Developers of Original Assassin’s Creed Game Working on New PlayStation Exclusive

Haven Leisure Studios’ Jade Raymond introduces a few of the Murderer’s Creed veterans on the staff whereas discussing Haven’s sport.

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In February, Jade Raymond departed Google, abandoning the corporate and its studio she helped discovered. Google was shutting down Stadia’s in-house sport growth efforts, however Raymond’s plans for sport growth did not finish there. A month later and Raymond introduced a brand new studio, Haven Leisure Studios, funded by Sony to make an unique IP. Particulars about Haven‘s PlayStation-exclusive mission proceed to be drip-fed every month, together with particulars about its recruitment of Murderer’s Creed veterans and sure new gameplay parts.

Talking with, Raymond broke down a few of the workers already employed to deliver Haven’s first sport to life. Specifically, she mentions key veterans from the Assassin’s Creed franchise. This contains Raphael Lacoste, the franchise’s artwork director by way of July 2021, as Haven’s inventive director, author Corey Might as Haven’s world director, AI programmer and gameplay lead Pierre-Francois Sapinski as Haven’s head of manufacturing, and others additional down the hierarchy. Then there’s Raymond herself, who was a producer for the unique Murderer’s Creed and stayed with the franchise by way of 2014.

RELATED: Jade Raymond’s Haven Entertainment Recruits Former Google Stadia Developers

All in all, Haven has grown to over 50 builders since its founding in March. Its staff is made up not simply of Murderer’s Creed Veterans, but in addition teammates from different Ubisoft properties like Rainbow Six Siege and Watch Canine. Raymond’s additionally beforehand mentioned bringing over expertise from Google following the closure of the Stadia staff, which is a part of why the studio is known as Haven.

haven motto

In speaking about Haven, Raymond additionally revealed some particulars concerning the studio’s targets trying towards its first mission. Raymond notes that she sees three issues which can be “actually thrilling” that additionally make up pillars for Haven’s strategy to sport growth. These pillars are “Video games as a Social Platform,” “Remix Technology” which suggests how younger persons are extra creatively concerned and linked than ever earlier than, and “Self-Expression” in a method that goes past user-generated content material.

Characterizing these ideas, Raymond describes a sport idea that not solely has depth however can also be “designed to be owned by the followers from the beginning.” She notes how Assassin’s Creed was designed to be “owned” by future artistic groups. Haven’s IP shall be designed to be owned not simply by its builders but in addition by followers.

That is what Haven ultimately is. It is a group of pals who’ve labored collectively for years placing collectively a genuinely artistic mission. That looks as if a quite particular association. Followers will simply need to be affected person to see what Haven places collectively.

MORE: Every Jade Raymond Game Before the New Haven Studio’s PlayStation Exclusive


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