant to drive and one other to behave as a gunner. There’s fishing and skiffs, which weren’t actually expounded upon, however we all know that fishing will probably be one thing we get to do world-wide, not simply in Cantha. A brand new set of legendary weapons is within the works, all themed round Aurene and her prismatic crystal. And at last, a number of new strike missions are on the best way, with new problem modes in tow.

I don’t suppose people got here away from this announcement feeling completely blown away by what they noticed, irrespective of how excited they could be for the growth itself. For at present’s Flameseeker Chronicles, I wish to break down every of the growth’s main options and speak about why it’s OK that none of it wowed us.

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Elite specializations

Actually, elite specs are the factor that get me essentially the most excited for a Guild Wars 2 growth. I like attending to know new methods of taking part in my characters. The one elite spec we received a preview of was the Virtuoso, the cloneless, magical dagger-throwing Mesmer. For a short second when its identify was introduced, I assumed maybe we have been lastly getting bards in GW2, however sadly there doesn’t appear to be any musical theming right here. In any case, it seems to be like a pleasant, energy DPS-focused spec for Mesmers who’re uninterested in being requested to run help and need extra vary than the mirage gives.

I’m excited to see what else ArenaNet has in retailer for us on this division, and it feels like we’ll be getting extra elite spec information each couple of weeks.

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Siege turtles

Sieging two-seat cannon turtles! Sieging two-seat cannon turtles! New mounts in a half-shell. Turtle energy!

Ahem. Sorry.

As somebody who typically performs in duos with my spouse or a pal, I feel this can be a neat concept. It performs equally to the Warthog in Halo; one participant drives, whereas the opposite one shoots enemies from the gun turret mounted to the again. When touring collectively, there’s no likelihood of one in all you getting knocked off your mount by a swarm of mobs, whereas the opposite particular person runs on forward, oblivious, then has to circle again round to save lots of their pal.

The fast query is, why would my pal and I combat from the again of our turtle moderately than having each of us dismount and presumably do far more harm? I suppose it’s cool that we will lastly combat with out dismounting, however I can’t consider loads of conditions during which that may be helpful… apart from WvW. Will we be seeing siege turtles within the battle for the Mists? It will make sense, since they have been initially utilized in Factions’ a lot beloved PvP marketing campaign. In that case, this might probably shake up loads of WvW methods, and make loads of WvWers grumpy in the event that they need to grind PvE masteries. Solely time will inform, I suppose.

Fishing and skiffs

I do know that the majority MMO gamers are uninterested in the bizarre fixation that builders appear to have with fishing, however I’ve to confess that I truly sort of like fishing in varied MMOs. It’s a pleasant time killer when you’re ready for a queue or simply need one thing low-key to do when you chat with mates and guildies. We weren’t actually given loads of details about what fish can be used for, however I wouldn’t be stunned if we had much more ascended cooking recipes inbound.

Participant boats are sort of an odd addition. They don’t appear that totally different from skimmers, aside from, like siege turtles, you may convey your mates alongside for the journey. Once more, we didn’t get a ton of knowledge on these, however given how fascinating ArenaNet managed to make mounts, usually one of the mundane MMO options, I’m betting it has some tips up its sleeve that we’ll discover out about later.

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Legendaries

The era 3 legendary weapon announcement was each disappointing and comprehensible. It was disappointing as a result of it was revealed that the complete third era of legendaries, moderately than being a extensively various set, every weapon with its personal lore, as earlier legendary generations have been, can be one cohesive set, themed round Aurene. Maybe some would possibly choose the extra constant designs, however the first and second era legendaries have been every so distinctive and detailed, it’s a disgrace that this set appears so unimaginative. Lots of gamers have been saying that it feels no extra particular than a black lion ticket set, and I sort of need to agree.

That mentioned, ArenaNet struggled has to get earlier legendary units out in a well timed vogue, even having to place the last set on hold for a while, and actually, there are loads of different areas of the sport I might moderately ArenaNet targeted on than flashy, high-end weapons for the tremendous wealthy to point out off.

Strikes

One of the stunning omissions from this reveal was the shortage of any point out of raids. Raids have been a tentpole function of Guild Wars 2’s first two expansions, so to see them completely ignored was a little bit stunning. As a substitute, it was revealed that plenty of the instanced encounters from the Finish of Dragons storyline can be transformed into strike missions, the extra bite-sized ten-person instanced encounters first launched in The Icebrood Saga. These strikes additionally convey with them new problem modes, which is able to activate new mechanics for gamers to deal with.

Actually, I feel this can be a good concept. Personally, over the past yr, I’ve spent far more time in strikes than I’ve in raids. They appear like a a lot better match for almost all of the Guild Wars 2 participant base. They’re difficult, however not too difficult, and so they respect your time much more; they don’t drag on for hours, there aren’t any meaningless trash pulls. There’s only a boss combat, and that’s that. You are able to do one and be finished, or you are able to do the entire gambit and make an evening out of it. And having them be souped-up variations of boss encounters pulled from the growth story will imply that nobody will really feel like they’re lacking out if they like to not take part in group content material. Hopefully problem modes will probably be troublesome sufficient to fulfill the gamers who have been actually hoping for tougher raid content material like that of Coronary heart of Thorns.

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None of those options will blow anybody’s thoughts. There’s nothing large or notably bold. It’s simply one other growth, one other iteration on what got here earlier than. And I’m OK with that. Would I moderately we had gotten one thing larger and extra thrilling? After all, however ArenaNet has been flagging of late. It has misplaced loads of workers, and it has struggled to discover a route as an organization. From a failed try at a cell sport to the disappointing Icebrood Saga, it simply doesn’t all the time look like ArenaNet has route. What it wants proper now could be a win. A spectacular win can be nice, however I’m nice with going for a protected guess that may end in a straightforward win that may restore participant confidence on this sport.

And I do suppose that this growth has the potential to be a win for GW2. There’s nothing notably mind-blowing about this growth, positive, however that’s as a result of it’s sticking to what labored up to now. There are some disappointments and “meh” options in there, however for essentially the most half, it’s extra of the identical stuff that gamers beloved about earlier expansions, and there’s something comforting about extra of the identical. I can nonetheless get excited with out being wowed.

Additionally, Cantha has develop into one thing of a meme across the Guild Wars neighborhood as a result of its followers so ravenously wish to return there within the sequel, so, in a means, essentially the most thrilling function of Finish of Dragons would possibly find yourself being exploring its setting and experiencing its story. What we’ve seen of Cantha up to now seems to be completely attractive. I’m to see what has been occurring on this distant a part of the world in spite of everything these years, and this dragon jade tech intrigues the sci-fi fan in me.

ArenaNet doesn’t want to come back out and wow us. It simply wants to remain the course, follow what it does nicely, and make Finish of Dragons an excellent growth. To date, I’ve no purpose to doubt that that’s what we’re getting.

blankFlameseeker Chronicles is one in all Massively OP’s longest-running columns, overlaying the Guild Wars franchise since earlier than there was a Guild Wars 2. Now penned by Tina Lauro and Colin Henry, it arrives on Tuesdays to report every little thing from GW2 guides and information to opinion items and dev diary breakdowns. If there’s a GW2 matter you’d like to see explored, drop ’em a remark!

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https://massivelyop.com/2021/08/03/flameseeker-chronicles-the-end-of-dragons-reveal-didnt-wow-people-and-thats-ok/ | Flameseeker Chronicles: The Finish of Dragons reveal didn’t wow individuals – and that’s OK

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