Elder Scrolls Online’s Waking Flame and its related patch are much more than only a dungeon DLC, and ZeniMax On-line Studios explaining why in a new dev blog today: The graphical enhancements for Xbox Sequence X|S and PlayStation 5 gamers is simply as essential as the brand new content material.
Lead Graphics Engineer Alex Tardif notes that ESO Console Enhanced is getting an improved HDR implementation with a brand new hue-preserving mode “that very intently
matches the look of ESO in SDR whereas making the most of the elevated vary” in addition to dynamic decision scaling that “steps resolutions up and down based mostly on
PC gamers, you will have some technical goodness to look ahead to too.
“The launch of ESO on the brand new technology consoles introduced with it many enhancements to our render threading to attain 60fps in our efficiency modes. With the Waking Flame DLC, we’re bringing our console render multithreading to PC through a brand new opt-in beta setting. For these of you who’re CPU restricted whereas taking part in ESO (most of you), this setting is meant to enhance your body charge. We urge you to present this a strive when it turns into obtainable and ship us your suggestions in addition to any points you could encounter, particularly for those who play with add-ons. Given the unimaginable quantity of add-ons that exist for ESO on PC, it’s troublesome to foretell how properly this setting will behave out of the field with each attainable mixture of add-ons obtainable.”
Waking Flame drops August twenty third for PC, Mac, and Stadia, and August thirty first for console.
https://massivelyop.com/2021/08/12/elder-scrolls-onlines-waking-flame-will-be-accompanied-by-technical-upgrades-for-console-and-pc/ | Elder Scrolls On-line’s Waking Flame will probably be accompanied by technical upgrades for console and PC