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Back in early October, I was able to review Far Cry 6. Combining action sequences, tense moments and top-notch humor, it makes for a gripping experience. Sadly, I’ve run into a number of issues ranging from crashes to brutal AI warriors. Fast-forward to the present and we’ve got Far Cry 6 Vaas: Insanity.

Far Cry 6 Vaas: Insanity is the first paid DLC in Seasonal tickets. It puts you in the shoes of Far Cry 3s Vaas Montenegro, long considered one of the series’ most memorable villains. For the most part, the narration and dubbing do not disappoint.

Sibling rivalry

You can start Far Cry 6 Vaas: Insanity by clicking the Add-Ons button in the main menu. When you start, you’ll see a flashback from Vaas’s point of view. Specifically, it shows his death at the hands of Jason Brody (playable character in Far Cry 3). Vaas slowly comes to terms with his wounds, while his sister, Citra Talugmai, laughs and mocks him for his weakness. Vaas then wakes up in the “TV room” (i.e. the scene where he died in Far Cry 3). Citra then asks him to prove if he can really be her “perfect fighter”.

The crux of this story is the relationship between brother and sister (if they can really be called that). Vaas was a deeply flawed and broken man. Citra, meanwhile, is the most authoritarian and manipulative person he knows. Throw in the involvement of Jason Brody (ie the failures of Vaas haunt him), and you’ve got a recipe for disaster.

Well, the DLC tries to paint Vaas in a more sympathetic light. Actor Michael Mando once again brilliantly portrays the character in a way that you’ll both hate and start to love at the same time.

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A bit eccentric

Far Cry 6 Vaas: Insanity leads you on a hike through forests that remind you of Rook Island. Some locations will feel familiar to longtime fans. There are lots of references and callbacks to past events. At some point, you’ll even hear the “definition of insanity” speech (one of these instances occurred while Vaas was watching a show that featured a different character from the previous game).

Even better, many of these areas are downright complicated and absurd to look at. There are floating sharks, Dr. Earnhardt’s upside-down mirror house, a ship inside a volcano, ethereal sights and ghosts chasing you at night. There is also a spectacular Bright-The beautiful part in a hotel tells you more about the background of the villain. Beautiful scenery has a life of its own as it must encapsulate the memories and beliefs of the person. It’s definitely a treat for those wanting more information on Vaas’ personality and quirks.

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Rogue-lite element in Far Cry 6 Vaas: Insanity

Given that “madness” is part of the DLC’s title and is a callback to Vaas’ in-game speech and Michael Mando’s audition, it’s fitting to throw in fake game elements. After all, the definition of insanity is that you keep doing the same thing over and over, yet you still expect that the end result will be different. What could be more suitable than forging mechanics?

Your main goal here is to collect three pieces of the Silver Dragon Blade. They are found in dungeon areas teeming with enemies, including zombified Jason Brody clones. However, before you do that, you may want to grind first. You’ll walk to ruins and temples, pick up weapons and powers (i.e. passives), as well as eliminate loads of enemies. Your achievements bring you cash, allowing you to buy weapon upgrades and permanent perks.

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If you manage to get to a safe house and exit the game, you can keep your stuff (only your mission progress resets). But, if you die, you will lose everything except the weapon box you unlocked. Basically, you will need to kill more enemies, earn more money, and buy things back.

While the concept is good on paper, it’s poorly executed when you consider player time. Even if you don’t die, the “reset mission” mechanic will give you a headache. For example, you can clear the Prison area for one of the blade shards. However, if you exit the game while in a safe house, you will have to do that part again. Simply put, you’ll need to make sure you can clear multiple dungeon areas (and the last one) in one sitting. If you don’t have time for those activities, you’ll never make it through.

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What else can we expect?

Probably the biggest problem in Far Cry 6 Vaas: Insanity The DLC has very little to look forward to once you’ve completed your first run. The default difficulty (or Mind Level) is controllable. In fact, all bonuses – such as the upgrade perks in the DLC and the armor of Vaas that Dani can wear in the main campaign – can be obtained by exploring at Level 1.

If you manage to clear this difficulty mode, then you can increase it further on your next attempt. This provides an extra cash bonus, but enemies will turn into sponges. At best, you can watch a secret ending, although you can just search YouTube for a video about it.

To the end, Far Cry 6 Vaas: Insanity is something you’ll be interested in if you happen to like Vaas’ arcs. Furthermore, you may like Ubisoft’s innovative way of expressing the character’s flaws, quirks, and mindsets. Obviously, your first successful run must prove to be a lot of fun. Sadly, past that point, you’ll have almost nothing left to do.

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