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Diablo II: Respawn Server More Stable, December Update Brings Offline Solo Scaling and Easier Skill Mapping

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Two months after release, Diablo II: Resurrection seems to be in a more stable state after continuous work before announced to deal with server failures and glitches. Now, the December update is taking shape.

The update should make life a little easier for both PC players and console players. In the works are bringing a popular feature from PC games to console versions and another feature based on console controllers to PC.

Players returning to the original release can expand the game’s difficulty and rewards depending on how they want to play. Extended offline difficulty is now available on console versions. The offline settings and difficulty slider will be separate, and playing with them will let you choose if you want to make it harder or lighten things up a bit. The default player setting will be set to 1 on a scale of 8, so if you want to play solo but have the equivalent of four players, adjust the slider to 4 and start a new game.

On the other hand, PC players who have played with keyboard and mouse and by using mouse buttons often have access to two possibilities at any one time, with the use of function keys to swap buttons if they want to quickly swap possibilities. However, to make this a little less cumbersome, the team is bringing what they did to add controller support and adding a skill binding bar that works above the HUD at the bottom of the screen. This will allow players to map up to 16 skills and include a quick cast option so that pressing a button will only use that skill instead of just remapping the mouse button.

For the full planned December release notes, see more updates in Diablo II: Resurrection Location.

https://www.mmorpg.com/news/diablo-ii-resurrected-servers-more-stable-december-update-brings-offline-solo-scaling-and-easier-skill-mapping-2000123685 Diablo II: Respawn Server More Stable, December Update Brings Offline Solo Scaling and Easier Skill Mapping

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