EA Motive has mentioned that the upcoming Dead Space remake, which is being constructed from the bottom up, will make the most of next-gen console know-how to supply uninterrupted, seamless gameplay expertise with out loading screens.
In an interview revealed on EA’s web site, Inventive Director Roman Campos-Oriola defined that the sport will likely be totally rebuilt in Frostbite with new belongings, character fashions, environments, and so forth. In response to the group, Useless House will now have the ability to do issues that older know-how can’t deal with to create an “unattainable sense of immersion.”
“We’re enjoying with volumetric results, so as an alternative of simply having sprites, you’re actually capable of really feel the depth of a room, the thickness of the air,” added Senior Producer, Philippe Ducharme. “We’re enjoying with shadows, with dynamic lighting, so not solely does it create the temper and the environment, nevertheless it additionally has an impact on gameplay, as a result of the participant has the power to regulate the lighting in sure areas of the ship.”
Ducharme additionally mentioned that each 3D audio and next-gen SSDs will help immersion.
“Audio additionally performs an essential function reinforcing that sense of immersion,” he continued. “That is one space of the unique recreation that also resonates with gamers. We’re engaged on enhancing the expertise and offering plausible audio that target objects positioning and 3D sounds propagation.”
“And the super-fast SSDs on trendy programs enable us to load and unload actually quick,” Campos-Oriola concluded. “Our intention is to supply a totally unbroken expertise, it will likely be an uninterrupted sequence shot, from the beginning display screen to the tip credit score, with out interruption.”
Useless House remake has but to be dated.
https://www.playstationlifestyle.internet/2021/07/25/dead-space-remake-no-loading/ | Useless House Remake Will not Have Loading Screens