What’s extra enjoyable than diving deep into a high quality indie retro journey? Doing so with a pack of your greatest buddies. With Pugstorm’s latest title Core Keeper, you and as much as both of your pals can get in on the subterranean motion. Mixing mechanics from different indie hits like Stardew Valley and Spelunky, Core Keeper has the appears to be like of a winner.
We acquired to take a seat down with Sven Thole, CEO of Pugstorm and animator on Core Keeper, and picked his mind. Thole goes into the genesis of the undertaking and what followers can anticipate from Core Keeper when it lastly launches into Steam Early Access.
Drawn in the direction of a mysterious relic, you might be an explorer who awakens in an historical cavern of creatures, sources and trinkets. Trapped deep underground will your survival abilities be as much as the duty? Mine relics and sources to construct your base, craft new gear, survive, and energy up the Core. Defeat big monsters, uncover hidden secrets and techniques, farm crops, cook dinner new recipes, and discover a procedurally generated underground world in a mining sandbox journey for 1-8 gamers.
Discover an enormous underground cave of countless sources. Mine sources, uncover hidden crystals, fossils & trinkets and survive a procedurally-generated underground world. Broaden your base from humble beginnings to an enormous homestead. Construct workbenches and turbines to craft new gear and expertise, create your base, and energy up your Core.
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https://www.shacknews.com/article/126391/core-keeper-interview-retro-spelunking | Core Keeper interview: Retro spelunking