Elite Dangerous deploys a fix to weapons engineering in an effort to alleviate material grinds


The supplies required to engineer weapons in Elite Dangerous: Odyssey are fairly excessive proper now, all issues thought-about. With a recent small patch applied to the game, Frontier Developments seems to be attempting to handle this situation, whereas the patch announcement itself has kicked off a dialogue about materials grinds within the growth.

The patch’s contents are fairly small: Weapon engineering recipe numbers have been corrected, and substances not wanted in sure recipes had been eliminated. These points affected the accuracy, headshot harm, and weapon vary modifications of varied weapons. The thought, in accordance with a dev reply in the thread, is to alleviate issues about materials wants by itemizing the substances accurately. As for particular stability adjustments for the affected mods, another reply means that the adjustments can be too lengthy to itemize, since they have an effect on numerous modifications of varied weapons throughout all producers.

The thread began off a number of suggestions posts from gamers, a lot of whom are asking that materials necessities for engineering in addition to go well with and weapon upgrading be lowered considerably, whereas different gamers are asking that weapon engineering mods be detachable and swappable; including new mods to the identical sort of weapon requires the acquisition of a separate weapon and a complete new materials grind.


Elite Dangerous deploys a fix to weapons engineering in an effort to alleviate material grinds


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