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Diablo 2 Resurrected runewords list – all rune combinations

Need to know how one can make the runewords in Diablo 2 Resurrected? You most likely gained’t want these runewords to finish your first marketing campaign run, however they’re helpful for enjoying on more durable difficulties and Hardcore runs during which dying deletes your character completely. To make a runeword in Diablo 2 is easy: put the runes listed, within the order proven within the runeword recipe, right into a suitable merchandise’s sockets.

A few of these runewords require some very uncommon runes, which take a very long time to search out. As an alternative of looking for them, you need to use the Diablo 2 Resurrected Horadric Cube to make the harder-to-find runes by combining generally discovered runes with different objects.

Listed below are all the doable Diablo 2 Resurrected runewords that you may make, the runes you want to make them, the gear each runeword can be utilized with, and an outline of each runeword’s talents. There are a complete of 81 runewords; 26 of them have been initially unique to the ladder mode, so there’s loads to go over. Sadly, Rune phrases aren’t a very beginner-friendly mechanic, so when you want some steerage on what to do as a brand new participant, ensure to take a look at our Diablo 2 Resurrected beginners’ guide.

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Diablo 2 Resurrected runewords recipes

Here’s a record of the runes you want to mix to make all the Diablo 2 Resurrected runewords:

  • Historical’s Pledge – Ral + Ort + Tal (Shields)
  • Beast – Ber + Tir + Um + Mal + Lum (Axes, scepters, and hammers)
  • Black – Thul + Io + Nef (Golf equipment, hammers, and maces)
  • Bone – Sol + Um + Um (Physique armour)
  • Bramble – Ral + Ohm + Sur + Eth (Physique armour)
  • Model – Jah + Lo + Mal + Gul (Missile weapons)
  • Breath of the Dying – Vex + Hel + El + Eld + Zod + Eth (Weapons)
  • Name to Arms – Amn + Ral + Mal + Ist + Ohm (Weapons)
  • Chains of Honor – Dol + Um + Ber + Ist (Physique armour)
  • Chaos – Fal + Ohm + Um (Claws)
  • Crescent Moon – Shael + Um + Tir (Axes, swords, and polearms)
  • Demise – Hel + El + Vex + Ort + Gul (Swords and axes)
  • Delirium – Lem + Ist + Io (Helms)
  • Destruction – Vex + Lo + Ber + Jah + Ko (Polearms and swords)
  • Doom – Hel + Ohm + Um + Lo + Cham (Axes, polearms, and hammers)
  • Dragon – Sur + Lo + Sol (Physique armour and shields)
  • Dream – Io + Jah + Pul (Helms and shields)
  • Duress – Shael + Um + Thul (Physique armour)
  • Edge – Tir + Tal + Amn (Missile weapons)
  • Enigma – Jah + Ith + Ber (Physique armour)
  • Enlightenment – Pul + Ral + Sol (Physique armour)
  • Eternity – Amn + Ber + Ist + Sol + Sur (Physique armour)
  • Exile – Vex + Ohm + Ist + Dol (Paladin shields)
  • Religion – Ohm + Jah + Lem + Eld (Missile weapons)
  • Famine – Fal + Ohm + Ort + Jah (Axes and hammers)
  • Fortitude – El + Sol + Dol + Lo (Weapons and physique armour – they’ve completely different results)
  • Fury – Jah + Gul + Eth (Melee weapons)
  • Gloom – Fal + Um + Pul (Physique armour)
  • Grief – Eth + Tir + Lo + Mal + Ral (Swords and axes)
  • Hand of Justice – Sur + Cham + Amn + Lo (Weapons)
  • Concord – Tir + Ith + Sol + Ko (Missile weapons)
  • Coronary heart of the Oak – Ko + Vex + Pul + Thul (Staves and maces)
  • Holy Thunder – Eth + Ral + Ort + Tal (Scepters)
  • Honor – Amn + El + Ith + Tir + Sol (Melee weapons)
  • Ice – Amn + Shael + Jah + Lo (Missile weapons)
  • Infinity – Ber + Mal + Ber + Ist (Polearms)
  • Perception – Ral + Tir + Tal + Sol (Polearms and staves)
  • Final Want – Jah + Mal + Jah + Sur + Jah + Ber (Swords, hammers, and axes)
  • Lawbringer – Amn + Lem + Ko (Swords, hammers, and sceptres)
  • King’s Grace – Amn + Ral +Thul (Swords and sceptres)
  • Kingslayer – Mal + Um + Gul + Fal (Swords and axes)
  • Leaf – Tir + Ral (Staves)
  • Lionheart – Hel + Lum + Fal (Physique armour)
  • Lore – Ort + Sol (Helms)
  • Malice – Ith + El + Eth (Melee weapons)
  • Melody – Shael + Ko + Nef (Missile weapons)
  • Reminiscence – Lum + Io + Sol + Eth (Staves)
  • Fantasy – Hel + Amn + Nef (Physique armour)
  • Nadir – Nef + Tir (Helms)
  • Oath – Shael + Pul + Mal + Lum (Swords, axes, and maces)
  • Obedience – Hel + Ko + Thul + Eth + Fal (Polearms)
  • Ardour – Dol + Ort + Eld + Lem (Weapons)
  • Peace – Shael + Thul + Amn (Physique armour)
  • Phoenix – Vex + Vex + Lo + Jah (Weapons and shields – they’ve completely different results)
  • Pleasure – Cham + Sur + Io + Lo (Polearms)
  • Precept – Ral + Gul + Eld (Physique armour)
  • Prudence – Mal + Tir (Physique armour)
  • Radiance – Nef + Sol + Ith (Helms)
  • Rain – Ort + Mal + Ith (Physique armour)
  • Rhyme – Shael + Eth (Shields)
  • Rift – Hel + Ko + Lem + Gul (Polearms and scepters)
  • Sanctuary – Ko + Ko + Mal (Shields)
  • Silence – Dol + Eld + Hel + Ist + Tir + Vex (Weapons)
  • Smoke – Nef + Lum (Physique armour)
  • Spirit – Tal + Thul + Ort + Amn (Swords and shields – they’ve completely different results)
  • Splendor – Eth + Lum (Shields)
  • Stealth – Tal + Eth (Physique armour)
  • Metal – Tir + El (Swords, axes, and maces)
  • Stone – Shael + Um + Pul + Lum (Physique armour)
  • Power – Amn + Tir (Melee weapons)
  • Treachery – Shael + Thul + Lem (Physique armour)
  • Venom – Tal + Dol + Mal (Weapons)
  • Voice of Motive – Lem + Ko + El + Eld (Swords and maces)
  • Wealth – Lem + Ko + Tir (Physique armour)
  • White – Dol + Io (Wand)
  • Wind – Sur + El (Melee weapons)
  • Wrath – Pul + Lum + Ber + Mal (Missile weapons)
  • Zephyr – Ort + Eth (Missile Weapons)

Two of the runes can be combined to make one of the Diablo 2 Resurrected runewords when put into a socketed item.

Runeword talents record

We now have the entire record beneath for individuals who need to know what each Diablo 2 Resurrected runeword does. This record will cowl each potential for the runeword. Do check with the record above when you want to discover ways to make any of the runeword.

Historical’s Pledge

  • +50% enhanced defence
  • Chilly resist +43%
  • Fireplace resist +48%
  • Lightning resist +48%
  • Poison resist +48%
  • 10% harm taken goes to mana

Beast

  • Stage 9 Fanaticism aura when outfitted
  • +40% elevated assault pace
  • +240% – 270% enhanced harm (varies)
  • 20% probability of crushing blow
  • 25% probability of open wounds
  • +3 Werebear
  • +3 Lycanthropy
  • Stop monster heal
  • +25 – 40 power (varies)
  • +10 vitality
  • +2 mana after every kill
  • Stage 13 Summon Grizzly (5 fees)

Black

  • +120% enhanced harm
  • 40% probability of crushing blow
  • +200 assault score
  • Provides 3-14 chilly harm (each three seconds)
  • +10 vitality
  • 15% elevated assault pace
  • Knockback
  • Magic harm lowered by two
  • Stage 4 Corpse Explosion (12 fees)

Bone

  • 15% probability to solid degree 10 Bone Armor when placing
  • 15% probability to solid degree 10 Bone Spear on placing
  • +2 to Necromancer talent ranges
  • +100 – 150 mana (varies)
  • All resistances +30
  • Injury lowered by seven

Bramble

  • Stage 15 – 21 Thorns aura when outfitted (varies)
  • +50% sooner hit restoration
  • +25% – 50% poison talent harm (varies)
  • +300 defence
  • Improve most mana 50%
  • Regenerate mana 15%
  • +5% most chilly resist
  • Fireplace resist +30%
  • Poison resist +100%
  • +13 life after every kill
  • Stage 13 Spirit of Barbs (33 fees)

Model

  • 35% probability to solid degree 14 Amplify Injury when placing
  • 100% probability to solid degree 18 Bone Spear on placing
  • +260% – 340% enhanced harm (varies)
  • Ignore the goal’s defence
  • 20% assault score bonus
  • +280% – 330% harm to demons (varies)
  • 20% lethal strike
  • Stop monster heal
  • Knockback
  • Fires explosive arrows or bolts

Breath of the Dying

  • 50% probability to solid degree 20 Poison Nova whenever you kill an enemy
  • Indestructible
  • +60% elevated assault pace
  • +350% – 400% enhanced harm (varies)
  • +200% harm to undead
  • -25% goal defence
  • +50 assault score
  • +50 assault score towards undead
  • 7% mana stolen per hit
  • 12% – 15% life stolen per hit (varies)
  • Stop monster therapeutic
  • +30 to all attributes
  • +1 mild radius
  • Necessities -20%

Name to Arms

  • +1 to all expertise
  • +40% elevated assault pace
  • +250-290% enhanced harm (varies)
  • Provides 5 – 30 hearth harm
  • 7% life stolen per hit
  • +2 – 6 Battle Command (varies)
  • +1 – 6 Battle Orders (varies)
  • +1 – 4 Battle Cry (varies)
  • Stop monster heal
  • Replenish life +12
  • 30% higher probability of getting magic objects

Chains of Honor

  • +2 to all expertise
  • +200% harm to demons
  • +100% harm to undead
  • 8% life stolen per hit
  • +70% enhanced defence
  • +20 power
  • Replenish life +7
  • All resistances +65
  • Injury lowered by 8%
  • 25% higher probability of getting magic objects

Chaos

  • 9% probability to solid degree 11 Frozen Orb on placing
  • 11% probability to solid degree 9 Charged Bolt on placing
  • +35% elevated assault pace
  • +290% – 340% enhanced harm (varies)
  • Provides 216 – 471 magic harm
  • 25% probability of open wounds
  • +1 Whirlwind
  • +10 power
  • +15 life after every demon kill

Crescent Moon

  • 10% probability to solid degree 17 Chain Lightning on placing
  • 7% probability to solid degree 13 Static Area on placing
  • +20% elevated assault pace
  • +180 – 220% enhanced harm (varies)
  • Ignore the goal’s defence
  • -35% enemy lightning resistance
  • 25% probability of open wounds
  • +9 – 11 magic take up (varies)
  • +2 mana after every kill
  • Stage 18 Summon Spirit Wolf (30 fees)

Demise

  • 100% probability to solid degree 44 Chain Lightning whenever you die
  • 25% probability to solid degree 18 Glacial Spike when attacking
  • Indestructible
  • +300% – 385% enhanced harm (varies)
  • 20% assault score bonus
  • +50 assault score
  • Provides 1 – 50 lightning harm
  • 7% mana stolen per hit
  • 50% probability of crushing blow
  • 0.5-49.5% lethal strike (based mostly on character degree)
  • +1 mild radius
  • Stage 22 Blood Golem (15 fees)
  • Necessities -20%

Delirium

  • 1% probability to solid degree 50 Delirium when placing
  • 6% probability to solid degree 14 Thoughts Blast when placing
  • 14% probability to solid degree 13 Terror when placing
  • 11% probability to solid degree 18 Confuse on placing
  • +2 to all expertise
  • +261 defence
  • +10 vitality
  • 50% further gold from monsters
  • 25% higher probability of getting magic objects
  • Stage 17 Entice (60 fees)

Destruction

  • 23% probability to solid degree 12 Volcano on placing
  • 5% probability to solid degree 23 Molten Boulder on placing
  • 100% probability to solid degree 45 Meteor whenever you die
  • 15% probability to solid degree 22 Nova when attacking
  • +350% enhanced harm
  • Ignore the goal’s defence
  • Provides 100 – 180 magic harm
  • 7% mana stolen per hit
  • 20% probability of crushing blow
  • 20% lethal strike
  • Stop monster heal
  • +10 dexterity

Doom

  • 5% probability to solid degree 18 Volcano on placing
  • Stage 12 Holy Freeze aura when outfitted
  • +2 to all expertise
  • +45% elevated assault pace
  • +330% – 370% enhanced harm (varies)
  • -40% – 60% enemy chilly resistance (varies)
  • 20% lethal strike
  • 25% probability of open wounds
  • Stop monster heal
  • Freezes goal +3
  • Necessities -20%

Dragon

  • 20% probability to solid degree 18 Venom when struck
  • 12% probability to solid degree 15 Hydra on placing
  • Stage 14 Holy Fireplace aura when outfitted
  • +360 defence
  • +230 missile defence
  • +3 – 5 to all attributes (varies)
  • 0.375 – 37.125 to power (based mostly on character degree)
  • Improve most mana by 5% (when outfitted to physique armour)
  • +50 mana (when outfitted to shields)
  • +5% most lightning resist
  • Injury lowered by seven

Dream

  • 10% probability to solid degree 15 Confuse when struck
  • Stage 15 Holy Shock aura when outfitted
  • +20% – 30% sooner hit restoration (varies)
  • +30% enhanced defence
  • +150 – 220 defence (varies)
  • +10 vitality
  • Improve most life 5% (when outfitted to helms)
  • +50 life (when outfitted to shields)
  • 0.625 – 61.875 to mana (based mostly on character degree)
  • All resistance +5-20 (varies)
  • 12% – 25% higher probability of getting magic objects (varies)

Duress

  • 40% sooner hit restoration
  • +10% – 20% enhanced harm (varies)
  • Provides 37-133 chilly harm (each two seconds)
  • 15% probability of crushing blow
  • 33% probability of open wounds
  • +150% – 200% enhanced defence (varies)
  • -20% slower stamina drain
  • Chilly resist +45%
  • Lightning resist +15%
  • Fireplace resist +15%
  • Poison resist +15%

Edge

  • Stage 15 Thorns aura when outfitted
  • +35% elevated assault pace
  • +320% – 380% harm to demons (varies)
  • +280% harm to undead
  • +75 poison harm over 5 seconds
  • 7% life stolen per hit
  • Stop monster heal
  • +5 – 10 to all attributes (varies)
  • +2 mana after every kill
  • Reduces all vendor costs by 15%

Enigma

  • +2 to all expertise
  • +45% sooner run/stroll
  • +1 Teleport
  • +750 – 775 defence (varies)
  • +0 – 75 power (based mostly on character degree)
  • Improve most life by 5%
  • Injury lowered by 8%
  • +14 life after every kill
  • 15% harm taken goes to mana as a substitute
  • +1% – 99% higher probability of getting magic objects (based mostly on character degree)

Enlightenment

  • 5% probability to solid degree 15 Blaze when placing
  • 5% probability to solid degree 15 Fireplace Ball on placing
  • +2 to Sorceress talent ranges
  • +1 Heat
  • +30% enhanced defence
  • Fireplace resist +30%
  • Injury lowered by seven

Eternity

  • Indestructible
  • +260% – 310% enhanced harm (varies)
  • +9 minimal harm
  • 7% life stolen per hit
  • 20% probability of crushing blow
  • Hit blinds goal
  • Gradual goal by 33%
  • Regenerate mana 16%
  • Replenish life +16
  • Can’t be frozen
  • 30% higher probability of getting magic objects
  • Stage 8 Revive (88 fees)

Exile

  • 15% probability to solid degree 5 Life Faucet on placing
  • Stage 13-16 Defiance aura when outfitted (varies)
  • +2 to Paladin Offensive auras
  • +30% sooner block charge
  • Freezes goal
  • +220% – 260% enhanced defence (varies)
  • Replenish life +7
  • +5% most chilly resist
  • +5% most hearth resist
  • 25% higher probability of getting magic objects
  • Repairs one sturdiness each 4 seconds

Religion

  • Stage 12-15 Fanaticism aura when outfitted (varies)
  • +1-2 all expertise (varies)
  • +330% enhanced harm
  • Ignore the goal’s defence
  • 300% assault score bonus
  • +75% harm to undead
  • +50 assault score towards undead
  • +120 hearth harm
  • All resistance +15
  • 10% probability to reanimate as Returned
  • 75% further gold from monsters

Famine

  • +30% elevated assault pace
  • +320% – 370% enhanced harm (varies)
  • Ignore the goal’s defence
  • Provides 180 – 200 magic harm
  • Provides 50 – 200 hearth harm
  • Provides 51 – 250 lightning harm
  • Provides 50 – 200 chilly harm
  • 12% life stolen per hit
  • Stop monster heal
  • +10 power

Fortitude (weapons)

  • 20% probability to solid degree 15 Chilling Armor when placing
  • +25% sooner solid charge
  • +300% enhanced harm
  • +9 minimal harm
  • +50 assault score
  • 20% lethal strike
  • 25% probability to trigger monsters to flee when placing
  • +200% enhanced defence
  • +X life (based mostly on character degree)
  • All resistances +25-30 (varies)
  • 12% harm taken goes to mana as a substitute
  • +1 mild radius

Fortitude (physique armour)

  • 20% probability to solid degree 15 Chilling Armor when struck
  • +25% sooner solid charge
  • +300% enhanced harm
  • +200% enhanced defence
  • +15 defence
  • +X life (based mostly on character degree)
  • Replenish life +7
  • +5% to most lightning resist
  • All resistances +25 – 30 (varies)
  • Injury lowered by seven
  • 12% harm taken goes to mana as a substitute
  • +1 mild radius

Fury

  • +209% enhanced harm
  • 40% elevated assault pace
  • Stop monster heal
  • 66% probability of open wounds
  • 33% lethal strike
  • Ignore the goal’s defence
  • -25% goal defence
  • 20% assault score bonus
  • 6% life stolen per hit
  • +5 Frenzy (Barbarian solely)

Grief

  • 35% probability to solid degree 15 Venom on placing
  • +30% – 40% assault pace
  • +340 – 400 harm
  • Ignore the goal’s defence
  • -25% goal defence
  • +1.875 – 185.625% harm to demons (based mostly on character degree)
  • Provides 5-30 hearth harm
  • -20-25% enemy poison resistance (varies)
  • 20% lethal strike
  • Stop monster heal
  • +2 mana after every kill
  • +10 – 15 life gained after every kill (varies)

Gloom

  • 15% probability to solid degree 3 Dim Imaginative and prescient when placing
  • +10% sooner hit restoration
  • +200% – 260% enhanced defence (varies)
  • +10 power
  • All resistance +45
  • Half freeze length
  • 5% harm taken goes to mana
  • -3 mild radius

Hand of Justice

  • 100% probability to solid degree 36 Blaze whenever you degree up
  • 100% probability to solid degree 48 Meteor whenever you die
  • Stage 16 Holy Fireplace aura when outfitted
  • +33% elevated assault pace
  • +280% – 330% enhanced harm (varies)
  • Ignore the goal’s defence
  • 7% life stolen per hit
  • -20% enemy hearth resistance
  • 20% lethal strike
  • Hit blinds goal
  • Freezes goal +3

Concord

  • Stage 10 Vigor aura when outfitted
  • +200% – 275% enhanced harm (varies)
  • +9 minimal harm
  • +9 maximize harm
  • Provides 55 – 160 lightning harm
  • Provides 55 – 160 hearth harm
  • Provides 55 – 160 chilly harm
  • +2 – 6 Valkyrie (varies)
  • +10 dexterity
  • Regenerate mana 20%
  • +2 mana after every kill
  • +2 mild radius
  • Stage 20 Revive (25 fees)

Coronary heart of the Oak

  • +3 to all expertise
  • +40% sooner solid charge
  • +75% harm to demons
  • +100 assault score towards demons
  • Provides 3-14 chilly harm (3 seconds)
  • 7% mana stolen per hit
  • +10 dexterity
  • Replenish life +20
  • +15% most mana
  • All resistances +30 – 40 (varies)
  • Stage 4 Oak Sage (25 fees)
  • Leven 14 Raven (60 fees)

Holy Thunder

  • +60% enhanced harm
  • -25% goal defence
  • Provides 5 – 30 hearth harm
  • Provides 21 – 110 lightning harm
  • +75 poison harm over 5 seconds
  • +10 most harm
  • Lighting resistance +60%
  • +5 most lightning resistance
  • +3 Holy Shock (Paladin solely)
  • Stage 7 Chain Lightning (60 fees)

Honor

  • +160% enhanced harm
  • +9 minimal harm
  • +9 most harm
  • 25% lethal strike
  • +250 assault score
  • +1 to all expertise
  • 7% life stolen per hit
  • Replenish life +10
  • +10 power
  • +1 mild radius
  • +2 mana after every kill

Ice

  • 100% probability to solid degree 40 Blizzard whenever you degree up
  • 25% probability to solid degree 22 Frost Nova on placing
  • Stage 18 Holy Freeze aura when outfitted
  • +20% elevated assault pace
  • +140% – 210% enhanced harm (varies)
  • Ignore the goal’s defence
  • +25% – 30% chilly talent harm (varies)
  • -20% enemy chilly talent resistance
  • 7% life stolen per hit
  • 20% lethal strike
  • 3.125% – 309.375% further gold from monsters (based mostly on character degree)

Infinity

  • 50% probability to solid degree 20 Chain Lightning whenever you kill an enemy
  • Stage 12 Conviction aura when outfitted
  • +35% sooner run/stroll
  • +255% – 325% enhanced harm (varies)
  • -45% – 55% to enemy lightning resistance (varies)
  • 40% probability of crushing blow
  • Stop monster heal
  • 0.5 – 49.5 to vitality (based mostly on character degree)
  • 30% higher probability of getting magic objects
  • Stage 21 Cyclone Armor (30 fees)

Perception

  • Stage 12-17 Meditation aura when outfitted (varies)
  • +35% sooner solid charge
  • +200% – 260% enhanced harm (varies)
  • +9 minimal harm
  • +180% – 250% bonus to assault score (varies)
  • Provides 5 – 30 hearth harm
  • +75 poison harm over 5 seconds
  • +1 – 6 Vital Strike (varies)
  • +5 to all attributes
  • +2 mana after every kill
  • 23% higher probability of getting magic objects

Final Want

  • 6% probability to solid degree 11 Fade when struck
  • 10% probability to solid degree 18 Life Faucet on placing
  • 20% probability to solid degree 20 Charged Bolt when attacking
  • Stage 17 Would possibly aura when outfitted
  • +330% – 375% enhanced harm (varies)
  • Ignore the goal’s defence
  • 60% – 70% probability of crushing blow (varies)
  • Stop monster heal
  • Hit blinds goal
  • +0.5-49.5% probability of getting magic objects (based mostly on character degree)

Lawbringer

  • 20% probability to solid degree 15 Decrepify on placing
  • Stage 16 – 18 Sanctuary aura when outfitted (varies)
  • -50% goal protection
  • Provides 150 – 210 hearth harm
  • Provides 130 – 180 chilly harm
  • 7% life stolen per hit
  • Slain monsters relaxation in peace
  • +200 – 250 missile defence (varies)
  • +10 dexterity
  • 75% further gold from monsters

King’s Grace

  • +100% enhanced harm
  • +100% harm to demons
  • +50% harm to undead
  • Provides 5 – 30 hearth harm
  • Provides 3 – 14 chilly harm (each three seconds)
  • +150 assault score
  • +100 assault score towards demons
  • +100 assault score towards undead
  • 7% life stolen per hit

Kingslayer

  • +30% elevated assault pace
  • +230-270% enhanced harm (varies)
  • -25% goal defence
  • 20% assault score bonus
  • 33% probability of crushing blow
  • 50% probability of open wounds
  • +1 Vengeance
  • Stop monster heal
  • +10 power
  • 40% further gold from monsters

Leaf

  • Provides 5-30 hearth harm
  • +3 to fireplace expertise
  • +3 Fireplace Bolt (Sorceress solely)
  • +3 Inferno (Sorceress solely)
  • +3 Heat (Sorceress solely)
  • +2 mana after every kill
  • +2 – 198 defence (based mostly on character degree)
  • Chilly resist +33%

Lionheart

  • +20% enhanced harm
  • Necessities -15%
  • +25 power
  • +10 vitality
  • +20 vitality
  • +15 dexterity
  • +50 life
  • All resistances +30

Lore

  • +1 to all expertise
  • +10 vitality
  • +2 mana after every kill
  • Lightning resist +30%
  • Injury lowered by seven
  • +2 mild radius

Malice

  • +33% enhanced harm
  • +9 most harm
  • 100% probability of open wounds
  • -25% goal defence
  • -100 monster defence per hit
  • Stop monster heal
  • +50 assault score
  • Drain life -5

Melody

  • +50% enhanced harm
  • +300% harm to undead
  • +3 to bow and crossbow expertise (Amazon solely)
  • +3 Vital Strike (Amazon solely)
  • +3 Dodge (Amazon solely)
  • +3 Gradual Missiles (Amazon solely)
  • 20% elevated assault pace
  • +10 dexterity
  • Knockback

Reminiscence

  • +3 to Sorceress talent ranges
  • 33% sooner solid charge
  • +20% most mana
  • +3 Power Defend (Sorceress solely)
  • +2 Static Area (Sorceress solely)
  • +10 vitality
  • +10 vitality
  • +9 minimal harm
  • -25% goal defence
  • Magic harm lowered by seven
  • +50% enhanced defence

Fantasy

  • 3% probability to solid degree 1 Howl when placing
  • 10% probability to solid degree 1 Taunt on placing
  • +2 Barbarian talent ranges
  • +30 missile defence
  • Replenish life +10
  • Attackers take 14 harm after they hit you
  • Necessities -15%

Nadir

  • +50% enhanced defence
  • +10 defence
  • +30 missile defence
  • Stage 13 Cloak of Shadows (9 fees)
  • +2 mana after every kill
  • +5 power
  • -33% gold from monsters
  • -3 mild radius

Oath

  • 30% probability to solid degree 20 bone spirit on placing
  • Indestructible
  • +50% elevated assault pace
  • +210% – 340% enhanced harm (varies)
  • +75% harm to demons
  • +100 assault score towards demons
  • Stop monster heal
  • +10 to vitality
  • +10 – 15 magic take up (varies)
  • Stage 16 Coronary heart of Wolverine (20 fees)
  • Stage 17 Iron Golem (14 fees)

Obedience

  • 30% probability to solid degree 21 Enchant whenever you kill an enemy
  • 40% sooner hit restoration
  • +370% enhanced harm
  • -25% goal defence
  • Provides 3 – 14 chilly harm (each three seconds)
  • -25% enemy hearth resistance
  • 40% probability of crushing blow
  • +200 – 300 defence (varies)
  • +10 power
  • +10 dexterity
  • All resistances +20 – 30 (varies)
  • Necessities -20%

Ardour

  • +25% elevated assault pace
  • +160% – 210% enhanced harm (varies)
  • 50% – 80% assault score bonus (varies)
  • +75% harm to demons
  • +50 assault score towards undead
  • Provides 1 – 50 lightning harm
  • +1 Berserk
  • +1 Zeal
  • Hit blinds goal +10
  • 25% probability to trigger monsters to flee when placing
  • 75% further gold from monsters
  • Stage 3 Coronary heart of Wolverine (12 fees)

Peace

  • 4% probability to solid degree 5 Gradual Missiles when placing
  • 2% probability to solid degree 15 Valkyrie on placing
  • +2 to Amazon talent ranges
  • +20% sooner hit restoration
  • +2 Vital Strike
  • Chilly resist +30%
  • Attackers take 14 harm after they hit you

Phoenix (Weapons)

  • 100% probability to solid degree 40 Blaze whenever you degree up
  • 40% probability to solid degree 22 Firestorm on placing
  • Stage 10 – 15 Redemption aura when outfitted (varies)
  • +350 – 400% enhanced harm (varies)
  • Ignore the goal’s defence
  • 14% mana stolen per hit
  • -28% enemy hearth resistance
  • 20% lethal strike
  • +350 – 400 missile defence (varies)
  • +15 – 21 hearth take up (varies)

Phoenix (Shields)

  • 100% probability to solid degree 40 Blaze whenever you degree up
  • 40% probability to solid degree 22 Firestorm on placing
  • Stage 10 – 15 Redemption aura when outfitted (varies)
  • +350 – 400 missile defence (varies)
  • +350 – 400% enhanced harm (varies)
  • -28% to enemy hearth resistance
  • +50 life
  • +5% most lightning resist
  • +10% most hearth resist
  • +15 – 21 hearth take up (varies)

Pleasure

  • 25% probability to solid degree 17 Fireplace Ball when struck
  • Stage 16 – 20 Focus aura when outfitted (varies)
  • 260% – 300% assault score bonus (varies)
  • +1% – 99% harm to demons (based mostly on character degree)
  • Provides 50 – 280 lightning harm
  • 20% lethal strike
  • Hit blinds goal
  • Freezes goal +3
  • +10 vitality
  • Replenish life +8
  • 1.875% – 185.625% further gold from monsters (based mostly on character degree)

Precept

  • 100% probability to solid degree 5 Holy Bolt on placing
  • +2 to Paladin talent ranges
  • +50% harm to undead
  • +100-150 life (varies)
  • 15% slower stamina drain
  • +5% most poison resist
  • Fireplace resist +30%

Prudence

  • +25% sooner hit restoration
  • +140% – 170% enhanced defence (varies)
  • All resistance +25 – 35 (varies)
  • Injury lowered by 3
  • Magic harm lowered by 17
  • +2 mana after every kill
  • +1 mild radius
  • Repairs one sturdiness in 14 seconds

Radiance

  • +75% enhanced defence
  • +30 defence vs. missile
  • +10 vitality
  • +10 vitality
  • 15% harm goes to mana
  • Magic harm lowered by three
  • +33 mana
  • Injury lowered by seven
  • +5 mild radius

Rain

  • 5% probability to solid degree 15 Cyclone Armor when placing
  • 5% probability to solid degree 15 Tornado on placing
  • +2 to Druid talent ranges
  • +100 – 150 mana (varies)
  • Lightning resist +30%
  • Magic harm lowered by seven
  • 15% harm taken goes to mana as a substitute

Rhyme

  • 20% elevated probability of blocking
  • 40% sooner block charge
  • All resistances +25
  • Regenerate mana 15%
  • Can’t be frozen
  • 50% further gold from monsters
  • 25% higher probability of getting magic objects

Rift

  • 20% probability to solid Stage 16 Twister on placing
  • 16% probability to solid degree 21 Frozen Orb when attacking
  • 20% assault score bonus
  • Provides 160 – 250 magic harm
  • Provides 60-180 hearth harm
  • +5-10 to all stats (varies)
  • +10 dexterity
  • 38% harm taken goes to mana
  • 75% further gold from monsters
  • Stage 15 Iron Maiden (40 fees)
  • Necessities -20%

Sanctuary

  • +20% sooner hit restoration
  • +20% sooner block charge
  • 20% elevated probability of blocking
  • +130 – 160% enhanced defence (varies)
  • +250 defence vs. missile
  • +20 dexterity
  • All resistance +50-70 (varies)
  • Magic harm lowered by seven
  • Stage 12 Gradual Missiles (60 fees)

Silence

  • 200% enhanced harm
  • +75% harm to undead
  • Necessities -20%
  • 20% elevated assault pace
  • +50 assault score towards undead
  • +2 to all expertise
  • All resistances +75
  • 20% sooner hit restoration
  • 11% mana stolen per hit
  • 25% probability to trigger monsters to flee when placing
  • +33% probability to blind goal on hit
  • +2 mana after every kill
  • 30% higher probability of getting magic objects

Spirit (Swords)

  • +2 to all expertise
  • +25% – 35% sooner solid charge
  • +55% sooner hit restoration
  • Provides 1 – 50 lightning harm
  • Provides 3 – 14 chilly harm (3 seconds)
  • +75 poison harm over 5 seconds
  • 7% life stolen per hit
  • +250 missile defence
  • +22 vitality
  • +89 – 112 mana (varies)
  • +3 – 8 magic take up (varies)

Spirit (Shields)

  • +2 to all expertise
  • +25% – 35% sooner solid charge
  • +55% sooner hit restoration
  • +250 missile defence
  • +22 to vitality
  • +89 – 112 mana (varies)
  • Chilly resist +35%
  • Lightning resist +35%
  • Poison resist +35%
  • +3 – 8 magic take up (varies)
  • Attackers take 14 harm after they hit you

Smoke

  • +75% enhanced defence
  • +280 missile defence
  • All resistances +50
  • 20% sooner hit restoration
  • Stage 6 Weaken (18 fees)
  • +10 vitality
  • -1 mild radius

Splendor

  • +1 to all expertise
  • +10% sooner solid charge
  • +20% sooner block charge
  • +60-100% enhanced defence (varies)
  • +10 vitality
  • Regenerate mana 15%
  • 50% further gold from monsters
  • 20% higher probability of getting magic objects
  • +3 mild radius

Stealth

  • Magic harm lowered by three
  • +6 dexterity
  • +15 most stamina
  • Poison resist +30%
  • Regenerate mana 15%
  • 25% sooner run/stroll
  • 25% sooner solid charge
  • 25% sooner hit restoration

Steel

  • 20% enhanced harm
  • +3 minimal harm
  • +3 most harm
  • +50 assault score
  • 50% probability of open wounds
  • 25% elevated assault pace
  • +2 mana after every kill
  • +1 mild radius

Stone

  • +60% sooner hit restoration
  • +250% – 290% enhanced defence (varies)
  • +300 missile defence
  • +16 power
  • +16 vitality
  • +10 vitality
  • All resistances +15
  • Stage 16 Molten Boulder (80 fees)
  • Stage 16 Clay Golem (16 fees)

Power

  • 35% enhanced harm
  • 25% probability of crushing blow
  • 7% life stolen per hit
  • +2 mana after every kill
  • +20 power
  • +10 vitality

Treachery

  • 5% probability to solid degree 15 Fade when placing
  • 25% probability to solid degree 15 Venom on placing
  • +2 to Murderer talent ranges
  • +45% elevated assault pace
  • +20% sooner hit restoration
  • Chilly resist 30%
  • 50% further gold from monsters

Venom

  • 25% probability to trigger monsters to flee when placing
  • Stop monster heal
  • Ignore the goal’s defence
  • 7% mana stolen per hit
  • Stage 15 Poison Explosion (27 fees)
  • Stage 13 Poison Nova (11 fees)
  • +273 poison harm over six seconds

Voice of Motive

  • 15% probability to solid degree 13 Frozen Orb on placing
  • 18% probability to solid degree 20 Ice Blast on placing
  • +50 assault score
  • +220% – 350% harm to demons
  • +355% – 375% harm to undead (varies)
  • +50 assault score towards undead
  • Provides 100 – 220 chilly harm
  • -24% to enemy chilly resistance
  • +10 dexterity
  • Can’t be frozen
  • 75% further gold from monsters
  • +1 mild radius

Wealth

  • 300% further gold from monsters
  • 100% higher probability of getting magic objects
  • +2 mana after every kill
  • +10 dexterity

White

  • 25% probability to trigger monsters to flee when placing
  • +10 vitality
  • +3 to poison and bone expertise (Necromancer solely)
  • +2 Bone Spear (Necromancer solely)
  • +3 Bone Armor (Necromancer solely)
  • +4 Skeleton Grasp (Necromancer solely)
  • Magic harm lowered by 4
  • 20% sooner solid charge
  • +13 mana

Wind

  • 10% probability to solid degree 9 Twister on placing
  • +20% sooner run/stroll
  • +40% elevated assault pace
  • +15% sooner hit restoration
  • +120-160% enhanced harm (varies)
  • -50% goal defence
  • +50 assault score
  • Hit blinds goal
  • +1 mild radius
  • Stage 13 Tornado (127 fees)

Wrath

  • 30% probability to solid degree 1 Decrepify on placing
  • 5% probability to solid degree 10 Life Faucet on placing
  • +375% harm to demons
  • +100 assault score towards demons
  • +250% – 300% harm to undead (varies)
  • Provides 85 – 120 magic harm
  • Provides 41 – 240 lightning harm
  • 20% probability of crushing blow
  • Stop monster heal
  • +10 vitality
  • Can’t be frozen

Zephyr

  • +33% enhanced harm
  • +66 assault score
  • Provides 1 – 50 lightning harm
  • -25% goal defence
  • +25 defence
  • 25% sooner run/stroll
  • 25% elevated assault pace
  • 7% probability to solid degree 1 Tornado when placing

Now that you understand what each Diablo 2 Resurrected runeword does, you may take a look at the perfect builds for every one of many seven Diablo 2 Resurrected classes: Paladin, Sorceress, Necromancer, Barbarian, Druid, Amazon, and Assassin.

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https://www.pcgamesn.com/diablo-2-resurrected/runewords-list-recipes | Diablo 2 Resurrected runewords record – all rune mixtures

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