It would be a bit of an exaggeration to call Evertried like Into The Breach, but it seems to contain my favorite take on that modern turn-based classic. It’s the enemies that move after you do, but telegraph their attacks first.
So I’ll dodge those attacks, set traps for those enemies, and climb Evertried’s isometric tower, when the game releases this fall. For now, there’s a trailer below that shows it in action.
Otherwise, it seems to be following a similar structure to so many other recent games. The tower consists of 50 floors divided into 5 areas. Each area has a shop where you can trade skills and spells, and a boss fight to get through before you advance. If that fails, you’ll be dropped back to the first floor of the tower without the power-ups you gain along the way, although the Steam page says the skills will last for the duration of the run.
There’s a story, which I wouldn’t be interested in except that its characters seem to include a cloaked beak and a fire-furred dog. Cute.
If you’re as curious as I am, there’s a demo from Evertried available from its Steam page. However, it will only stay there until the end of DreamHack Beyond, on July 31.
https://www.rockpapershotgun.com/evertried-is-a-little-bit-into-the-breach-a-little-bit-hoplite | Evertried is a little bit Into The Breach, a little bit Hoplite