Divisional revival needed to avoid Diablo Immortal’s micro-reaction woes

Tom clancy’s Parts The series has grown slowly but steadily in the years following a spike in popularity due to the launch of the first title, offering a unique setting and interesting gameplay mechanics. Afterward, 2nd Division was born and it tried to improve many different aspects of its predecessor for a smoother and equally engaging flow, with the first game movement being made slower and more realistic for example. more economical to give better feel during repositioning. Today, a new game in the series was announced, named Revival of the Divisionwith it being a mobile title that will be free to play.


Revival of the Division there’s a lot to live for and a lot to improve on, seeing that both Parts and 2nd Division There are many highs as well as several major lows. Of course, the final product won’t be quite comparable to current releases simply because the platform is different and so will probably be the target audience. With Revival of the Division it’s free and it’s a mobile game, many fans can’t help but call this a red flag, which becomes more understandable than ever after the controversy surrounding Diablo Immortal, Blizzard’s newest free mobile game.

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Division’s revival should learn from Diablo Immortal

Trailer for Revival of the Division did not show or talk about anything related to microtransactions and monetization in general, which is disturbing after the incident Diablo Immortal, this game looked great on paper and later became the most underrated game on Metacritic. The main problem with Diablo Immortal is that it has a monetization system that has repeatedly been called predatory, because it acts like loot boxes, a practice Blizzard has criticized in the past. Players can get multiple items at once, but the chances of those items being good are so small that it costs Quin69 almost $16,000 to get a single 5-star gem, instead, a certain character will eventually need many of them to have full gear.

As such, Ubisoft should be as clear and transparent as possible in the coming weeks before hyping up a game that can’t meet player standards and expectations if monetized poorly. Because Revival of the Division completely free, it will most likely have some form of microtransactions to advance the game and get better gear, but things like loot boxes with random items and activities should be avoided. Paid game action. The end-game experience in both PvP and PvE will likely be quite different in this new mobile game, and it’s possible that timed challenges and Dark Zones will return.

Because of this, Revival of the Division should focus more on cosmetic items for its monetization system, not going beyond occasional power-ups or one-time packs, leaving gear out of the equation. Farming for better equipment is the core value of loot shooters like Partsand there are fee walls that make the free play experience much slower and unsatisfying will spoil Revival of the Division more than doing good.

Final, Diablo ImmortalEarnings also shows that it is still not in line with the top players of the mobile league, meaning will follow the same route for Parts the game would be a bad move for the franchise. Ubisoft is further away from the model that Blizzard had in mind Diablo Immortalbetter.

Revival of the Division under development for Android and iOS.

MORE: Diablo Immortal Making $24M in Two Weeks is a Good Sign

https://gamerant.com/the-division-resurgence-diablo-immortal-microtransaction-controversy-lesson-better-monetization-practices-needed/ Divisional revival needed to avoid Diablo Immortal’s micro-reaction woes


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