Neon Giant’s Rise and CD Projekt Red’s Cyberpunk 2077 are natural players, with both games featuring a cyberpunk setting and each title focusing on action RPG gameplay. There are so many similarities, between filthy futuristic locations, almighty legions like The Ascent Group, weapons and customizable characters, it’s hard not to compare the two. However, there are also a lot of differences, with each game offering its own unique take on the cyberpunk branch.
A key point to compare between the two games are the main characters: Cyberpunk 2077of V and RiseThe unnamed protagonist is at the heart of the gameplay, and each brings different perspectives to his story. Protagonists can be incredibly important to a game, and how likable or likable they are can have a significant impact on a player’s experience. Sometimes a more blank approach is better suited to the game’s narrative, but other times it’s something much more in-depth.
Build a Cyberpunk-style World
It’s easy to compare the world of Rise and Cyberpunk 2077, with both games setting their stories in locations inspired by the sci-fi branching. RiseThe towering giant arc is intricately designed and feels anything but shallow. From the grubby lower levels to the more polished peaks controlled by the company, every part of the monolith feels dense in detail, all designed by a small team. 12 aspiring and surprising developers. NS Veles’ future world in Rise is an impressive feat of design and ticks all the boxes for what players can expect from an astigmatism online game.
While comparing, Cyberpunk 2077City at night is a similarly neon-lit metropolis filled with dangerous individuals and mega-corporations with too much power. The story takes players beyond the city’s corrupt and crime-ridden streets, while allowing them to explore the suburbs, providing a contrast between the diverse districts and the dusty Badlands.
Initially, the setting is too big, with intriguing elements and intriguing areas. However, some areas of the Night City can start to feel shallow or lack a phone, especially compared to Rise’s really gritty environs. However, both games feature convincingly contrasting areas of wealth and desire, creating an adjoining place to visually represent the stratified societies each protagonist tries to make. try to navigate.
Why are characters important?
Having a compelling protagonist to play with as they navigate through new worlds is quite an element of good storytelling. It could harm the game if the protagonist is merely a wandering personality void, which would devalue any developer trying to flesh out the game’s story. On the other hand, a silent and seemingly impersonal protagonist can be a beautiful and unfiltered way to experience the landscape, much like the cloaked character in Journeys.
Many players love to stamp their own on their protagonist, use the character creation system to customize their protagonist and add some personality, even if it’s just visuals. Both Rise and Cyberpunk 2077 there are character creation options, with tattoos, hairstyles and even genitals in Cyberpunk 2077 open to players to change as they see fit. In the classic RPG style, players can upgrade and equip their protagonist with even more unique elements such as clothing, accessories, and even make physiological level changes with enhancements and implants. graft.
Cyberpunk 2077 and the main characters of The Acent
RiseThe protagonist’s protagonist, an unknown emigrant to Veles in search of a better life, is the exact definition of a blank slate. Their story is introduced via on-screen text, explaining why they are now a contracted labor (or identity) for The Ascent Group – the exploiting megacities and seemingly omnipotent operating the arc. Players can customize the look and feel of their characters, which gives them a bit of personality, but without a voice actor to bring the main character to life, the character can feel a bit flat. flat for some people.
Cyberpunk 2077VU’s main character, there’s a little more to them. Although the game has a first-person perspective compared to RiseWith the isometric view, players can still see their V in the menu and if they hop on a motorbike to cross the treacherous streets of the Night City. While it prevents players from seeing their characters, V’s first-person perspective makes players feel more connected as they experience their world. Cyberpunk 2077 literally through V.’s eyes. While not much is known about what V was up to before the game started, there are clues to their backgrounds and previous acquaintances that change depending on the life path they’ve chosen.
Compare the main characters
In Rise, the location is actually the game’s protagonist, with the unnamed protagonist primarily acting as a conduit for the player to experience the world. In Cyberpunk 2077, V is more central, with Night City being a large but sometimes superficial space for the story to unfold. V also has a voiceover, which powers up the character during cutscenes and in-game interactions.
Relationships are key to building V’s character and story, as is their relationship with Jackie Welles and complicated friendship with Johnny Silverhand. RiseThe protagonist’s character does not have any comparable relationships, although players can engage in co-op play with their friends to provide companionship for their protagonist.
Both characters start at the lower levels of their respective societies and work their way up through other less legitimate activities. Their disregard for the rules of a admittedly unequal society ensures their success as mercenaries who know how to navigate the worse aspects of the locality and are willing to join the ranks. The use of violence to solve any problem is certainly a common trait (and indispensable in the game for both Games). The biggest difference, however, is that one character feels like a cut out of their somewhat shallow environment, while the other appears as a less personal extension of their surroundings. their much more vibrant.
Rise Currently available for PC, Xbox One, and Xbox Series X/S.
Cyberpunk 2077 Now out for PC, PS4, Stadia, and Xbox One.
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