Dead Space’s HUD hasn’t been beaten to date

Motive Studio is just around the corner Empty room Remake allows both new and long-time fans to experience Isaac Clarke’s first adventure through a modern lens. The tense atmosphere of the decrepit USG Ishimura, the satisfying feel of Isaac’s repurposed engineering tools, and of course the unsightly movements, sounds, and appearances of the Necromorphs are rebuilt from the ground up using the Frostbite engine. Besides updated features, certain negative aspects of the original Empty room B. Loading screens are greatly minimized and content previously cut out due to time constraints can also be added. All in all, these improvements will offer a more complete and immersive experience that builds on the original game.


An aspect of Empty room what made it into the final version and its sequels was the inclusion of a diegetic heads-up display (HUD). Advertised as a selling point for the series, Empty roomThe HUD elements of were cleverly integrated with the game’s fictional technologies. Lots of games after that Empty room I’ve tried incorporating components of the series’ HUD, but none have achieved the same level of immersion Empty roomThe displays of do this.

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Empty roomThe HUD elements of are intuitive because of their location. Isaac’s Resource Integration Gear (RIG) suit displays his health along his spine – where it can be seen by the player at all times due to the nature of the game’s over-the-shoulder camera. The RIG’s health system operates on a segment and color scheme, with more segments added as Isaac gains more hit points. The colors are easier to see. An aqua spine means Isaac is over 75% health, green indicates he’s over 50%, yellow indicates when he’s under 50%, and a continuously flashing red means he’s under 25% and dem death is near.

Next to Isaac’s health bar on his back is a circular stasis bar that shows his remaining energy for his stasis module. Considering Isaac is an engineer, he sometimes needs to slow down fast-moving machines to make repairs and adjustments. These machines aren’t always in the safest spots, so in addition to the stasis bar, Isaac’s RIG also has an oxygen gauge when he enters the vacuum of space.

Next to Health, Oxygen, and Energy, the second most important thing players pay attention to is how much ammo their tools have. This information is displayed in each case Empty room the weapon’s futuristic screen, placed slightly near the lower right side of the player’s monitor or television. This is the most common aspect of Empty room‘s HUD that other games borrow from. In addition to a traditional HUD ammo counter (which, coincidentally, is almost always placed at the bottom right of the player’s screen), the remaining ammo in a weapon’s magazine is displayed on a screen located on said weapon. However, since the HUD ammo counter is much more pronounced, players don’t look at the in-game ammo counter as often.

With the health, oxygen and energy gauges on Isaac’s back and the ammo counter neatly stowed inside the weapon, Empty room gives players plenty of screen real estate to immerse themselves in Isaac Clarke’s first-hand experience with Necromorphs. Because the most important information is displayed when players need it, they don’t have to do as much eye movement or pause in the game. Healing items and ammo reserves are replenished with special button presses, making every facet of the game feel instant and instant.

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More details courtesy of The RIG

In addition to displaying Isaac’s health, oxygen, and energy meters on his back, the RIG can also project holographic displays that provide Isaac with more detailed information. This includes mission objectives, saved text files, videos and audio data, details of the items he received and probably the most important feature of all: the ability to communicate with other RIG users. This may seem like a lot for players to digest, but the RIG neatly classifies each piece of information into easily accessible tabs. In keeping with the immersive nature of Empty room, but accessing the RIG’s holographic displays does not interrupt gameplay; forcing players to pay attention to when and where they decide to continue reading.

Aside from information Isaac has already gathered, the RIG also provides players with a 3D map of the area. This feature includes a projectable light that can guide players to specific locations – be they mission objectives, benches where Isaac can upgrade his equipment, stations saves, or shops. Players who often get lost in the dark, winding corridors of USG Ishimura will find this feature a godsend.

Empty roomThe lack of a proper HUD plays a significant role in the overall immersion of the series. Rather than relying on floating icons to distract from the experience, players must embrace their inner Isaac Clarke and utilize the information that in-game technology puts at their disposal. This creates an uninterrupted gameplay loop that sharpens players’ senses while playing any game in this horror game franchise.

Empty room will be released on January 27, 2023 on PC, PS5 and Xbox Series X/S.

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