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Diablo 2 Resurrected Full List of Runewords and Their Stats

Have you ever began your new profession in Diablo 2 Resurrected? Do you continue to keep in mind the highest Diablo 2 Runewords out of your unique expertise? Properly, If you happen to don’t, we now have the total listing of Runes for Diablo 2 Resurrected for you right here to make the strongest Runewords.

Diablo 2 Resurrected is lastly out and whereas some gamers are revisiting the previous reminiscences with enhanced visuals and UI, some others step into the world of Diablo 2 for the primary time.

Irrespective of you’ve been on this planet of Diablo 2 or not, you will wish to know extra about Runes and Runewords on this recreation as you progress by means of the missions.

  • CHECK THIS OUT: Does Diablo 2: Resurrected Assist Break up Display or Shared Display?

In Diablo 2, you should utilize Runewords to improve your gear and make them be value far more than typical. Nonetheless, you received’t be capable of make a Runeword in Diablo 2 except you discover the best gear with the correct amount of sockets, and it’s not nonetheless sufficient.

Additionally, you will have to know the order of the Runes in Diablo 2 that makes working Runewords. It will value you a whole lot of time to seek out all of the Runewords by yourself. So, we now have listed many of the Diablo 2 Runewords down under with the required Sockets and Runes.

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Diablo 2 Resurrected Runewords

Historical’s Pledge – 3 Sockets

  • Runes: Ral + Ort + Tal
    • +50% Enhanced Protection
    • Chilly Resist +43%
    • Fireplace Resist +48%
    • Poison Resist +48%
    • Lightning Resist +48%
    • 10% Injury Taken Goes to Mana

Beast – 5 Sockets

  • Runes: Ber + Tir + Um + Mal + Lum
    • Stage 9 Fanaticism aura when geared up
    • +40% elevated assault pace
    • +240-270% enhanced injury (varies)
    • 20% likelihood of crushing blow
    • 25% likelihood of open wounds
    • +3 to Werebear
    • +3 to Lycanthropy
    • Stop monster heal
    • +25-40 energy (varies)
    • +10 to vitality
    • +2 to mana after every kill
    • Stage 13 Summon Grizzly (5 expenses)

Black – 3 Sockets

  • Runes: Thul + Io + Nef
    • +120% enhanced injury
    • 40% likelihood of crushing blow
    • +200 assault score
    • Provides 3-14 chilly injury (3 seconds)
    • +10 to vitality
    • 15% elevated assault pace
    • Knockback
    • Magic injury lowered by 2
    • Stage 4 Corpse Explosion (12 expenses)

Bone – 3 Sockets

  • Runes: Sol + Um + Um
    • 15% likelihood to solid stage 10 Bone Armor when struck
    • 15% likelihood to solid stage 10 Bone Spear on placing
    • +2 to Necromancer talent ranges
    • +100-150 mana (varies)
    • All resistances +30
    • Injury lowered by 7

Bramble – 4 Sockets

  • Runes: Ral + Ohm + Sur + Eth
    • Stage 15-21 Thorns aura when geared up (varies)
    • +50% sooner hit Restoration
    • +25-50% to poison talent injury (varies)
    • +300 protection
    • Enhance most mana 50%
    • Regenerate mana 15%
    • +5% most chilly resist
    • Fireplace resist +30%
    • Poison resist +100%
    • +13 life after every kill
    • Stage 13 Spirit of Barbs (33 expenses)

Breath of Dying – 6 Sockets

  • Runes: Vex + Hel + El + Eld + Zod + Eth
    • 50% likelihood to solid stage 20 Poison Nova if you kill an enemy
    • Indestructible
    • +60% elevated assault pace
    • +350-400% enhanced injury (varies)
    • +200% injury to undead
    • -25% goal protection
    • +50 to assault score
    • +50 to assault score towards undead
    • 7% mana stolen per hit
    • 12-15% life stolen per hit (varies)
    • Stop monster heal
    • +30 to all attributes
    • +1 to mild radius
    • Necessities -20%

Name to Arms – 5 Sockets

  • Runes: Amn + Ral + Mal + Ist + Ohm
    • +1 to all abilities
    • +40% elevated assault pace
    • +250-290% enhanced injury (varies)
    • Provides 5-30 fireplace injury
    • 7% life stolen per hit
    • +2-6 to Battle Command (varies)
    • +1-6 to Battle Orders (varies)
    • +1-4 to Battle Cry (varies)
    • Stop monster heal
    • Replenish life +12
    • 30% higher likelihood of getting magic objects

Chains of Honor – 4 Sockets

  • Runes: Dol + Um + Ber + Ist
    • +2 to all abilities
    • +200% injury to demons
    • +100% injury to undead
    • 8% life stolen per hit
    • +70% enhanced protection
    • +20 to energy
    • Replenish life +7
    • All resistances +65
    • Injury lowered by 8%
    • 25% higher likelihood of getting magic objects

Chaos – 3 Sockets

  • Runes: Fal + Ohm + Um
    • 9% likelihood to solid stage 11 Frozen Orb on placing
    • 11% likelihood to solid stage 9 Charged Bolt on placing
    • +35% elevated assault pace
    • +290-340% enhanced injury (varies)
    • Provides 216-471 magic injury
    • 25% likelihood of open wounds
    • +1 to Whirlwind
    • +10 to energy
    • +15 life after every demon kill

Crescent Moon – 3 Sockets

  • Runes: Shael + Um + Tir
    • 10% likelihood to solid stage 17 Chain Lightning on placing
    • 7% likelihood to solid stage 13 Static Area on placing
    • +20% elevated assault pace
    • +180-220% enhanced injury (varies)
    • Ignore goal’s protection
    • -35% to enemy lightning resistance
    • 25% likelihood of open wounds
    • +Sept. 11 magic soak up (varies)
    • +2 to mana after every kill
    • Stage 18 Summon Spirit Wolf (30 expenses)

Delirium – 3 Sockets

  • Runes: Lem + Ist + Io
    • Delirium when struck
    • 6% likelihood to solid stage 14 Thoughts Blast when struck
    • 14% likelihood to solid stage 13 Terror when struck
    • 11% likelihood to solid stage 18 Confuse on placing
    • +2 to all abilities
    • +261 protection
    • +10 to vitality
    • 50% additional gold from monsters
    • 25% higher likelihood of getting magic objects
    • Stage 17 Appeal to (60 expenses)

Doom – 5 Sockets

  • Runes: Hel + Ohm + Um + Lo + Cham
    • 5% likelihood to solid stage 18 Volcano on placing
    • Stage 12 Holy Freeze aura when geared up
    • +2 to all abilities
    • +45% elevated assault pace
    • +330-370% enhanced injury (varies)
    • -(40-60)% to enemy chilly resistance (varies)
    • 20% lethal strike
    • 25% likelihood of open wounds
    • Stop monster heal
    • Freezes goal +3
    • Necessities -20%

Duress – 3 Sockets

  • Runes: Shael + Um + Thul
    • 40% sooner hit get well
    • +10-20% enhanced injury (varies)
    • Provides 37-133 chilly injury (2 seconds)
    • 15% likelihood of crushing blow
    • 33% likelihood of open wounds
    • +150-200% enhanced protection (varies)
    • -20% slower stamina drain
    • Chilly resist +45%
    • Lightning resist +15%
    • Fireplace resist +15%
    • Poison resist +15%

Engima – 3 Sockets

  • Runes: Jah + Ith + Ber
    • +2 to all abilities
    • +45% sooner run/stroll
    • +1 to Teleport
    • +750-775 protection (varies)
    • +0-75 to Energy (primarily based on character stage)
    • Enhance most life by 5%
    • Injury lowered by 8%
    • +14 to life after every kill
    • 15% injury taken goes to mana
    • +1-99% higher likelihood of getting magic objects (primarily based on character stage)

Enlightenment – 3 Sockets

  • Runes: Pul + Ral + Sol
    • 5% likelihood to solid stage 15 Blaze when struck
    • 5% likelihood to solid stage 15 Fireplace Ball on placing
    • +2 to Sorceress talent ranges
    • +1 to Heat
    • +30% enhanced protection
    • Fireplace resist +30%
    • Injury lowered by 7

Eternity – 5 Sockets

  • Runes: Amn + Ber + Ist + Sol + Sur
    • Indestructible
    • +260-310% enhanced injury (varies)
    • +9 to minimal injury
    • 7% life stolen per hit
    • 20% likelihood of crushing blow
    • Hit blinds goal
    • Sluggish goal by 33%
    • Regenerate mana 16%
    • Replenish life +16
    • Can’t be frozen
    • 30% higher likelihood of getting magic objects
    • Stage 8 Revive (88 expenses)

Exile – 4 Sockets

  • Runes: Vex + Ohm + Ist + Dol
    • 15% likelihood to solid stage 5 Life Faucet on placing
    • Stage 13-16 Defiance aura when geared up (varies)
    • +2 to Paladin Offensive auras
    • +30% sooner block charge
    • Freezes goal
    • +220-260% enhanced protection (varies)
    • Replenish life +7
    • +5% most chilly resist
    • +5% most fireplace resist
    • 25% higher likelihood of getting magic objects
    • Repairs 1 sturdiness in 4 seconds

Famine – 4 Sockets

  • Runes: Fal + Ohm + Ort + Jah
    • +30% elevated assault pace
    • +320-370% enhanced injury (varies)
    • Ignore goal’s protection
    • Provides 180-200 magic injury
    • Provides 50-200 fireplace injury
    • Provides 51-250 lightning injury
    • Provides 50-200 chilly injury
    • 12% life stolen per hit
    • Stop monster heal
    • +10 to energy

Fury – 3 Sockets

  • Runes: Jah + Gul + Eth
    • +209% enhanced injury
    • 40% elevated assault pace
    • Stop monster heal
    • 66% likelihood of open wounds
    • 33% lethal strike
    • Ignore goal’s protection
    • -25% goal protection
    • 20% bonus to assault score
    • 6% life stolen per hit
    • +5 to Frenzy (Barbarian solely)

Gloom – 3 Sockets

  • Runes: Fal + Um + Pul
    • 15% likelihood to solid stage 3 Dim Imaginative and prescient when struck
    • +10% sooner hit restoration
    • +200-260% enhanced protection (varies)
    • +10 to energy
    • All resistance +45
    • Half freeze period
    • 5% injury taken goes to mana
    • -3 to mild radius

Hand of Justice – 4 Sockets

  • Runes: Sur + Cham + Amn + Lo
    • 100% likelihood to solid stage 36 Blaze if you stage up
    • 100% likelihood to solid stage 48 Meteor if you die
    • Stage 16 Holy Fireplace aura when geared up
    • +33% elevated assault pace
    • +280-330% enhanced injury (varies)
    • Ignore goal’s protection
    • 7% life stolen per hit
    • -20% enemy fireplace resistance
    • 20% lethal strike
    • Hit blinds goal
    • Freezes goal +3

Coronary heart of the Oak – 4 Sockets

  • Runes: Ko + Vex + Pul + Thul
    • +3 to all abilities
    • +40% sooner solid charge
    • +75% injury to demons
    • +100 to assault score towards demons
    • Provides 3-14 chilly injury (3 seconds)
    • 7% mana stolen per hit
    • +10 dexterity
    • Replenish life +20
    • Enhance most mana 15%
    • All resistances +30-40 (varies)
    • Stage 4 Oak Sage (25 expenses)
    • Leven 14 Raven (60 expenses)

Holy Thunder – 4 Sockets

  • Runes: Eth + Ral + Ort + Tal
    • +60% enhanced injury
    • -25% goal protection
    • Provides 5-30 fireplace injury
    • Provides 21-110 lightning injury
    • +75 poison injury over 5 seconds
    • +10 to most injury
    • Lighting resistance +60%
    • +5 most lightning resistance
    • +3 to Holy Shock (Paladin solely)
    • Stage 7 Chain Lightning (60 expenses)

Honor – 5 Sockets

  • Runes: Amn + El + Ith + Tir + Sol
    • +160% enhanced injury
    • +9 minimal injury
    • +9 most injury
    • 25% lethal strike
    • +250 to assault score
    • +1 to all abilities
    • 7% life stolen per hit
    • Replenish life +10
    • +10 energy
    • +1 mild radius
    • +2 to mana after every kill

King’s Grace – 3 Sockets

  • Runes: Amn + Ral + Thul
    • +100% enhanced injury
    • +100% injury to demons
    • +50% injury to undead
    • Provides 5-30 fireplace injury
    • Provides 3-14 chilly injury (3 seconds)
    • +150 to assault score
    • +100 to assault score towards demons
    • +100 to assault score towards undead
    • 7% life stolen per hit

Kingslayer – 4 Sockets

  • Runes: Mal + Um + Gul + Fal
    • +30% elevated assault pace
    • +230-270% enhanced injury (varies)
    • -25% goal protection
    • 20% bonus to assault score
    • 33% likelihood of crushing blow
    • 50% likelihood of open wounds
    • +1 to Vengeance
    • Stop monster heal
    • +10 to energy
    • 40% additional gold from monsters

Leaf – 2 Sockets

  • Runes: Tir + Ral
    • Provides 5-30 fireplace injury
    • +3 to fireplace abilities
    • +3 to Fireplace Bolt (Sorceress solely)
    • +3 to Inferno (Sorceress solely)
    • +3 to Heat (Sorceress solely)
    • +2 to mana after every kill
    • +2-198 to protection (primarily based on character stage)
    • Chilly resist +33%

Lionheart – 3 Sockets

  • Runes: Hel + Lum + Fal
    • +20% enhanced injury
    • Necessities -15%
    • +25 to energy
    • +10 to vitality
    • +20 to vitality
    • +15 to dexterity
    • +50 to life
    • All resistances +30

Lore – 2 Sockets

  • Runes: Ort + Sol
    • +1 to all abilities
    • +10 to vitality
    • +2 to mana after every kill
    • Lightning resist +30%
    • Injury lowered by 7
    • +2 to mild radius

Malice – 3 Sockets

  • Runes: Ith + El + Eth
    • +33% enhanced injury
    • +9 most injury
    • 100% likelihood of open wounds
    • -25% goal protection
    • -100 to monster protection per hit
    • Stop monster heal
    • +50 to assault score
    • Drain life -5

Melody – 3 Sockets

  • Runes: Shael + Ko + Nef
    • +50% enhanced injury
    • +300% injury to undead
    • +3 to bow and crossbow abilities (Amazon solely)
    • +3 to Vital Strike (Amazon solely)
    • +3 to Dodge (Amazon solely)
    • +3 to Sluggish Missiles (Amazon solely)
    • 20% elevated assault pace
    • +10 to dexterity
    • Knockback

Reminiscence – 4 Sockets

  • Runes: Lum + Io + Sol + Eth
    • +3 to Sorceress talent ranges
    • 33% sooner solid charge
    • Enhance most mana 20%
    • +3 to Power Defend (Sorceress solely)
    • +2 to Static Area (Sorceress solely)
    • +10 to vitality
    • +10 to vitality
    • +9 minimal injury
    • -25% goal protection
    • Magic injury lowered by 7
    • +50% enhanced protection

Delusion – 3 Sockets

  • Runes: Hel + Amn + Nef
    • 3% likelihood to solid stage 1 Howl when struck
    • 10% likelihood to solid stage 1 Taunt on placing
    • +2 to Barbarian talent ranges
    • +30 missile protection
    • Replenish life +10
    • Attacker takes injury of 14
    • Necessities -15%

Nadir – 2 Sockets

  • Runes: Nef + Tir
    • +50% enhanced protection
    • +10 protection
    • +30 missile protection
    • Stage 13 Cloak of Shadows (9 expenses)
    • +2 to mana after every kill
    • +5 to energy
    • -33% gold from monsters
    • -3 to mild radius

Ardour – 4 Sockets

  • Runes: Dol + Ort + Eld + Lem
    • +25% elevated assault pace
    • +160-210% enhanced injury (varies)
    • 50-80% bonus to assault score (varies)
    • +75% injury to demons
    • +50 assault score towards undead
    • Provides 1-50 lightning injury
    • +1 to Berserk
    • +1 to Zeal
    • Hit blinds goal +10
    • Hit causes monster to flee 25%
    • 75% additional gold from monsters
    • Stage 3 Coronary heart of Wolverine (12 expenses)

Peace – 3 Sockets

  • Runes: Shael + Thul + Amn
    • 4% likelihood to solid stage 5 Sluggish Missiles when struck
    • 2% likelihood to solid stage 15 Valkyrie on placing
    • +2 to Amazon talent ranges
    • +20% sooner hit restoration
    • +2 to Vital Strike
    • Chilly resist +30%
    • Attacker takes injury of 14

Precept – 3 Sockets

  • Runes: Ral + Gul + Eld
    • 100% likelihood to solid stage 5 Holy Bolt on placing
    • +2 to Paladin talent ranges
    • +50% injury to undead
    • +100-150 to life (varies)
    • 15% slower stamina drain
    • +5% most poison resist
    • Fireplace resist +30%

Prudence – 2 Sockets

  • Runes: Mal + Tir
    • +25% sooner hit restoration
    • +140-170% enhanced protection (varies)
    • All resistance +25-35 (varies)
    • Injury lowered by 3
    • Magic injury lowered by 17
    • +2 to mana after every kill
    • +1 to mild radius
    • Repairs 1 sturdiness in 14 seconds

Radiance – 3 Sockets

  • Runes: Nef + Sol + Ith
    • +75% enhanced protection
    • +30 protection vs. missile
    • +10 to vitality
    • +10 to vitality
    • 15% injury goes to mana
    • Magic injury lowered by 3
    • +33 to mana
    • Injury lowered by 7
    • +5 mild radius

Rain – 3 Sockets

  • Runes: Ort + Mal + Ith
    • 5% likelihood to solid stage 15 Cyclone Armor when struck
    • 5% likelihood to solid stage 15 Tornado on placing
    • +2 to Druid talent ranges
    • +100-150 mana (varies)
    • Lightning resist +30%
    • Magic injury lowered by 7
    • 15% injury taken goes to mana

Rhyme – 2 Sockets

  • Runes: Shael + Eth
    • 20% elevated likelihood of blocking
    • 40% sooner block charge
    • All resistances +25
    • Regenerate mana 15%
    • Can’t be frozen
    • 50% additional gold from monsters
    • 25% higher likelihood of getting magic objects

Sanctuary – 3 Sockets

  • Runes: Ko + Ko + Mal
    • +20% sooner hit restoration
    • +20% sooner block charge
    • 20% elevated likelihood of blocking
    • +130-160% enhanced protection (varies)
    • +250 protection vs. missile
    • +20 to dexterity
    • All resistance +50-70 (varies)
    • Magic injury lowered by 7
    • Stage 12 Sluggish Missiles (60 expenses)

Silence – 6 Sockets

  • Runes: Dol + Eld + Hel + Ist + Tir + Vex
    • 200% enhanced injury
    • +75% injury to undead
    • Necessities -20%
    • 20% elevated assault pace
    • +50 to assault score towards undead
    • +2 to all abilities
    • All resistances +75
    • 20% sooner hit restoration
    • 11% mana stolen per hit
    • Hit causes monsters to flee 25%
    • Hit blinds goal +33
    • +2 to mana after every kill
    • 30% higher likelihood of getting magic objects

Smoke – 2 Sockets

  • Runes: Nef + Lum
    • +75% enhanced protection
    • +280 missile protection
    • All resistances +50
    • 20% sooner hit restoration
    • Stage 6 Weaken (18 expenses)
    • +10 to vitality
    • -1 to mild radius

Splendor – 2 Sockets

  • Runes: Eth + Lum
    • +1 to all abilities
    • +10% sooner solid charge
    • +20% sooner block charge
    • +60-100% enhanced protection (varies)
    • +10 to vitality
    • Regenerate mana 15%
    • 50% additional gold from monsters
    • 20% higher likelihood of getting magic objects
    • +3 to mild radius

Stealth – 2 Sockets

  • Runes: Tal + Eth
    • Magic injury lowered by 3
    • +6 to dexterity
    • +15 to most stamina
    • Poison resist +30%
    • Regenerate mana 15%
    • 25% sooner run/stroll
    • 25% sooner solid charge
    • 25% sooner hit restoration

Metal – 2 Sockets

  • Runes: Tir + El
    • 20% enhanced injury
    • +3 minimal injury
    • +3 most injury
    • +50 to assault score
    • 50% likelihood of open wounds
    • 25% elevated assault pace
    • +2 to mana after every kill
    • +1 to mild radius

Stone – 4 Sockets

  • Runes: Shael + Um + Pul + Lum
    • +60% sooner hit restoration
    • +250-290% enhanced protection (varies)
    • +300 missile protection
    • +16 to energy
    • +16 to vitality
    • +10 to vitality
    • All resistances +15
    • Stage 16 Molten Boulder (80 expenses)
    • Stage 16 Clay Golem (16 expenses)

Energy – 2 Sockets

  • Runes: Amn + Tir
    • 35% enhanced injury
    • 25% likelihood of crushing blow
    • 7% life stolen per hit
    • +2 to mana after every kill
    • +20 to energy
    • +10 to vitality

Treachery – 3 Sockets

  • Runes: Shael + Thul + Lem
    • 5% likelihood to solid stage 15 Fade when struck
    • 25% likelihood to solid stage 15 Venom on placing
    • +2 to Murderer talent ranges
    • +45% elevated assault pace
    • +20% sooner hit restoration
    • Chilly resist 30%
    • 50% additional gold from monsters

Venom – 3 Sockets

  • Runes: Tal + Dol + Mal
    • Hit causes monsters to flee 25%
    • Stop monster heal
    • Ignore goal’s protection
    • 7% mana stolen per hit
    • Stage 15 Poison Explosion (27 expenses)
    • Stage 13 Poison Nova (11 expenses)
    • +273 poison injury over 6 seconds

Wealth – 3 Sockets

  • Runes: Lem + Ko + Tir
    • 300% additional gold from monsters
    • 100% higher likelihood of getting magic objects
    • +2 to mana after every kill
    • +10 to dexterity

White – 2 Sockets

  • Runes: Dol + Io
    • Hit causes monster to flee 25%
    • +10 to vitality
    • +3 to poison and bone abilities (Necromancer solely)
    • +2 to Bone Spear (Necromancer solely)
    • +3 to Bone Armor (Necromancer solely)
    • +4 to Skeleton Grasp (Necromancer solely)
    • Magic injury lowered by 4
    • 20% sooner solid charge
    • +13 to mana

Wind – 2 Sockets

  • Runes: Sur + El
    • 10% likelihood to solid stage 9 Twister on placing
    • +20% sooner run/stroll
    • +40% elevated assault pace
    • +15% sooner hit restoration
    • +120-160% enhanced injury (varies)
    • -50% goal protection
    • +50 to assault score
    • Hit blinds goal
    • +1 to mild radius
    • Stage 13 Tornado (127 expenses)

Zephyr – 2 Sockets

  • Runes: Ort + Eth
    • +33% enhanced injury
    • +66 to assault score
    • Provides 1-50 lightning injury
    • -25% goal protection
    • +25 protection
    • 25% sooner run/stroll
    • 25% elevated assault pace
    • 7% likelihood to solid stage 1 Tornado when struck

We are going to replace the listing above with extra Diablo 2 Runewords if we discover out about something new within the Resurrected model.

Diablo 2 Resurrected is now accessible on PS4, PS5, Xbox One, Xbox Collection X, Xbox Collection S, Nintendo Swap, and PC.

Supply: Windows Central

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