Camelot Unchained focuses on delivering a ‘solid foundation’ for immersive animation

Whilst Metropolis State throttles down somewhat for summer time holidays, it doesn’t spell an entire cease for the Camelot Unchained prepare. The studio’s monthly newsletter arrived to the touch on a number of of the initiatives that emerged in July, together with the male Hamadryad mob idea artwork, adjustments to the Heavy Fighters and Archers, higher participant movement, and the primary testing part for the Coastal Lowlands.

Character animations are being given critical consideration: “As soon as accomplished, we’ll have a strong basis for participant movement that’s as strong as a networked recreation can have, and can have the ability to use that basis as a stepping stone to some actually cool options we have now deliberate that can improve participant immersion and sense of empowerment within the CU universe.”

As of late, Camelot Unchained has fallen under ever-increasing scrutiny over questions regarding its funds, transparency, refund cadence, and improvement size.

Commercial | Camelot Unchained focuses on delivering a ‘strong basis’ for immersive animation


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