In this week’s TWAB post, Bungie starts talking about the changes being made to Fate 2 when The Witch Queen expansion dropped after more than a month. Fate 2Masterwork’s armor and guns will change dramatically, with the former becoming much cheaper as their elemental attributes change, and the latter no longer generating Orbs of Power but mods instead armor to do it. These two changes will shake up the meta at its core, and Orbs of Power could be much rarer and less widely used, along with Charge with light mods – even evergreen protective light.
Another game-changing decision by Bungie was to create artifact mods in Fate 2 not limited to twelve anymore, that’s the longest case. Players will still earn their first twelve artifact mods the same way they do now, and instead of being unable to unlock any other mods, they’ll be able to do so with a proportional increase in exp, this will most likely scale up just like the artifact Bonus Power Level. This is a big change for Fate 2, as players won’t have to keep resetting their artifacts for thousands of Glimmers just to swap out their mods, but instead they’ll have the option of unlocking everything in the artifact for variety amazing construction.
Why More Artifact Modes Are a Big Change in Destiny 2
Mod to create software in Fate 2 usually define meta in many ways, starting with the first row, there are usually several options for Anti-Champion mods and weapon combinations – such as the Bow Against the Fence and the Overload SMG, both of which will actually be available in the Season next. The first row is usually what all players fully unlock as it’s wise to have a wide selection of weapons to use against different Champion types, and that means five mod slots so far The artifact has run out of twelve. Usually, this artifact also has more Anti-Champion mods in subsequent rows, as well as powerful utility and damage mods in the fourth and fifth rows.
With the fifth row in particular, it can be quite difficult to pick and choose, as the twelve mods limit means players can only get and use up to two different mods from there. The fifth row also often includes extremely valuable mods, such as Breach and Clear from Season of the Splicer or Particle Deconstruction from Season of the Lost. So, Fate 2 players are usually limited in their choices, and this has hindered building variety in a game where building theory and coming up with unique combinations can be very rewarding.
There is no such limit on the pool of artifact mods which is a great thing as it means that players will be free to experiment at any given time, really creating their own style of play. This is valuable everywhere in the game, be it in PvP, where targeting mods and Orb generating mods are more important, or in PvE, where Anti-Champion and debuff-stacking mods are played. Bungie said that custom builds will become a thing again with Fate 230th Anniversary Package updated the sandbox and it looks like the game is indeed heading in that direction.
If the artifact remains the same, then players will be able to unlock up to 25 artifact mods per Section depending on how much they play and how much bounty they successfully complete. 25 mods means 50% more than before, and it’s only natural that among all of them there will be some great options for customization and build variety. If this is the case in Season of the Lost, the player can easily have particle structure, Thermal Blooming, Focus lensand Well of Potency at the same time, something that opens up a lot of options. Overall, this change is one of the best to go into Fate 2 for a short while, and it bodes well for the future of gaming.
Fate 2 available on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
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https://gamerant.com/destiny-2s-artifact-mod-changes-should-improve-build-diversity/ Destiny 2’s Artifact mod changes will improve build diversity