Dying Light 2 – Night chase and infected loot guide
Dying Light 2 Are you facing infected hordes. It is fight or flight, although fighting can often be beneficial. If you decide to take the risk, you may find yourself chopping down countless zombies. This is ours Dying Light 2 Special infected guide to help you with night chases and infected loot.
Note: We will have a Dying Light 2 Tutorials and central features soon, so stay tuned.
Dying Light 2 Infected Zombies Special Guide – Night Chases Survive and Accumulate Infected Loots
The titles are infected in Dying Light 2 used to purchase Craftmaster upgrades for your items and mods. They come in three different categories: uncommon, rare, and unique. While there are mobs of these types, a bit of randomness can also apply (i.e. mobs that are supposed to give you rare titles may only award uncommon titles when you loot them). they). Thus, our guide discusses the best way to accumulate infected loot (night chases) and special infected types you will encounter in the game.
Note: Although sometimes you may experience a particular infection during the day Dying Light 2, has a higher chance of getting infected loot at night or if you’re exploring the interior.
Infectious Trophy (Uncommon) – Viral, Howlers and Spitters
Viral is your typical 28 days later zombies in that they run strangely fast. They mainly appear at night, but gas cylinder explosions can also cause a few of them to appear near your location.
Meanwhile, Spitters are undead that spew poison orbs at you. In the end, the Howlers were the ones who actually started the night chases. If they spot you, they will scream and make other zombies run after you. There is a lot of this infected crowd when at night in Dying Light 2which means you don’t have to put in extra effort just to get them to spawn.
Infected Trophy (Rare) – Goons, Bolters and Banshees
Goons are giants that walk slowly and attack hard. They will swing their monstrous arms, hitting anything in their path (including other zeds). Even during the day, you will see Goons commuting in Military Convoys.
Meanwhile, Banshees will scream and tear you apart if they get too close. And, for the Bolters, they are part of the random encounters in the game world. Once you get close, they will run away. You can chase them and hit them in melee or shoot them from a distance if you already have a ranged weapon.
Infected Trophy (Unique) – Charger, Icebreaker, Defender and Drive
The charger will, just put, rush forward and knock you down. They can attack you multiple times, especially if they do a running attack while you’re still awake. Instead of attacking them directly, you can avoid their movement and cause them to hit a wall or obstacle. This will stun them, allowing you to stab them mercilessly.
Demolition machines are quite rare. Think of them as a combination of Goon and Charger. They are extremely large, powerful, and pack quite strongly. But, they will also try to iron you. Meanwhile, Revenant are specially infected variants in Dying Light 2 can be detected in GRE Anomalies. It’s easy to take them down when you have a ranged weapon and if you can find a ledge they can’t reach. Once removed, you can obtain an Inhibitor Container to level up your health or stamina.
Finally, you’ve got Volatiles, beastly opponents that can easily kill your character in two hits. They have a knockdown move that forces you to hit the “F” key to get out. If you can’t, people will press “F” to show you respect. Rocks tend to spawn in the GRE Isolation Building if you enter during the day or when you hit chase level 4. Speaking of which…
Wait, how exactly do I increase my level of chase and survive night chases?
Do you know what sounds like chasing? Cheese. Yes, maybe (somewhat) this particular mechanic cheese. The first is by finding scaffolding, protrusions, or ledges that an infected person would not normally be able to reach.
The level of chase in Dying Light 2 increases as long as the enemies are around you and are attacked. It blinks and drains if you go to the safe zone or if the enemy can’t see you anymore. As such, finding a ledge/platform where they can’t reach you will still make you visible. You can melt them from afar and jump closer to do them again. Just make sure you can get back to that ledge and try to watch out for Spitters due to their ranged attack.
Note: If you have UV FlashlightYou can use it to stun and weaken enemies in front of or around you.
The second is to find a narrow passageway or a bridge. This will allow the infection to enter, allowing you to remove them piecemeal. For example, my favorite spot in midgame is Culvert Island. It is found northeast of Garrison near the New Dawn Park-Muddy Grounds border. This is a landmark that has a bridge, as well as a bed and UV lights nearby. I can place mines along one end of the bridge, then hit a Howler to start the chase.
I just want to step back and watch as the zombies explode. I can also throw decoys and Molotovs, or shoot them with arrows/bolts. However, reaching chase level 4 is more dangerous, as that’s when a lot of Volatile starts spawning. They can jump over the bridge and hit you. If you have a decent amount of health, you can survive. Even better, if you fall into the water, they can’t chase you, leaving you free to recover quickly before the chase meter is exhausted.
Also, try to make sure you hit chase level 4 around 7:30 to 8:00 am. However, there is a strange bug that causes Volatiles’ AI to malfunction. They will run around without being able to find a path to the dark, so you can still shoot and blow them up. Because they drop the most tainted loot, you can accumulate multiple loot in one go.
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