Complaints about ‘Halo Infinite’ development highlight the game’s generational divide
This is the first time in Halo’s 20-year history that has entered the free-to-play market, and a large gap has formed between the game’s monetization scheme and what players, both old and new, expect from the game. Franchising. “Halo” in 2001 revolutionized the console shooter genre. But since 2007’s “Call of Duty: Modern Warfare,” multiplayer shooter games have introduced role-playing mechanics to the genre, requiring players to earn experience points to level up and win gear. new equipment – cosmetics and other things. “Fortnite” popularized the free season pass system in which players pay to earn experience points, passing 100 levels to earn 100 rewards. Typically, players can also buy virtual currency using real-world dollars to fast-track that process. But the Halo games were never really like that.
https://www.washingtonpost.com/video-games/2021/11/26/halo-infinite-battle-pass-challenges/?utm_source=rss&utm_medium=referral&utm_campaign=wp_business Complaints about ‘Halo Infinite’ development highlight the game’s generational divide