Congestion in Final Fantasy XIV continues, but increasing queue counts and player login times are helping

Final Fantasy XIV: Endwalker has been out for almost a week and according to the latest update over the weekend, Square Enix is still having a server congestion problem but there have been some improvements and more stability going on.
According to the update, what they have seen is that even though a large number of players are logging in over the weekend, as it is not early access or immediate launch issues, some people are logging in. different times (or maybe finished the story by now), are logging in using different templates.
One thing the group did on December 7th was add more storage into the queue. When a player encounters a queue that has reached the maximum number of people waiting, they will see error 2002. This quickly remembered error is the fault of many people. Final Fantasy XIV player existence for at least several days. Error 2002 still occurs when more players try to join the queue than the number of rows can hold, making queues can be longer, some changes are helping. With the capacity increase, and player disbursements at different times, things will continue to be more stable and accessible.
As the company has yet to complete the promised server and new gear upgrade due to a lack of supply, these small changes could at least allow more players to join the queue and log in. . While there were also additional bugs and power outages, the team has updated and addressed these issues, including through emergency maintenance on Friday.
Another error the team is experiencing is that players who haven’t entered their full game registration code are seeing their access disappear because early access has expired. For full updates on server bottlenecks and changes the team is making, see the update ended at Final Fantasy XIV.
https://www.mmorpg.com/news/final-fantasy-xiv-congestion-continues-but-queue-capacity-increase-and-player-login-times-are-helping-2000123853 Congestion in Final Fantasy XIV continues, but increasing queue counts and player login times are helping