Remember 1997, when Dante’s Peak and Volcano, two movies focusing on volcanic eruptions, were released weeks apart? And in 1998, when both Armageddon and Deep Impact were sent to earth at the same time? Well, video games can have the same synchronicity. In 2020, within a week of each other, two games that focus on the fun of ‘moving house’ are released: Move out released on most platforms, and a game called Get Packed landed on Google Stadia.
On a nascent platform like Stadia does that mean Get Packed rather get the exposure that Moving Out did. It’s a pity, because Get Packed has a lot of achievements. It’s probably an even cooler, crazier partner to move out, and Very good initial review. But there’s a silver lining: the platform exclusivity for Get Packed with Google Stadia has passed, and it’s now coming to Xbox with some separation from Moving Out. We can view it on its own merits and get an extended ‘Full Loaded’ version to boot.
To give us an overview of what’s in this full-fat version of Get Packed, what the developers feel about Moving Out, and how the community helped progress it after launch, we spoke with Marcus Gardner of Moonshine Studios.
Can you please introduce yourself and your role in Get Packed: Full Loaded?
Hello! My name is Marcus Gardner and I’m one of the co-founders of Moonshine Studios and a programmer on Get Packed: Full Loaded. My work tends to focus on AI, physics, and game systems.
How would you pitch Get Packaged: Fully loaded for newbies?
Get Packed: Full Loaded is a humorous one- to four-player physics-based cooperative game where you play as a displacement team tasked with relocating the citizens of Ditchlington upon an evil salt corporation. try to take over the Town.
This is a ‘Fully Loaded’ release of the original Get Packed. What does the Fully Loaded section give us?
Get Packed: Full Loaded features two brand new campaign chapters, Chapter 5 which completes the game’s story and Epilogue. It also adds seven more levels, a new time-attack game mode, and loads of new challenges, playable characters, costumes and hats. In addition to the additional content, we’ve added a host of life, balance, networking, and bug fixes improvements to both local and online experiences.
One of the joys of Get Packed is that the scenarios get ridiculous, with fire smoke, bank vaults, Moon, and others. What was the inspiration to push Get Packed beyond that?
When we started developing Get Packed, we thought about a huge list of ideas for potential levels and mechanics. The more ideas we add to the list, the crazier and weirder they get. For original inspiration, we watched a variety of comedic films, including classics like Buster Keaton’s, to the more contemporary Jackass. It’s important for us to constantly keep players guessing what the next level might bring, by constantly raising the ante.
Are there any scenarios that must be left on the cutting room floor?
So many, so much! We have a whole spreadsheet of ideas and scenarios at different levels, possibly adding physical mechanics, but unfortunately we had to leave a lot of work behind due to time and resource constraints. . If our launch goes smoothly and the community is excited to receive more content, some of these ideas may emerge in the future.
How hard is it to get the right physics in Get Packed?
Trying to strike the right balance between frantic physical interactions, stability, and optimization is a very difficult challenge, especially when you start sending all that data over the network. We wanted to make every level feel new and exciting from a physics perspective by adding mechanics we hadn’t used before, but without overwhelming players and cluttering the scene. We wanted to enhance the oddity of the mechanics as the levels progressed without necessarily increasing the difficulty.
How to stay ahead in Google Stadia?
Launching the original Get Packed on Stadia was a hugely exciting experience for us. As a brand new studio and our first premiere title, it’s really exciting to have the opportunity to release on a cutting-edge compelling platform.
How has the Get Packed community helped change Get Packed for the better?
The Get Packed community is amazing and has definitely helped shape some new content. Many people want more levels of competition, so we made sure to put extra emphasis on that, by not only adding brand new competitive levels to accommodate the new stages, but also a rework. several campaign levels to operate competitively.
And in a similar context, have you seen players do things you didn’t expect or intended?
For the most part, we can explain most of the player behavior by design, but we’ve definitely seen some really impressive skill-packing! We hope that with the launch of Get Packed: Full Loaded we will be able to see loads of more interesting exploits that we never even thought of, especially in competitive gaming. Physical mechanics can come up with pretty highly technical quirks, most people wouldn’t even know existed if they didn’t know how it was programmed!
In addition to Get Packed, there is another ridiculous delete game available in Move Out. Are you curious and playing it as a team, and how do you think the two complement each other when it comes to fighting for the same space?
Although both games happen to be developed around the same time, both are inspired by similar titles like Overdo, they ended up going in quite different directions. We haven’t actually played it together as a team yet, but we did play it separately from the other halves, and it offers a very different but equally engaging co-op experience. While the themes are similar, the gameplay itself is very different, so there’s plenty of room for them to co-exist. I definitely recommend choosing both!
And finally, any moving nightmares of your own? Do you pack it yourself or have the operator do it? 😉
Although I don’t have a motivational story from hell myself, I don’t think I could let the driver pack my stuff hahaha! When we came up with the idea for Get Packed, we had a good laugh because of our experience of how difficult it is to move large sofas and cabinets up and down narrow stairs!
If you like the sound of an OTT, physics-based moving game that can be played by up to four players, Get Packed: Full Loaded moves up. Xbox, as well as PS4 and PC via Steam on July 29. Grab the brown labeling gun and packing tape and remember to bend your knees.
As always, a big thank you to Marcus for giving us some of his time ahead of the launch of Get Packed: Full Loaded on Xbox One, PS4 and PC.
https://www.thexboxhub.com/exclusive-interview-as-moonshine-studios-unpack-get-packed-fully-loaded/ | Exclusive interview as Moonshine Studios unpacks Get Packaged: Fully Loaded